Forum Topic: CS5 Features!

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svsaproductions

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Posted at: 2/11/09 08:21 PM

svsaproductions EVIL LEVEL 07

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Hello,

I decided to start a thread where you can post any features you would like in Adobe Flash CS5.

Here's a few to get started.

1. I would like to be able to just code everything from the start! Not make multiple frames for actions. E.g.

Frame 1.button1.addEventListener(I'm too lazy to fill this in)
Frame 2. stage.addEventListener(kdkdkdkdkd)
Frame 3. MovieClip("crazymovie").addEventListener

That would be extremely cool!

2. The ability to add Gradients fills to txt more easily, e.g. Select txt, goto color, select linear, choose colors.

Anyways, post your feature wantings!!!

-Jim {SVSA}

me.addEventListener(Event.Whenever_
You_Move, function (e:Event):void { gotoAndSay("WTF?") } );
On. actionComplete(run);

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nonameowns

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Posted at: 2/11/09 08:34 PM

nonameowns DARK LEVEL 09

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a feature that can read my mind and already create what i want.

Insert signature here.


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svsaproductions

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Posted at: 2/11/09 08:40 PM

svsaproductions EVIL LEVEL 07

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At 2/11/09 08:34 PM, nonameowns wrote: a feature that can read my mind and already create what i want.

Exactly What I Was Thinking!

:Wow. Can't NG Think Of Better Features?

me.addEventListener(Event.Whenever_
You_Move, function (e:Event):void { gotoAndSay("WTF?") } );
On. actionComplete(run);

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Deathcon7

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Posted at: 2/11/09 08:41 PM

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At 2/11/09 08:21 PM, svsaproductions wrote: 1. I would like to be able to just code everything from the start! Not make multiple frames for actions.

With a little bit of knowing what you're doing, this is entirely possible in Flash CS3.

2. The ability to add Gradients fills to txt more easily, e.g. Select txt, goto color, select linear, choose colors.

Why don't you just use a mask? This sounds like it'd make quite a gaudy effect. If you really want good looking text then just make it in photoshop and import it.

What I would like to see in flash CS5 is function overloading. That would be nice :)


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lpfann2

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Posted at: 2/11/09 08:43 PM

lpfann2 NEUTRAL LEVEL 09

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chnage the actionscripting to be more simple and less confusing, like instead of something like

onClipEvent blah blah blah hitTest(i donno that stuff lol)

be something for anyone to understand like if you wanted the character to move, you put something like

When left arrow pressed, move player, speed=10

or something

When theres something strange? And it don't look good. Who you gonna call?

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knugen

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Posted at: 2/11/09 08:44 PM

knugen LIGHT LEVEL 35

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At 2/11/09 08:41 PM, Deathcon7 wrote: What I would like to see in flash CS5 is function overloading. That would be nice :)

Seconded.


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svsaproductions

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Posted at: 2/11/09 08:55 PM

svsaproductions EVIL LEVEL 07

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2. The ability to add Gradients fills to txt more easily, e.g. Select txt, goto color, select linear, choose colors.
Why don't you just use a mask? This sounds like it'd make quite a gaudy effect. If you really want good looking text then just make it in photoshop and import it.

It would be easier to do it without a mask, but your suggestion is nice.

me.addEventListener(Event.Whenever_
You_Move, function (e:Event):void { gotoAndSay("WTF?") } );
On. actionComplete(run);

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ActionSick

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Posted at: 2/11/09 09:04 PM

ActionSick EVIL LEVEL 10

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Turn Actionscript into english (only for me though)

example:

The game starts, using the arrow keys you can run around in this awesome world with perfect physics and perfect collision detection, you have like 10 guns, enemies will spawn here and there (you can decide CS4) ....

weeeeeeeeeeeeeeeeee

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svsaproductions

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Posted at: 2/11/09 09:06 PM

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Yea, that would be awesome.

me.addEventListener(Event.Whenever_
You_Move, function (e:Event):void { gotoAndSay("WTF?") } );
On. actionComplete(run);

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liaaaam

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Posted at: 2/11/09 09:19 PM

liaaaam NEUTRAL LEVEL 22

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At 2/11/09 08:44 PM, knugen wrote: Seconded.

Thirded.

I'd also like variable hinting.. that's now what it's called but I mean basically dynamic tooltips, like in every other programming environment where for example showing you the arguments required in a function you've created >.> I'm sure everyone knows what I means. It's a very handy feature and Flash lacks it.


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Deathcon7

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Posted at: 2/11/09 09:24 PM

Deathcon7 NEUTRAL LEVEL 21

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It actually doesn't. In CS3 there is a particular format that you need to use when defining a function that will update the LiveDoc or something to that effect. Anyway, it's possible. Google it and post a link (I can't be arsed to do that at the moment).


