At 5/25/12 09:34 PM, Fooliolo wrote:
Some observations about survival mode (aka Act IV):
I'm currently taking a break and haven't finished the run yet. If I'm victorious, then I'll post what I did and what my strategy was.
Success. The ending was very hilarious xD
Total run time was 88 minutes. The enemies progress in difficulty by 1 level every 10 waves. For example, if you started with level 19 enemies, you'll face level 20 enemies on wave 10, and lvl 22 enemies on wave 30.
I used these guys for my strategy:
-- Hadrian, Warrior - Champion
Tank, and solo front-liner. Basically, he's decked out in armor, health regeneration, and retaliation damage. He can protect his allies with his passive, and if things get pretty heated, he can use Shield Wall to draw all enemy fire.
-- Croca, Warrior - Captain
His main purpose is two-fold: to support the tank, and to support the entire party. Since my tank has crappy power regeneration and quickness, the support can help boost his power regeneration with the skill Push Harder (the tank has this skill too, but he can't use it on himself). The health cost is minor compared to my party's healing output. Hold the Line can also assist the tank in his tanking duties. And if any of the enemies pull a fast one by repositioning my guys, he can call for a party reformation. His power costs are minor, so I don't need to worry about that. Last but not least, he can use his passive Inspire to boost the DPS of my party (he has a polearm equipped), even if he hits my allies. lol.
-- Parthian, Ranger - Marksman
The more offensive of the archer duo. He can pick off enemies in the backline, stun problematic enemies (such as the green and purple demons), and heal in times of dire need. His passive health regeneration covers 80% of his healing needs, so he doesn't have to focus on himself much. If he needs to recharge power, he can use his speedy quickness to pass turns and recharge power that way.
-- Holm, Ranger - Warden
Nearly identical purpose and function as the first archer. However, this one can purge buffs from enemies using the passive Force of Nature, and he also has the revive spell Second Wind.
There are a couple of hitches though. Remember the demon bosses I mentioned? You won't face the Soul Harvester, but you will face the Possessor (mind controller) and the Suborned Champion, both of whom can cause serious problems. The latter can create clones of your party members with similar stats, and the former turns your own party members against each other. Play smart, and you should pull through.