At 7/21/09 04:24 PM, FatKidWitAJetPak wrote:
I have finally come to the conclusion that the ad revenue is kind of pointless because hundreds of dollars are spread out over all the users of NG, letting everyone buy about.. oh lets see here... a twix bar. I have participated in a total of 500,000 views all together in a couple of movies I voiced for, making me a total of 20$. TWENTY DOLLARS FOR 500,000 VIEWS?!! Im sure that the money combined that was spent on all of the products the adds were advertising equals a whole lot more than 20$. In fact, you have to get over 50$ to even be sent your ad revenue so it will take forever for most people to get that far. In order to get over 50$ you need to make about 300,000 ad impressions. *Not the exact numnber, im just saying you have to get as crap load of impressions*
So what do you guys think.. should we keep this tool that spreads pennies to each user, or should we get the money together and use for something else such as prize money or new NG related events? I just think a lot of money is being wasted with this.
It's not being wasted, its providing incentive for new and old users of the site to become more creatively active. As opposed to just giving prize money to the same people every month. (granted they earned it, if they won the monthly)
The revenue sharing works on the basis of how much effort and CONTINUED effort you put into it. Its like an investment. You invest your time and energy to making / contributing in entertaining flash games and IN THE LONG RUN, it begins to pay you back. The system works when you continue to make games, you cant expect to 'roar' on one game and expect to be swimming in thousands the next week.
If you are going to use the API, you should have 2 goals.
1- Make a solid game. If youre game sucks nobody is gonna wanna share it.
2- Spread your game(s) EVERYWHERE. Theres literally millions of flash game portals out there. The more exposure the more clickthrough opportunities you have.
It adds up, I have like many games hooked up to the rev share so i am still making 10 bucks or so from pico day 2008 game, a game more than a year old. The key is, that im not sitting around waiting for paychecks from that pico day game, im making more games, and plugging the api into more of them. So that eventually ill begin benefiting from those. But its a neverending process and if you make it your goal to make GOOD games / movies then you are likely to get some good bank from it.
In some early userpage posts by Psychogoldfish he gives you a list of sites you can submit your game to in order to spread its popularity. Look into that. Your game isnt going to succeed if you keep on newgrounds.
In my experience, expanding to international flash game sites also provides good clickthrough opportunities. You may not understand the language but you can usually make out where the 'submit flash' button is.
Long story short, The api sucks if you just sit there and dont do shit and make crappy threads complaining about it :)