Ultimate Gear War
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4.19 / 5.00 15,369 ViewsNice art here, too bad you don't see too much of the actual thing with a 550 by 400 size.
From MC's picture you can see why I said bottom right, because the art extends to the upper left!
And FUCK AS3 but seriously if anyone actually used it we can get you a preloader for it.
Looks good. I Might make a pico day animation.
At 4/24/09 09:04 PM, TomFulp wrote: And FUCK AS3 but seriously if anyone actually used it we can get you a preloader for it.
Is there any way to export everything that's "Exported for Actionscript" in the second frame, AFTER the preloader has kicked in, and that doesn't involve putting everything from your library into a movie clip (which would cause constructor problems)? I'm about to go postal :D
"MindChamber has put together some neato art" you made it sound like he half-assed a few sketches but this looks amazing.
The Pico day preloader looks awesome!
Only 6 more days till Pico day and counting down.
COKEHEAD75
Wow, you guys (MindChamber) really outdid yourselves. It looks awesome. I've already added it to my game. I can't wait for Pico Day!
At 4/24/09 08:44 PM, C1ph3r wrote: Wait, I can't seem to be able to download it. Every time I try, it's stuck with "Starting..."
I'm using Mozilla Firefox 3, by the way.
You don't mention which version you're trying to download, and, more importantly, what OS you're using (and any anti virus stuff etc you have running).
But try (if you're on a windows machine) right-clicking and selecting 'Save Link As'.
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At 4/24/09 09:13 PM, Joelasticot wrote: Is there any way to export everything that's "Exported for Actionscript" in the second frame, AFTER the preloader has kicked in, and that doesn't involve putting everything from your library into a movie clip (which would cause constructor problems)? I'm about to go postal :D
When you assign classes/linkages uncheck the box that says "export in first frame". Also, I guess your problem is that you're using coding from an external class file. Rather than having multiple frames assign everything to classes so you can add things dynamically:
playBTN.addEventListener(MouseEvent.CLIC K, clicked);
function clicked (e:MouseEvent):void{
stage.removeChild(PRELOADER);
stage.addChild(MENUSCREEN);
}
ETC.
SLEEPING IS MY 9 TO 5
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At 4/24/09 09:01 PM, BlueHippo wrote: I hope there's at least one flash where Pico and Nene have a baby Pico ;3
Why would you want a flash version?? I thought Tom and April already made a baby Pico IRL....ZING!
(>^_^)>
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At 4/24/09 09:27 PM, Mr-Chainsaw wrote: When you assign classes/linkages uncheck the box that says "export in first frame". Also, I guess your problem is that you're using coding from an external class file. Rather than having multiple frames assign everything to classes so you can add things dynamically:
playBTN.addEventListener(MouseEvent.CLIC K, clicked);
function clicked (e:MouseEvent):void{
stage.removeChild(PRELOADER);
stage.addChild(MENUSCREEN);
}
ETC.
I'm already displaying everything dynamically. I know that unchecking "Export in first frame" makes my preloader kick in first. My problem is that unchecking "Export in first frame" makes my classes unusable. Putting everything in a huge movie clip is sloppy as fuck and I'm curious if Adobe put in anything to prevent this fucking mess
Do we have to use the preloader? Cuz i made sum sexy art for my preloader :'( along with a flash ad
At 4/24/09 08:22 PM, TomFulp wrote: Here's what the loading screen looks like in a 550x400 submission:
But that image is 450×325.. hmm.
Perfect timing. I just finished mine. FUCK YEAH.
Forgot something. MY ANIMATION has a makeout scene (yes), can I still use the flash ads? No dicks or anything... just some hot tongue action.
Yay, the "games with medals" collection is out!
At 4/24/09 09:53 PM, Joelasticot wrote: I'm curious if Adobe put in anything to prevent this fucking mess
AFAIK, no they haven't. As good as Flash is, there's still a lot of bugs and things not working as you'd expect. You could always code back to coding in the timeline rather than coding in external .as files. One thing I've learned about Flash is that there's no right or wrong way to work; as long it all compiles and it does what you you want it to do, you've done it right!
SLEEPING IS MY 9 TO 5
Thats cool, now if only I had something to submit? Good luck guys!!
I love hunting for Blam points!!!
Mindchamber wins. That preloader is awesome. Can't wait to see it in some of the upcoming pico movies. Don't forget to make them available for us ipod video owners.
At 4/24/09 09:01 PM, BlueHippo wrote: I hope there's at least one flash where Pico and Nene have a baby Pico ;3
If there aren't at least 1,000,000 of those, I'll have lost all faith in Newgrounds.
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arent you forgetting something tom *cough* *cough*
At 4/24/09 08:22 PM, TomFulp wrote: This file will work with AS1 or AS2. Is anyone doing an AS3 Pico Day submission? If so, let me know if you need us to whip up an AS3 version, or if you can fix that up yourself.
I don't like this primary lack of AS3 support, Tom! :P
Glaiel is doing an AS3 submission, I think, but he probably has his own preloader already.
Sup, bitches :)
At 4/24/09 08:24 PM, Dr34m3r wrote: Mindchamber made it again?
Of course he did
At 4/24/09 09:57 PM, Gonzossm wrote: Do we have to use the preloader? Cuz i made sum sexy art for my preloader :'( along with a flash ad
I would say, at least add the buttons for the previous pico days, and maybe the loading bar to keep it semi offical.
I love how MindChamber made the pre-loader.