Ive got CS4 too, its actually fairly easy. For motion tweening, just do what you would to to make a normal tween, but instead of making a keyframe where you want it to end, make just a normal frame. Make the tween (do create motion tween, create classic tween is the old type ones) then instead of having to annoyingly try and align a wigilly path to the movieclip at both ends, you can just drag all the points and make curves and shapes and stuff. As for animating, yuo can use the bones tool. (AKA inverse kinematics) This only works in AS3 though, so unless you are making an AS3 game, you can only really use it when making an animation. There are actually 2 ways of using it. One way, is to make a rectangle or a shape just by drawing it, and without converting it to a symbol, click the bones tool, click one side fo the shape, and click in front of it, different lengths apart depending on how big or how long you want the bone segments to be (you could jsut have 2 huge bones going throughtout the length of the shape or 50 mini bones snaking all round) Then, you can use the bone tool to drag a segment, and it will behave a bit like string. Its useful for making curves and stuff. Now, if you want to actually animate it, make a few movieclips that touch each other, then grab the bones tool and link tehm all up, make sure theres a new bone at each joint. Hopefully, it should put it all in a new layer entitled "armature 1". Then, you can just insert a frame, and right-click, and select insert pose, and use the bones tool to drag part of it somewhere, then it will calculate the movement between it. This method is very handy for doing walk cycles of stickmen animations, you can do very smooth, realistic movements without having to FBF.