Red Alert 3: Uprising
This game is the expansion to Red Alert 3, but it's standalone, which kind off justifies its $20 price tag, but I won't judge, I got it for free. This game adds 11 new units, 4 mini campaigns, and a very lengthy and challenging 50 mission Commanders Challenge mode, here's a break down of the game:
Story: This game follows the events of the past game, through an allied cannon, with :SPOILERS: The governments of both Japan and Russia overthrown, with the Emperor of Japan apparently dead and General Krukov and Premeir Cherdenko in cryo prison. There is a 4 mission long Russian campaign, following a Russian resistence effort against the insane Allied Supplying Futuretech, where they've built some strange facilities in the Motherland. The Allied campaign follows Allied forces trying to control Japan, after it splits up into four sub factions lead by four commanders (three of which are from the previous game.) The Japanese campaign follows you trying to repel soviet forces that have taken an interest in Japanese lands. The fourth campaign follows the Japanese hero unit, Yuriko Omega, from the original Red Alert 3, in her journey to become what she was in Red Alert 3, it also follows the events afterwords.
Rating: 8/10
Content: The campaigns are somewhat varied, there are missions that add extra elements to spice things up a bit. The missions are somewhat challenging, well, if you're new to the game, it WILL be a challenge, but if you're a vet of C&C, then it won't be a problem at all. However, in my oppinion, the best done campaign is the one that follows Yuriko Omega's story, it's COMPLETELY different from the rest of the game, having you controlling one unit, and has RPG and Dungeon Crawling elements to it, the side bar is removed, and instead you have a lower bar for mouse controls of the powers (although there are hotkeys as an alternate.) This campaign REALLY spices things up. But, by far, the most memorable thing in the whole expansion is the AMAZINGLY done Commanders Challenge mode, offerin 50 unique and varying in difficulty challenges, but here's the catch, you begin the mode with a limited amount of units, completing the challenges offers you new units, so it's all about thinking in what order to do the challenge, and exactly how you're going to do the challenge. And they're all supported by co-commanders talking to you through standard in game commander talking manner. Another new thing of the game and the most noticable, are the 11 new, different, and overall fun units, that, while destroying the games balance, are just so awesome.
Score: 9/10
Graphics: The new units are really well modeled, the Cryo Legionare's ice effect really looks cool, the desolator looks as creepy as he should, the giga fortress is just amazingly modeled, as a giant floating head of doom that can transform into a battle fortress. And the new map assets look well done, adding to the the variety of locations from vanilla Red Alert 3, is a new type of place, a very spooky, late at night, area, and it's really cool looking and all that.
Score: 9/10
Presentation: The game's presented nicely, unlike other games, this expansion doesn't try to clutter the menu's, it's an easy to get right into game, as C&C's been in the past, and the real life actors hired to do the cut scenes did their job ten times better (in my oppinion) then the Red Alert 3 ones did, you can clearly see EA put a ton of money into this to make it feel like you're really a commander, and this stuff is really happening, and it shows.
Score: 10/10
Sound: The voices of the units are all really cool, with the Cryo Legionare sounding like a German party starter, that throws out Mr. Freeze quotes, to the creepy Desolator that enjoys suffering of others, to the very disturbing, strange, creepy, Giga Fortress, which isn't really trying to sound weird, but is, it's like those computers which are about to go sentinel. But the most noticable thing is the new music tracks, they even brought back Frank Klepacki to do the soviet hard rock tracks, the Japanese get some new techno, and the Allies get some rock tracks too, which are pretty catchy. Also, there's a new menu track that's done sounding Japanese relating more to Yuriko Omega's origins, well, most people associate it with Yuriko, anyways, they're all VERY well done.
Score: 10/10
Replayability: The Commander's Challenge really is the most replayable thing here, the campaigns DO NOT merit a second playthrough, they're just not worth it, but honestly, the commander's challenge covers for it. Beating every challenge under par time earns you a respectable title of strategic mastery, honestly, it's HARD to get every challenge under par, and you'll find yourself playing a challenge over and over again until you get it, nicely done. But the biggest shame is the removal of ANY online in the game, and to make matters worse, the skirmish mode has NO co-commander features, people who played Red Alert 3 skirmish by themselves really knew how much this added to the game, and seeing Giles being replaced by "Allied Air force Commander" is a big hit in the face to people who liked them.
Score: 7/10
Final Score: 8.5/10
Oh, also, the only way to get this game is through download, just thought I would mention it.