Forum Topic: New Top-Down Shooter

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StaliN98

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Posted at: 5/31/09 05:39 PM

StaliN98 LIGHT LEVEL 10

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I've started developing a new game based on these ideas:
It will be an above view shooter within a large, sandbox city. The city will be a perfect square, which is divided into nine "zones" like this:

1 | 2 | 3 
 4 | 5 | 6 
 7 | 8 | 9

Each "zone" is a tile based map 32 tiles square. Each of the zones have several alternatives, and a random one is selected at the start of the game. This means that it should be a completely different city each time you play.
The aim of the game is this: You're character is a gun-for-hire, and you will be given a target to kill every round in a random zone other than your own. The target will have a gang protecting him, which increases in size as the game progresses, with better weapons to fight you. Upon killing your target, you will earn money to spend on better weaponry, body armor and first aid from street-side vendors.
I am hoping to include vehicles, which will add car chases to the game, and maybe even police (but that may have to wait for the sequel).
The interface should be similar to GTA II, with 3D (ish) buildings but a flat game world. All I have done so far is build the basic engine for the rendering of the game world, and a simple map editor to build city zones in. It can also do different ground textures, but I haven't included that in the editor yet so I can't make a map with it. Here is my current progress.
This thread is to show examples of things I do when I do them to get feedback for improvements and bugs. I'll probably be asking for you to make some maps too.

I've probably forgotten something...

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StaliN98

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Posted at: 5/31/09 05:41 PM

StaliN98 LIGHT LEVEL 10

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Yes, I did. Arrow keys to move on the example.


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wasup12

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Posted at: 5/31/09 05:56 PM

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This has amazing potential! Those are sweet graphics with the 3D effect, it's amazing, that's all :)

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funkycaveman

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Posted at: 5/31/09 06:18 PM

funkycaveman FAB LEVEL 20

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with reduced lag this will be insane!

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51lver

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Posted at: 5/31/09 06:27 PM

51lver EVIL LEVEL 21

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At 5/31/09 05:39 PM, StaliN98 wrote: The city will be a perfect square, which is divided into nine "zones" like this:
1 | 2 | 3
4 | 5 | 6
7 | 8 | 9

in the demo is that an example size of 1 zone?

awesome graphics, and runs smoothly so far, the FPS is hovering about the 18 mark for me though when moving around, so you could probably bump up FPS a bit, and it'll be smoother once everything else is added(although i'm sure you'll do that anyway)

i hope you add vechicles, and a wider more open map so you can cruise around in it in a load of cars, i just love running people over =P


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funkycaveman

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Posted at: 5/31/09 06:41 PM

funkycaveman FAB LEVEL 20

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i hope you add vechicles, and a wider more open map so you can cruise around in it in a load of cars, i just love running people over =P

wow, ok then, i hope you were talking about games there :P

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knugen

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Posted at: 5/31/09 06:46 PM

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It looks just brilliant so far, not sure how much the average PC can take before it lags too much though?


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UnknownFury

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Posted at: 5/31/09 06:46 PM

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Trying to compete with Kayn, eh? Other than the obvious problem of the low FPS it looks quite nice other than the fact you can occasionally see lines between tiles. You really should try and boost the FPS though before anything.

Portfolio(Under construction): UnknownFury.com |
Msn: giant_ak_47@msn.com | Contact: me@unknownfury.com
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StaliN98

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Posted at: 5/31/09 06:58 PM

StaliN98 LIGHT LEVEL 10

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I was getting a steady 48 here, didn't think there was a problem. Anyway, I haven't optemised the rendering code yet, so it will be much faster soon. The area in the demo is 1/9 of the total world size.


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Holy-Moly

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Posted at: 5/31/09 07:54 PM

Holy-Moly NEUTRAL LEVEL 04

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I love it! I got a steady 40 fps. Not much to say other than it's an amazing engine and concept. Vehicles would be great but quite difficult to implement I assume. I can't wait to see more.


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CaiWengi

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Posted at: 5/31/09 07:55 PM

CaiWengi EVIL LEVEL 07

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I get 35 tops, when I'm moving it can drop to 18, and I'm not on a crappy PC

But it looks nice, but if you made it into game and the FPS was like that, it'd be unplayable for me.

Sig by ApothicFlash <3

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Jimp

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Posted at: 5/31/09 08:06 PM

Jimp FAB LEVEL 14

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This looks fantastic! Runs nicely on my machine, and I have pretty much Adobe master suite open :P
Look forward to seeing what you come up with, if you get the gameplay anything like Endless Zombie Rampage youve earned at least one fan!

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DanBomer

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Posted at: 5/31/09 08:14 PM

DanBomer LIGHT LEVEL 09

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Wow I really want to see how this turns out

Looks great
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KaynSlamdyke

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Posted at: 6/1/09 04:18 AM

KaynSlamdyke LIGHT LEVEL 16

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Was getting 23 personally.
At least you're moving faster with finishing your GTA clone than I am. :)
Best of luck!

