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Start Making 3d Games, Now.

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sdfmusic
sdfmusic
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Start Making 3d Games, Now. 2009-03-08 20:40:42 Reply

Very little coding experience required. It's all very basic python logic, and or convenient GUI-based "code"

http://apricot.blender.org

Blender is a free, 9 megabyte piece of software. It's a powerful, intuitive piece of modeling software that allows for very simple access to advanced lighting, texturing, and even basic sound. Right now, it only supports OpenGL-- but it's got a gigantic base of developers, developing both useful scripts for inside of the program, as well as people developing new features, fixing bugs, and creating this amazing thing.

Really, you could be making 3D games RIGHT NOW.

caseymacneil
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Response to Start Making 3d Games, Now. 2009-03-10 19:01:18 Reply

ive had blender for a while and i got no idea how it works, and this site is for flash, not blender.

TheRyoku
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Response to Start Making 3d Games, Now. 2009-03-10 19:12:50 Reply

At 3/10/09 07:01 PM, caseymacneil wrote: ive had blender for a while and i got no idea how it works, and this site is for flash, not blender.

I sincerely hope you're kidding.

Jessii
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Response to Start Making 3d Games, Now. 2009-03-10 19:12:58 Reply

Not to mention you're basically advertising this software that no one's actually asked help questions on. Reading the forum rules will help you so that you know what types of threads should be posted here.

Vifnis
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Response to Start Making 3d Games, Now. 2009-03-10 19:54:20 Reply

Dam i hav that software, but i dont know how it works with all those milloins of buttons and other stuff


Topics Whats C++/2/3

sdfmusic
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Response to Start Making 3d Games, Now. 2009-03-10 20:38:36 Reply

At 3/10/09 07:12 PM, Jessii wrote: Not to mention you're basically advertising this software that no one's actually asked help questions on. Reading the forum rules will help you so that you know what types of threads should be posted here.

Just spreading the love.

Also, was looking to see if any one else has successfully made anything in it. It seems like such easy software to me, like some well-kept industry secret or something. It reduces the power of UE3 to something as simple as like Alice or whatever other graphical programming you guys have done.

AndMyRuneaxe
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Response to Start Making 3d Games, Now. 2009-03-11 03:06:11 Reply

At 3/10/09 08:38 PM, sdfmusic wrote: It seems like such easy software to me, like some well-kept industry secret or something. It reduces the power of UE3 to something as simple as like Alice or whatever other graphical programming you guys have done.

Are you sure you know what you're talking about? You're telling me Unreal Engine 3 < Game Blender? There's a reason why licensing and money is involved when using engines such as UE3. It's likely because the code more optimized and efficient, loosely coupled, and highly modular. In the comparison against open source, you get what you pay for. How many kids in the programming forum have revealed their plans of creating an MMORPG in an open source RPG Maker? More feasible industry secret for commercial game development would likely include using a licensed copy of a game engine, with heavy modification to customize the engine around the design of the game itself.

Drag n drop programming is hilarious. I'm pretty sure that would be more time consuming and limited compared to using compilable lines of code.

DroopyA
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Response to Start Making 3d Games, Now. 2009-03-12 11:25:13 Reply

At 3/11/09 03:06 AM, AndMyRuneaxe wrote: Drag n drop programming is hilarious. I'm pretty sure that would be more time consuming and limited compared to using compilable lines of code.

It's the worst... the software my company uses to make our install packages has this "Drag and Drop" mentallity behind it. I hate it... it's so hard to do some of the simplest things simply because there isn't a pre-written option to do what you need.

It's gotten to the point where I hand code scripts that do tasks (move files, rename, check version numbers, etc)... then, in the drag and drop installer package, just use the options that allow me to call my handwritten code... thus reducing our expensive installer software to little more then an over-priced wrapper that compresses files.

I had Blender... it looked like a good place to get into 3D modeling, but not game design. To me, it came off more like a place to learn and experiament with basic fnctionaly (like switching model animations bassed on key presses) but not detailed enough to actually allow you to create a game... complete with menus and optional mini-games.


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