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Posted at: 5/11/09 10:22 AM
Sign-Up: 06/22/08
Posts: 654
It is kinda important for me how to fix this, because it is the second episode of DeDeDe´s Minions and I am some kind of proud on it.
Problem: The last scene of the movie (ya,I know working with scenes sucks dicks but I wanted to try) which was supposed to be an easteregg works fine when testing this single scene. But when I test the whole movie and it comes to the scene it works well,but when it comes to around the middle of the scene (around frame 230 from the scene and exactly frame 16001 (I saw that with the Bandwith Profiler) when testing the movie) it freezes. But there is no Actionscript around 16001 and I can´t solve the problem yet.
I make DDDM2 with AS 2 and 24fps. Please help I´m begging you guys.
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Posted at: 5/11/09 10:30 AM
Sign-Up: 04/11/07
Posts: 1,170
At 5/11/09 10:22 AM, HyperGumba wrote: Please help
Try and cut the frames of the last scene and paste them into a new empty MC. Drag the MC to the frame and use a stop AS. That should work!
Flash has 16000 as the limit, so you'll cut the frames of the scene, which will remove some frame. When you put them in the MC, Flash doesn't count those frames.
Try if that works.
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Posted at: 5/11/09 10:32 AM
Wow,I will try,thanks for the quick reply :D
Posted at: 5/11/09 10:48 AM
Well,okay now I have less frames but the stop() doesn´t seem to work that good...now the MV repeats infinite times. Doesn´t a function like sleep() like in C++ exist in Flash?
Posted at: 5/11/09 10:52 AM
Sign-Up: 08/01/08
Posts: 1,535
Just put another stop on the last frame inside the movieclip.
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Posted at: 5/11/09 10:54 AM
At 5/11/09 10:52 AM, 4urentertainment wrote: Just put another stop on the last frame inside the movieclip.
Correct.
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Posted at: 5/11/09 11:11 AM
I´m sorry,I forgot to mention that I have some scenes behind that one and I wanted to go to the next scene when the MV is over. Maybe some kind of "gotoNextScene when MV finishes"?
Posted at: 5/11/09 11:14 AM
Sign-Up: 06/13/07
Posts: 998
u can switch scenes using
gotoAndPlay(1,"scene_name");
that goes to scene_name, and plays from frame 1.
I'm assuming u know how scenes work. Also, I'm pretty sure it's that way, but if not i may have switched them around, so it might be
gotoAndPlay("scene_name",1);
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Posted at: 5/11/09 11:15 AM
nextScene();
or
_root.nextScene();
Posted at: 5/11/09 12:13 PM
At 5/11/09 11:15 AM, 4urentertainment wrote: nextScene(); or _root.nextScene();
He's gonna put it in an MC, so that'd be: _root.nextScene() on the last frame in your movieclip.
Posted at: 5/11/09 02:32 PM
At 5/11/09 12:13 PM, WhoknowsmeaUdiO wrote: _root.nextScene() on the last frame in your movieclip.
Nah,still doesn´t work. Sure that it´s AS2? Or any other suggestions?
Posted at: 5/11/09 03:51 PM
Anyone there? I want to solve the problem as fast as possible.
Posted at: 5/11/09 04:02 PM
Sign-Up: 09/14/03
Posts: 316
I thought Flash had a 16K timeline limit without going into another scene or using a stopped movie clip on a single frame with action script telling it to go to the next frame after that movie clip ends?
Posted at: 5/11/09 05:29 PM
Sign-Up: 09/27/05
Posts: 4,324
You will just have to make more scenes into movieclips. In theory if you have 15 scenes you could end up with a movie using 15 frames ...
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Posted at: 5/15/09 02:47 PM
At 5/11/09 05:29 PM, Chaz wrote: You will just have to make more scenes into movieclips. In theory if you have 15 scenes you could end up with a movie using 15 frames ...
^^^ This. I'm afraid I don't know the AS for doing this, however, this is how you get movies to be incredible running time lengths and how most collabs are done in order to fit it within the frame limit.
Posted at: 5/15/09 02:59 PM
Sign-Up: 09/01/08
Posts: 57
At 5/15/09 02:47 PM, Sunrie wrote: At 5/11/09 05:29 PM, Chaz wrote: You will just have to make more scenes into movieclips. In theory if you have 15 scenes you could end up with a movie using 15 frames ...^^^ This. I'm afraid I don't know the AS for doing this, however, this is how you get movies to be incredible running time lengths and how most collabs are done in order to fit it within the frame limit.
it isn't as, just cut the all the frames from a scene and put them into a movie clip :)
Posted at: 5/15/09 03:04 PM
Sign-Up: 06/09/07
Posts: 1,475
You do need AS to connect them though, although it is very simple.
Posted at: 5/15/09 03:09 PM
At 5/15/09 03:04 PM, Neo-13 wrote: You do need AS to connect them though, although it is very simple.
A simple nextFrame() would do the trick ;D
Posted at: 5/22/09 12:46 PM
And that helps me! I was looking for the actual script and couldn't find it *L*
Posted at: 5/22/09 03:25 PM
Sign-Up: 08/08/08
Posts: 576
16000...and to think the DS game Flipbook has a limit of 30. LOL
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Posted at: 5/22/09 05:16 PM
At 5/15/09 03:09 PM, WhoknowsmeaUdiO wrote: At 5/15/09 03:04 PM, Neo-13 wrote: You do need AS to connect them though, although it is very simple.A simple nextFrame() would do the trick ;D
Hmm...just tried this in an animation I'm already working on... in the root timeline, I placed the MC with AS "stop();" on it. Then inside the movie clip, on the last frame, I put AS "nextFrame()" and it only replayed the movie clip. What's the trick?
Posted at: 5/22/09 06:20 PM
Sign-Up: 05/22/09
Posts: 1
At 5/22/09 05:16 PM, Sunrie wrote: Hmm...just tried this in an animation I'm already working on... in the root timeline, I placed the MC with AS "stop();" on it. Then inside the movie clip, on the last frame, I put AS "nextFrame()" and it only replayed the movie clip. What's the trick?
If I'm correct you need to get rid of the "stop();"
Posted at: 5/22/09 06:44 PM
Sign-Up: 04/18/07
Posts: 4,618
It would be
_root.nextFrame();
You would need to use _root. because it is inside of a movieclip (and it would work without the ; but its a good habit to use those)
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Posted at: 5/22/09 08:00 PM
Sign-Up: 09/09/07
Posts: 3,187
Uhh... Yeah. Scenes DO suck.
Just make a separate MC for each scene, and use a different frame on the _root for each. For each frame, use a stop(); action, and at the last frame in each scene MC, use a _root.nextFrame(); action.
I code in AS2, in case I forgot to mention it.
Posted at: 5/22/09 10:34 PM
At 5/22/09 06:44 PM, MichaelHurst wrote: At 5/22/09 05:16 PM, Sunrie wrote: Hmm...just tried this in an animation I'm already working on... in the root timeline, I placed the MC with AS "stop();" on it. Then inside the movie clip, on the last frame, I put AS "nextFrame()" and it only replayed the movie clip. What's the trick?It would be _root.nextFrame(); You would need to use _root. because it is inside of a movieclip (and it would work without the ; but its a good habit to use those)
You guys rock, thanks. I'm not a big AS guy and really only know enough to make buttons go to specific areas, preloaders, and really basic things
Posted at: 5/23/09 02:38 AM
Sign-Up: 10/05/08
Posts: 1,427
all you need is on the first frame of all the MCs are _root.stop() and on the last frame _root.play() :D. If you need preloader help, pm me ;)
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