The explosive sequel to the hit game Strike Force Heroes!3.95 / 5.00 8,348 Views
basketball with 16 levels plus 30 second dunk fest3.83 / 5.00 7,118 Views
Defeat the enormous mechanical beasts--and become one of them.4.02 / 5.00 41,821 Views
At 6/20/09 01:22 PM, Bezman wrote:At 6/20/09 01:16 PM, Triphophiptop wrote: oh yessuh massuhI don't like how 'Game Design' or even 'Level Design' is neither listed on the survey amongst writing etc. nor is it an option for folk when submitting games.
it's as if designing over 100 levels for a game, introducing new concepts at a judicious pace, thinking about difficulty and the way the levels will be unlocked, ensuring they're all varied in both difficulty and skills used whilst keeping to a cohesive core isn't even worth mention.
maybe its because game design implies you are a programmer. theres no way you can argue that making levels is the same order of magnitude in effort or difficulty as programming or animating
At 6/20/09 02:28 AM, liljim wrote: This convention was the first I've ever been to and I was kind of intimidated by it, but the point about the NG booth is that it's supposed to be as laid back as it can be, so it's a case of turning up for as little, or as long, as you like, and just introducing yourself from the start - something I failed to do. :)
Fun fact is that you don't actually look like your NG icon...
At all. :)
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KONAMI CODE FTW !
"19. Do you play Role Playing card games? (ie. Magic)" The hell do Magic: the Gathering and friends have in common with roleplaying?
You confuse me, good sir.
they only charge $20 a month...
why in the world did you pay for 10 months...
but i took it,
and you guys really do need to release the "behemoth 3rd game" game...
it was hard for me with any quiestion related to money coz i use the £ not the $. i hade to try and guess how much i spent :P.