People are free to their opinions, sure enough. And criticism goes along with the territory in any form of entertainment media. But I often wish people would put more thought into their criticism, rather than using baseless insults or resorting to the get-along gang mentality. That'd definitely give the developer more of an idea on how to better the product.
In the original example, some semi intelligent points were made about Portal Defenders (not very informed ones, IMO), but Newgrounds Rumble was pretty much lambasted for the sake of ego and nothing more. That sort of stuff always irks me, but I'd agree it's best to take everything with a grain of salt.
At 7/1/09 07:11 PM, Luis wrote:
this should be in the thread devoted to that game, but considering people are actually putting thought into their posts i guess i wont lock it up.
I think opinions on how bad or good the game are are perfectly valid. As an animator/flash game developer you develop a skin in taking all kinds of criticism, (even the shallow ones)
So i actually think its fine that theres people who find it to be shit. Making games is like this never ending puzzle of trying to figure out how to appeal to a wide range of players, be it hardcore enthusiasts to very casual gamers, and everything in between. So even when you get the leg up on one spectrum you inevitably begin irritating another.
You also have to just make games kinda expecting for most people to not know the amount of work/love that goes into it so it makes no sense for me to get bent out of shape about it. In the end, people see the end product and not the process it took to get there or the neverending string of failed ideas to get to that point. They shouldnt need to consider that anyway, its better to get a harsh sobering review that your game needs work than have a review thats giving you a pitty fuck just cause they know you worked hard etc.
In the end, you just filter the reviews in your brain, you whipe the ones you cant learn anything from off the table and you keep ones that were negative that you can apply action to and you keep the ones that provide reinforcement of things that worked well that you should keep in the next go round.