**THIS IS FOR SERIOUS DEVELOPEMENT DISCUSSION. ANYONE WHO PARTAKES IN THE DISCUSSION SERIOUSLY WILL BE CREDITED IN THE GAME, NOKU: SHIMMER OF TIME.**
LINK: http://www.ikast.net/users/toolgod/Zelda.html
Okay. Basically, I'm keeping the plot of the whole game underwraps. The game will be highly similiar to Zelda (Gameboy Version). I'll probably get shit for this. However, the graphics, coding, and storyline are all unique and my own.
ISSUE 1: Currently, I'm having some serious problems with the hit detection often going ten pixels past where it needs to. I can fix this by having it be pushed back though.
ISSUE 2: I'm going to start drawing out the map before I put in a lot of the coding. This means I need to set aside what can just be stills and which can be eye candy MC.
I currently plan to make the trees rustle and drop leaves when you hit them or just at random points. What are some other "interactive or moveable walls" that you would like to see in it?
There will also be clusters of butterflies. Roaming chickens (There has to be chickens. I love Zelda.), and cuttable grass will also be a feature.
What else would you like to see in it?