Forum Topic: ball physics engine

(156 views • 6 replies)

This topic is 1 page long.

<< < > >>
Elated

dogdgey5

Reply To Post Reply & Quote

Posted at: 5/13/09 01:19 PM

dogdgey5 EVIL LEVEL 07

Sign-Up: 03/08/08

Posts: 128

hi! :)

I'm looking for a good physics engine similar to this:

http://spamtheweb.com/ul/upload/130509/7 0214_tank.php

That was made using flade, but I cannot use flade, because the graphics are AS-based, and it will be impossible for me to edit the code in the future.

I'm using AS2. And I'd prefer for the ball to roll on sloped hills, but if not, that's fine too, I can add that in myself.

Thanks in advance to everyone who tries to help :D


Sad

WhoknowsmeaUdiO

Reply To Post Reply & Quote

Posted at: 5/13/09 01:36 PM

WhoknowsmeaUdiO DARK LEVEL 13

Sign-Up: 04/11/07

Posts: 1,170

I'm sorry, that was made in AS3 and called Box2D, it's NOT AS2.
I don't believe there is another physics engine as powerful as this one in AS2.

In case you haven't noticed yet, this isn't my main anymore. PM me here.

BBS Signature

None

GustTheASGuy

Reply To Post Reply & Quote

Posted at: 5/13/09 01:42 PM

GustTheASGuy LIGHT LEVEL 08

Sign-Up: 11/02/05

Posts: 11,329

Not possible to edit code? What? You can use Flade.

Other than that there are a couple physics engines for haXe which you can compile to AS2.

#ngprogramming at irc.freenode.net
haXe | Keel imperative | Spyro! | Thru you


None

WhoknowsmeaUdiO

Reply To Post Reply & Quote

Posted at: 5/13/09 01:47 PM

WhoknowsmeaUdiO DARK LEVEL 13

Sign-Up: 04/11/07

Posts: 1,170

At 5/13/09 01:36 PM, WhoknowsmeaUdiO wrote: I'm sorry, that was made in AS3 and called Box2D, it's NOT AS2.
I don't believe there is another physics engine as powerful as this one in AS2.

Sorry. I should've googled.

In case you haven't noticed yet, this isn't my main anymore. PM me here.

BBS Signature

None

mayoarm11

Reply To Post Reply & Quote

Posted at: 5/13/09 02:14 PM

mayoarm11 NEUTRAL LEVEL 17

Sign-Up: 06/13/07

Posts: 1,001

At 5/13/09 01:42 PM, GustTheASGuy wrote: Not possible to edit code? What? You can use Flade.

Other than that there are a couple physics engines for haXe which you can compile to AS2.

I'd prefer simpler engines, where the coding is found on objects, and not in .as files.

Awesome turret game in the making, featuring 85 uniqe turrets: News post

BBS Signature

None

Toast

Reply To Post Reply & Quote

Posted at: 5/13/09 02:33 PM

Toast DARK LEVEL 09

Sign-Up: 04/02/05

Posts: 8,908

At 5/13/09 02:14 PM, mayoarm11 wrote: I'd prefer simpler engines, where the coding is found on objects, and not in .as files.

Welcome to object-oriented programming.

I don't see why you want to have the codes written directly to the objects - it doesn't make things simpler, it makes thing more messy and complex. Writing classes is much more convenient and organised.


None

GustTheASGuy

Reply To Post Reply & Quote

Posted at: 5/13/09 02:36 PM

GustTheASGuy LIGHT LEVEL 08

Sign-Up: 11/02/05

Posts: 11,329

At 5/13/09 02:14 PM, mayoarm11 wrote: I'd prefer simpler engines, where the coding is found on objects, and not in .as files.

Look up some kind of particle engine on gotoandplay.it. Or copy something from a Feronato article.

#ngprogramming at irc.freenode.net
haXe | Keel imperative | Spyro! | Thru you


All times are Eastern Standard Time (GMT -5) | Current Time: 12:41 AM

<< Back

This topic is 1 page long.

<< < > >>
You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!