Hi. In a platformer game there are 2 types of walls. One for that you walk, one for that you touch and bounce back. But if you make maps a movie clip, theres only 1 map in there. So you do if hero touch the map. In this setup, how can i make map components like buildings, like ramps but not direct walls. Like if theres a ramp, i get a point and if player touches the ramp by this point, he goes up 1 pixels, i make it a While statement so it goes up instantly. But becouse i do like that, if my hero touches a direct, bouncing wall he goes up by this wall. How can i prevent that ?
Also i want to if player enters a bulding it gets to .5 alpha and we can see the things inside of it. How can i do that ?
I was doing 2 types of movie clips one for map one for map components. And make player if he touches that component, etc etc happens. But its hell hard becouse i need to get that to its original location in map. And its hella hard. Is there any other ways of doing this ?