Pop Enemies, and end with 0 health
- Dragonberry
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Dragonberry
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Well, I need two things:
Random Enemy Occurences
Well, on the screen, I have like 3 or 4 little "bunkers", let's call them instances
bunker 1-4
. I want the enemy, let's call him instance
McCain
, to at random times, and from random bunkers, come out for let's say 5 seconds.
-and-
Ending The Game When Health Is 0
Well, basically, I need the game to end when the instance
Health
is 0. As for my health, I have it dropping at a base of 5 when the player gets shot.
Thank You in Advance
- Dragonberry
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Dragonberry
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C'mon Glaiel, Super-Flash-Bros. I know you guys know this.
- 4urentertainment
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4urentertainment
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For the health, a simple if statement would suffice
if(_root.health.text == 0){_root.gotoAndStop(5);}
and change five with wherever the lose frame is.
- Denvish
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Denvish
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At 2/17/09 11:30 AM, Dragonberry wrote: Well, I need two things:
Random Enemy Occurences
Well, on the screen, I have like 3 or 4 little "bunkers", let's call them instances
bunker 1-4
. I want the enemy, let's call him instance
McCain
, to at random times, and from random bunkers, come out for let's say 5 seconds.
-and-
Ending The Game When Health Is 0
Well, basically, I need the game to end when the instance
Health
is 0. As for my health, I have it dropping at a base of 5 when the player gets shot.
Thank You in Advance
In terms of timing (5 seconds, random intervals):
AS: Timeout by Inglor
AS: Intervals by Inglor
Just set the interval until McCain appears using (eg) 5000+random(5000); (5-10 seconds) and the time until he disappears again as 5000 (5 seconds)
In terms of the bunker, create McCain at the entrance of _root["bunker"+(random(4)+1)];
In terms of health, if(Health<=0){GAMEOVER();}and create a function GAMEOVER to do whatever you want at endgame
- Dragonberry
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Dragonberry
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At 2/17/09 11:55 AM, 4urentertainment wrote: For the health, a simple if statement would suffice
if(_root.health.text == 0){_root.gotoAndStop(5);}
and change five with wherever the lose frame is.
Thanks, I thought it might be something similar to that, now I just need to spawn enemies.



