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Posted at: 4/26/09 08:46 AM
Sign-Up: 03/20/08
Posts: 945
here is my pico game so far: tell me what you think about the graphics...i only started programming.. http://spamtheweb.com/ul/upload/260409/5 6686_pico_day_2009_game.php
Posted at: 4/26/09 09:10 AM
Sign-Up: 09/13/02
Posts: 11,247
I think that it looks pretty decent to play ,The only gripe that I could possibly give out at this moment that some of the reaction time going into the movement is a sluggish.
Posted at: 4/26/09 09:13 AM
Sign-Up: 07/27/07
Posts: 2,818
The jumping looks a little weird, but other than that, it's fine.
Mod's being Gay! MidnightHowl makes the funniest threads. Jades a Meany Face >:c
Posted at: 4/26/09 10:36 AM
Sign-Up: 06/02/05
Posts: 5,170
You're attaching the bullets INSIDE of the player movieclip, or they're part of his animation. That's not a good thing to do. (That means if you jump, the bullet jumps with you. It also means that your hitTest will just be a bit harder).
MY E-PENIS IS BIGGER THAN YOURS 8=================================> ...and this is my fag...
Sign-Up: 12/02/05
Posts: 673
suggestion: add an onKeyUp that will make the feet go to the frame that it is not moving.
I noticed when I already released the key, the feet is still moving. it finishes the walk cycle animation first before going to frame 1 (assuming frame 1 is the frame in which the feet are not moving) this should not be.
Sig
Posted at: 4/26/09 10:52 AM
Sign-Up: 01/09/09
Posts: 856
The art is great but it's very slow, and the backgrounds are pretty basic. And you can put some FBF in there. Reminds me of Pico Blast. Good Luck with it!
Maggots! My PSN is HGS_Gnarkill. ;D Thanks jackAttack for the sig.
Posted at: 4/26/09 11:56 AM
Sign-Up: 05/04/08
Posts: 187
Its looks ok you could make a better walking pattern though man
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