To anyone who's ever sold a game:
- Nisas
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Nisas
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I don't really see where fame comes in either. I mean, Joe Citizen could've been the foley editor for some movie that makes a jillion rupees at the box office but just because he's in the credits somewhere doesn't mean he's suddenly famous. Actually whatever that analogy isn't really valid but it reads pretty well in my head.
I suppose "fame" might not have been the best word. I was just using it as a synonym for "exposure".
Signatures are for people who aren't lazy.
- Paranoia
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Paranoia
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At 4/10/09 11:45 AM, Shinki wrote: "Noncommercial: You may not use this work for commercial purposes unless you make specific arrangements with the artist under another license." So if you're making money from the Flash, they need to know about it and agree to let you use it.
I'm not sure if that is a box-tick thing (I've never submitted music) or if it's the case for every song.
Every day, over 100 new Flash submissions are uploaded to Newgrounds. These aspiring artists need good, royalty-free music for their games and movies.
By uploading your own creations, you are providing an invaluable service to Flash authors worldwide. Your loops and music will enter the "NG public domain", meaning anyone is welcome to use your audio in their Flash creations free of charge.
From the top of the Audio submit page.
See what I mean by conflicting? You're probably alright just to play things by ear.
- midimachine
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midimachine
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I'm pretty sure that the CC license that gets attatched to every AP submission takes priority over the blurb that's been around since the dawn of time. "Playing things by ear" in terms of paying for commercial usage at all is unsafe in case you ever happen to stumble on an artist with the will and means to pursue legal action.
Having said that, if the usage is non-commercial then yeah, the composer is legally obliged to green-light it for free. I don't have a problem with that.
p.s. i am gay
- midimachine
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midimachine
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At 4/10/09 12:15 PM, Nisas wrote: I suppose "fame" might not have been the best word. I was just using it as a synonym for "exposure".
Yeah, I retracted the analogy mid-way through after thinking about it, heh.
p.s. i am gay
- littleMonsterGames
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littleMonsterGames
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Well I didn't pay the artist, because he told me I could use the music for free in my game. I think if I use audio in a game that does much better than I thought it would, I would pay them regardless, but that game didn't do quite as good as I would have liked.
Also, it gets tricky when you use a lot of music. I'm almost ready to release a game of mine (looking for a sponsor) where I've used over 15 different tracks from the audio portal (with permission from the artists), so how would I pay those aritsts? If I gave them even a small amount, it would end up being pretty expensive. I guess I'll see.
Also, I read one of above posts that said it's okay to rip audio from the portal for a commercial game... NO! You have to ask first, otherwise it's assumed that you can only use it for noncommercial purposes. If you want to use awesome music in your commercial game, for free, the least you could do is ask...
- Voodoo
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Voodoo
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At 4/10/09 02:07 AM, Luis wrote:At 4/9/09 12:56 PM, Josh-B wrote: Of course, you could always be a big dick and keep all the money to yourself. Your choice.says the jewish guy.
You can't talk, you're mexican :D


