The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsI noticed a problem with the "NG API with preloader" symbol's script. If you are using this you may have noticed a problem where if you click too soon the video goes on to the next scene, but does not continue to play. I kept getting reviews that were saying, "I keep getting this looping video." Well after a getting one too many 0's from people who do not have the mental capacity to simply right click and push play, I decided I would find out just why this kept happening. I pushed play and it was fine, but I noticed that if I pushed play as soon as it was possibly an option the video would do exactly what they said and get stuck. I figured it had to be something with the play button and sure enough, it was. I noticed that the earlier animation stages of the play button have a script that would lead people who are hasty with the play button to get stuck on the first frame. All I did was erase the AS from these stages and now it works fine. You have to wait until that very short animation of the play button is finished, but it will keep those idiots from getting stuck on the first frame. Of course I could have replaced the AS there, but I would rather make those kind of people wait and extra 0.5 seconds.
Steam: imuffin101
At 6/13/09 03:29 PM, joshy24 wrote: You could just use another preloader.
I know, and for most I do, but for the ones that I used this one on I had to go back and change it. It is just an inconvenience that came from an object that was created for convenience.
maybe add actionscript on the frame after the preloader,
On the second frame (if you use AS 2.0 )
_root.play();
most likely will work, (just put it on the actionscript for the stage)
At 6/13/09 06:25 PM, Snow-Fox wrote: maybe add actionscript on the frame after the preloader,
On the second frame (if you use AS 2.0 )
_root.play();
most likely will work, (just put it on the actionscript for the stage)
I'm sorry. I wasn't very clear. I posted this to help people avoid the same problem I had. This isn't really a question, it is a statement. I solved the problem I had pretty quickly after I realized it wasn't just those people's computers.