Forum Topic: Need help wit platformer coding AS2

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Skulsta

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Posted at: 7/21/09 11:46 AM

Skulsta DARK LEVEL 05

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Posts: 1,181

So I'm going to make a new flash game that apparently hasn't been done before. However I'm going to need a shit loaf of help because my AS knowledge is relatively basic. I do have access to use AS3 as I have CS4 but I prefer AS2. The game concept will be kind of a mix of Assassins Creed and N: The way of the Ninja. For those that have not played N, this is the link here.

The game will be similar gameplay to N in the way of movement, by which I mean the running how he slowly gains speed and then slides to a halt, and the wall jumping and such. The way it will be similar to Assassins Creed is how you have to kill a certain target by sneaking about and killing guards. Basically it will be something like this. You will start out somewhere in the level and you will have to kill a certain target. And chances are there will be other enemies you have to kill to get to the target. The enemies will walk on set paths and will have a sort of light thing in front similar to Ultimate Assassin so you can see what they can see. To kill enemies you have to sneak up behind enemies and press a button to kill them. If you go into their line of site they will pause and begin to shoot at you until you go out of their line of site and they go back to walking around. The game will be set in futuristic times so the weapons guards use will be automatic weapons, Sniper Rifles, Rocket Launchers and Lazer guns. Once you manage to reach the target you will have to kill them. Most targets are harmless and will simply cower in fear until you kill them, some might have a basic gun and others will shout out if they see you and make the guards become faster and harder to sneak up on as they will walk faster. You then have to escape to the level exit. If a guard should find the body by walking past, it will shout and make guards faster as well. So once you escape, you win.

I think this game has real potential and is what I've always wanted to play in a flash game.

PLEASE!!!! If a game like this already exists, or something similar give me a link, I don't want to make an already existing game.

Now I am capable of making a basic platform game, however what I'm after is the N style of player movement. So I slowly gain speed as I run and I can wall climb and jump. If anyone here can give me a link to a tutorial that will teach me that style of movement in a platformer, or is possibly willing to teach me through MSN (which I doubt most of you would really have the time or the care to do so) it would be very much appreciated.

I also hate to be a bitch but try to make i a basic easy tutorial. I tend to lose interest in those over complicated unexplained tutorials, however if what you got is all you got, it will be much loved.

Cheers.

If Heavy Metal is so evil, why would God create it? BECAUSE I FUCKING TOLD HIM TO, BITCH!!

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Skulsta

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Posted at: 7/21/09 11:56 AM

Skulsta DARK LEVEL 05

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Oh and I found another game that uses a similar movement code that I'm after.

If Heavy Metal is so evil, why would God create it? BECAUSE I FUCKING TOLD HIM TO, BITCH!!

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Skulsta

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Posted at: 7/21/09 12:02 PM

Skulsta DARK LEVEL 05

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Shit forgot the link.

http://www.mirrorsedge2d.com/

If Heavy Metal is so evil, why would God create it? BECAUSE I FUCKING TOLD HIM TO, BITCH!!

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Skulsta

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Posted at: 7/21/09 12:27 PM

Skulsta DARK LEVEL 05

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Anyone?

If Heavy Metal is so evil, why would God create it? BECAUSE I FUCKING TOLD HIM TO, BITCH!!

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Arby

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Posted at: 7/21/09 04:43 PM

Arby LIGHT LEVEL 26

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Have fun

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UnknownFury

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Posted at: 7/21/09 04:54 PM

UnknownFury EVIL LEVEL 26

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At 7/21/09 04:43 PM, Arby wrote: Have fun

I was going to link this but if he can't work out how to do slowly building up of momentum then there isn't really much hope. Also SAT isn't strictly necessary but if you're having trouble implementing the method discussed in that tutorial then feel free to PM or IM me but make sure you've had a damn good attempt yourself or I won't even bother.

As for building up speed, use exactly the same concept as you would for gravity. Increase the velocity each frame the arrow is pressed up to a maximum and then decrease when it's released.

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