Forum Topic: Brawler

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Beaten

KynetiK-27

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Posted at: 4/28/09 05:52 PM

KynetiK-27 NEUTRAL LEVEL 10

Sign-Up: 07/23/06

Posts: 740

OK guys, its been a little while but I have a small update for you all.

FIGHT! engine

New :
- Added Recovery system into defense.
- Fixed some bugs with counterattacks and blocking.
- Fixed a glitch with Stamina & Energy regeneration.
- Enemies now use multiple attacks.
- Enemies will respawn in random numbers as you defeat them.
- Fixed a bug that made it difficult to turn around quickly.
- Blood particle number slightly lowered.
- AfterImage FX updated.
- Help Updated.
- Added some basic backgrounds.
- Tweaked buttons and other assorted graphical fixes.

Enjoy!

C&C / Ideas ??


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UberCream

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Posted at: 4/28/09 05:57 PM

UberCream NEUTRAL LEVEL 18

Sign-Up: 11/19/05

Posts: 3,090

Wow, sexy lookin' game there!
My only suggestion, more combos, and haduokens if possible.


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Fabzilla

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Posted at: 4/28/09 05:57 PM

Fabzilla NEUTRAL LEVEL 09

Sign-Up: 03/24/05

Posts: 268

if u press up to jump you cant move left or right while in air. is it suppose to be like that?


Happy

Ultramagnetic

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Posted at: 4/28/09 05:57 PM

Ultramagnetic NEUTRAL LEVEL 02

Sign-Up: 04/28/09

Posts: 8

Nice! I like it but there is just ONE thing I really dislike about it and those
are the stickmen. I'm not sure if those are meant to be the real sprites or just sketches.

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KynetiK-27

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Posted at: 4/28/09 06:36 PM

KynetiK-27 NEUTRAL LEVEL 10

Sign-Up: 07/23/06

Posts: 740

My only suggestion, more combos, and haduokens if possible.

Yeah i dont like the combos too much anymore, you can only mix them up so much. But then you can uppbecome ingenious with linking them - counter, roll, sweep, uppercut, fireball ect

And you can do a fireball, in the air too. I dont see why a 2handed version would be needed when there is the super beam.

if u press up to jump you cant move left or right while in air. is it suppose to be like that?

Its meant to be like that. People always find this weird, I dont get it. I might redo it so if you jump straight up, you can go left or right a tiny bit.

A little tip : when the player is poising for the jump, it then checks if you are pressing left or right. If you time it right, you can press Jump, then Away, and you will jump backwards - handy when you want to dodge and fireball etc

I like it but there is just ONE thing I really dislike about it and those

are the stickmen. I'm not sure if those are meant to be the real sprites or just sketches.

Im using well animated sticks because its the gameplay that matters, and it can be built quickly. Sticks (if done well) create a nice contrast against good FX and backgrounds. At the end of the day, when the engine is done, the graphics can be anything so long as there is time to animate it to the same extent. Personally, with the amount of frames and animations there are, I would probably get slack doing full characters and it wouldnt be as good fbf. That energy is reserved for another game.

Any comments on the fighting system in general? Any bugs or anything? Also is the fire effect on the menu laggy for anyone?


Winking

Chaz

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Posted at: 4/28/09 06:45 PM

Chaz NEUTRAL LEVEL 22

Sign-Up: 09/27/05

Posts: 4,328


Crying

DarkTheKid

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Posted at: 4/28/09 07:01 PM

DarkTheKid DARK LEVEL 07

Sign-Up: 01/19/09

Posts: 82

i got juggled to death in de air :'(
Great game though add more combos


Elated

lpfann2

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Posted at: 4/28/09 08:11 PM

lpfann2 NEUTRAL LEVEL 09

Sign-Up: 09/06/08

Posts: 411

definatly better than the first. The new stamina engine makes it so that its not as easy to just spam pressing W. Although i did find one thing, the thing is that when you press space you olviously spawn more enemies. Although, if you spawn...lets say...five. Then everytime you kill those five enemies, five more(or however many you chose to spawn) appear instead of one. Its like its recording what you want to spawn and im not sure if its suppose to be like that but if it is you should take it out, and just make it so it automatically only spawns ONE enemy

otherwise its pretty nice, needs sound effects and stuff but your probably already working on that. I didnt like the background though...maybe make it kinda like the background on this madness interactive mod, except...you know...have dead stickmen instead of madness dudes

but thats just my idea :P, cuz i dont really like the real life street corner background

When theres something strange? And it don't look good. Who you gonna call?

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Rockyusa

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Posted at: 4/28/09 08:39 PM

Rockyusa LIGHT LEVEL 12

Sign-Up: 12/29/08

Posts: 359

Really good. If you work harder, and possibly make it online, it will get front page!

Nothing much... lololololol

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KynetiK-27

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Posted at: 4/28/09 09:24 PM

KynetiK-27 NEUTRAL LEVEL 10

Sign-Up: 07/23/06

Posts: 740

i got juggled to death in de air

Thats why i put in the air recovery (tap block in the air when you are hurt)
But if youre outta stamina, youre pretty screwed.

_

Its like its recording what you want to spawn and im not sure if its suppose to be like that but if it is you should take it out, and just make it so it automatically only spawns ONE enemy

When an enemy dies, it will decide on how many more replace the fallen one.
In theory, 90% of the time it should spawn only 1 more. 10% of the time, it will randomly decide from 1-3 more. It adds up all too quick i admit.

The problem with only spawning 1 new enemy at a time is that its all too easy, your only ever really facing 1 enemy at a time. But when you have a lot of enemies, it can become easy to defeat a lot at once, and then twice as many jump into the fray. I have to think of a different approach, maybe involving how many you have killed so far.

_

I didnt like the background though

Tough :P
Seriously though, its just me mucking around with pictures, I doubt Ill keep it long. Been watching Police Story too much methinks.


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Coolio-Niato

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Posted at: 4/28/09 11:00 PM

Coolio-Niato LIGHT LEVEL 28

Sign-Up: 06/30/05

Posts: 1,774

Great stuff. Really enjoyed it. Much better than the older versions. It's certainly come far.

Now what it needs is a reason to want to play it a lot, including mobs and not just random spawns of enemies. I don't think any more attacks will help the game though, as there are certainly enough for any player.

My absolute biggest suggestion is to change the backgrounds. I know they are just temp. now, but the ingame backgrounds should be a) hand-drawn and b) contrast greatly with the characters.

The moment this game has a purpose to playing it, aside from beat up as many guys before you die or any of that stuff, the game will be ready for launch.

Your getting near the end man. Keep it going :D

Final note; try not to show off the game now. Add what you think it needs and don't wait on criticism here. Your best bet is just to do what you think would make the game fun. If you show it off too much you may get tired of the engine at some point. :(

-Coolio

=)

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