The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsFor a very large game, you want the artwork to take up as little space as possible. There are bitmaps, which take up the most space, vector art which takes up less, and then procedural code through the drawing API to tell Flash what to draw which takes of the least amount of space. I have decided that for the magnitude of my game, bitmaps will take up way too much space and I think procedural code wuold slow the art process down too much as well, even with a map editor. So that leaves me with vector art, which won't take up too much data and is fast to draw. My game will use tiles because the world will be seemless and thus I will only be wanting to load in the section of the world that will appear on the screen, thus the vector art will need to be split into tiles. The only way I can think of to do this is to create a grid using lines that would split everything up and then select everything inside the grid one section at a time, but I have been doing this and it's taking a really long time since the artwork is so detail and there are so many things to select. (and even if I try to select everything and deselect what I don't need)
So is there any addon or plugin or program that will split vector art into tiles from within Flash? I tried Illustrator, but importing back into Flash is a disaster. All the artwork is messed up when I try.
Come on, there has to be something. :\
You could try fireworks. Just make a square the size of the tiles you want and then paste inside the box. You can move the image around to get what you want and it will cut out everything outside the box. Still not very fast but probably better than what you are doing. I am assuming that you don't need an artist anymore, if not I sent you a message about it.