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ball physics engine

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dogdgey5
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ball physics engine 2009-05-13 13:19:04 Reply

hi! :)

I'm looking for a good physics engine similar to this:

http://spamtheweb.com/ul/upload/130509/7 0214_tank.php

That was made using flade, but I cannot use flade, because the graphics are AS-based, and it will be impossible for me to edit the code in the future.

I'm using AS2. And I'd prefer for the ball to roll on sloped hills, but if not, that's fine too, I can add that in myself.

Thanks in advance to everyone who tries to help :D

WhoknowsmeaUdiO
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Response to ball physics engine 2009-05-13 13:36:53 Reply

I'm sorry, that was made in AS3 and called Box2D, it's NOT AS2.
I don't believe there is another physics engine as powerful as this one in AS2.


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GustTheASGuy
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Response to ball physics engine 2009-05-13 13:42:25 Reply

Not possible to edit code? What? You can use Flade.

Other than that there are a couple physics engines for haXe which you can compile to AS2.


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WhoknowsmeaUdiO
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Response to ball physics engine 2009-05-13 13:47:44 Reply

At 5/13/09 01:36 PM, WhoknowsmeaUdiO wrote: I'm sorry, that was made in AS3 and called Box2D, it's NOT AS2.
I don't believe there is another physics engine as powerful as this one in AS2.

Sorry. I should've googled.


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mayoarm11
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Response to ball physics engine 2009-05-13 14:14:24 Reply

At 5/13/09 01:42 PM, GustTheASGuy wrote: Not possible to edit code? What? You can use Flade.

Other than that there are a couple physics engines for haXe which you can compile to AS2.

I'd prefer simpler engines, where the coding is found on objects, and not in .as files.


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Toast
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Response to ball physics engine 2009-05-13 14:33:30 Reply

At 5/13/09 02:14 PM, mayoarm11 wrote: I'd prefer simpler engines, where the coding is found on objects, and not in .as files.

Welcome to object-oriented programming.

I don't see why you want to have the codes written directly to the objects - it doesn't make things simpler, it makes thing more messy and complex. Writing classes is much more convenient and organised.


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GustTheASGuy
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Response to ball physics engine 2009-05-13 14:36:32 Reply

At 5/13/09 02:14 PM, mayoarm11 wrote: I'd prefer simpler engines, where the coding is found on objects, and not in .as files.

Look up some kind of particle engine on gotoandplay.it. Or copy something from a Feronato article.


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