Current build for ThreedeeTiles : Monkey
Previous: Lamprey, Mountain Goat (Dead Fork)


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williamHooligan

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Posted at: 6/1/09 05:07 AM

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Love the GTA style 3D - is it pseudo or fo-real?

Also, you know there are hardware acceleration options available in CS4? I've not used them myself but can imagine they should help you with this project?


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CrypticPoptart

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Posted at: 6/1/09 05:46 AM

CrypticPoptart LIGHT LEVEL 07

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I got 24 when moving and around 39 when still. FPS that is. Anyway, AMAZING GAME! You could be the one who FINALLY makes a GTA-style flash!

At 4/16/09 11:39 AM, CrypticPoptart wrote:
What makes the NewGrounds BBS unique from other forums is that it needs less members.

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robin1232

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Posted at: 6/1/09 05:59 AM

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At 5/31/09 06:18 PM, funkycaveman wrote: with reduced lag this will be insane!

lag? its running 40fps on my pc


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51lver

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Posted at: 6/1/09 06:37 AM

51lver EVIL LEVEL 21

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At 5/31/09 06:41 PM, funkycaveman wrote:
i hope you add vechicles, and a wider more open map so you can cruise around in it in a load of cars, i just love running people over =P
wow, ok then, i hope you were talking about games there :P

oh...yeah, sure, on games too (:


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funkycaveman

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Posted at: 6/1/09 08:47 AM

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At 6/1/09 06:37 AM, 51lver wrote:
At 5/31/09 06:41 PM, funkycaveman wrote:
i hope you add vechicles, and a wider more open map so you can cruise around in it in a load of cars, i just love running people over =P
wow, ok then, i hope you were talking about games there :P
oh...yeah, sure, on games too (:

oh, i do it at weekends, its the only time i get free to do these things

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mayoarm11

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Posted at: 6/1/09 09:11 AM

mayoarm11 NEUTRAL LEVEL 17

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that is freaking awesome, but that zooming in/out thing is annoying as hell.

it's just disturbing, for some reason.

Awesome turret game in the making, featuring 85 uniqe turrets: News post

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4urentertainment

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Posted at: 6/1/09 09:28 AM

4urentertainment NEUTRAL LEVEL 13

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Awesome, I get around 18 when moving. So this is like 500+ lines of code or something?

"When you look at yourself from a universal standpoint, something inside always reminds or informs you that there are bigger and better things to worry about. "- Einstein


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KaynSlamdyke

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Posted at: 6/1/09 09:43 AM

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At 5/31/09 06:46 PM, UnknownFury wrote: Trying to compete with Kayn, eh?

Missed this the first time. :p

Naa. My engine's running on different tech to this, and we've bo. Mine's more obviously keyed to tiles and looks ridiculous when you do something more than ten tiles high, whereas his is geared for running GTA and seems to pull off the multiple buildings better than mine does (or it would, if it was running more efficiently. But Sta's GOOD at coding and will get that FPS up. No doubt there)

I'm also aiming for something more "generic" so I can make five games over the summer and release them all in a week much to the annoyance of everyone.

Current build for ThreedeeTiles : Monkey
Previous: Lamprey, Mountain Goat (Dead Fork)


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StaliN98

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Posted at: 6/1/09 09:54 AM

StaliN98 LIGHT LEVEL 10

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Thanks for all the positive replies! I'll work on speeding it up now.

At 6/1/09 09:43 AM, KaynSlamdyke wrote: Naa. My engine's running on different tech to this, and we've bo. Mine's more obviously keyed to tiles and looks ridiculous when you do something more than ten tiles high, whereas his is geared for running GTA and seems to pull off the multiple buildings better than mine does (or it would, if it was running more efficiently. But Sta's GOOD at coding and will get that FPS up. No doubt there)

Thanks Kayn :D. My engine is only designed for this GTA style clone, whereas yours can be built for any sort of above view game, be it RTS or puzzle. Yours is much more efficient at drawing at the moment, but I'll try to speed mine up today. Good luck with your game spammage when you get yours done!

Thankfully it'll be high quality games that you'll be mass producing!

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KaynSlamdyke

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Posted at: 6/1/09 09:57 AM

KaynSlamdyke LIGHT LEVEL 16

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At 6/1/09 09:54 AM, StaliN98 wrote: ...whereas yours can be built for any sort of above view game, be it RTS or puzzle. Yours is much more efficient at drawing at the moment, but I'll try to speed mine up today. Good luck with your game

Ah. Above view is such a limited way of thinking... why not have a platformer where you can see deep into the background? Like the side on view levels of the original Crash Bandicoot? :)

Current build for ThreedeeTiles : Monkey
Previous: Lamprey, Mountain Goat (Dead Fork)


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StaliN98

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Posted at: 6/1/09 10:00 AM

StaliN98 LIGHT LEVEL 10

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Posts: 690

Ah yes, never thought about that. Well good luck at making platformers too!


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doctormario

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Posted at: 6/1/09 10:50 AM

doctormario NEUTRAL LEVEL 07

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Wow Kayn, I think I missed one of your updates. This one had wall collision on it. Nice.


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