Hey Newgrounds, how are you this fine evening?
I need help coming up with a more efficient coding method for map movement.
The image below shows what one portion of the map will look like. I can't use hitTest to block the user from going outside of the tan areas, and I do not have the energy/time/will power to make tiny lines to make a hitTest work.
Is there a way to keep the player from going into the black areas, or will the map have to be redrawn?
Thanks for the help, and have a good one.
~Pelo