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Deathcon7

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Posted at: 2/11/09 09:25 PM

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Fuck. I meant AS3. That's the second time I've said CS3 instead. Damn acronyms.


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CrustySheet

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Posted at: 2/11/09 09:26 PM

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i want flash to fix my Actionscript errors automatically

so now what? do we wait for adobe to come accross this thread and incorperate all our ideas into cs5 ??


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Terrain886

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Posted at: 2/11/09 09:31 PM

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i think a feature we would all like is... free...

or i could get a job...


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Zuggz

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Posted at: 2/11/09 09:32 PM

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At 2/11/09 08:44 PM, knugen wrote:
At 2/11/09 08:41 PM, Deathcon7 wrote: What I would like to see in flash CS5 is function overloading. That would be nice :)
Seconded.

Thirded, it was such a let down for me when I found out AS3 couldn't do that.

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AlyssaShafer

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Posted at: 2/11/09 09:45 PM

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support for 3D graphics hardware acceleration
and a 3D geometry library


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Super-Yombario

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Posted at: 2/11/09 09:45 PM

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I really think the Lua command:

wait(2.0);

would rock for making games as apposed to making like 2 diff. variables and working out a timer that resets when it reaches 0 additional to the fact that it performs an action.

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RIP Billy Mays


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Deathcon7

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Posted at: 2/11/09 10:18 PM

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At 2/11/09 09:45 PM, Super-Yombario wrote: would rock for making games as apposed to making like 2 diff. variables and working out a timer that resets when it reaches 0 additional to the fact that it performs an action.

Shouldn't be too difficult to program a waiting class, and in fact it'll most likely be more useful to you than one made by Adobe.


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Glaiel-Gamer

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Posted at: 2/11/09 10:26 PM

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i want pointers and/or reference control
Also operator overloading


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Glaiel-Gamer

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Posted at: 2/11/09 10:28 PM

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At 2/11/09 09:45 PM, Super-Yombario wrote: I really think the Lua command:

wait(2.0);

would rock for making games as apposed to making like 2 diff. variables and working out a timer that resets when it reaches 0 additional to the fact that it performs an action.
function wait(var msec:Number):void {
    var stime:Number = getTimer();
    while(getTimer()-stime < msec);
}

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El-Presidente

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Posted at: 2/11/09 11:03 PM

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At 2/11/09 08:41 PM, Deathcon7 wrote: What I would like to see in flash CS5 is function overloading. That would be nice :)
At 2/11/09 10:26 PM, Glaiel-Gamer wrote: i want pointers and/or reference control

Fifthed and Seconded.

Also operator overloading

What's that exactly?

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Deathcon7

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Posted at: 2/11/09 11:10 PM

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At 2/11/09 11:03 PM, El-Presidente wrote:
Also operator overloading
What's that exactly?

Holy shit seconded!

Operator overloading is being able to overload an operator, like the addition operator (+), multiplication operator (*), etc. It pretty much allows you to define rules for adding together custom classes.


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Glaiel-Gamer

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Posted at: 2/11/09 11:10 PM

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At 2/11/09 11:03 PM, El-Presidente wrote: What's that exactly?

Redefining +, -, *, /, %, ^, |, +=, -=, ->, *=, /=, =, %=, ^=, |=, &, &=, ++, --, [], (), ==, !=, >, >=, <, <=, etc to work with custom classes


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KynetiK-27

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Posted at: 2/12/09 01:23 AM

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[extract from a recent conversation]

the program needs to do an iq test when it installs, and create the prog interface accordingly
if score is too low, you are barred from scripting
if moderately low, you have shit tins of help popups every 5 seconds

make people answer questions that are answered in the help file first
cant publish without proving you know whats in the basic help
that way you can use the program, but you cant get your work out there if you are a peon

the publish button keeps moving the more you move your mouse closer to it
so you can never click on it
while the help button gets closer to the cursor


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Nuttro

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Posted at: 2/12/09 01:52 AM

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Well for CS5 Flash I want the following

1. A powerful Flash Player that gives 0 lag, even on the internet with like a million objects in something. And same thing for the actual .Fla file so we can do more in a single scene without slowing down.
2. Better sound quality
3. A really powerful compressor that can make something like 10 MB into 5mb (or lower :3) without making the quality of the art and sound worse (for .swf files and fla.).
4. Beta test it a LOT so we can get GOOD quality software rather than what they did with CS3 and CS4
5. More tools so you can do great art and more unique, like the tools in photoshop and fireworks (and all ells they can get)
6. Here's one a really want. Good quality pictures when you copy and paste something from like photoshop and all. Without all those crappy line things you get when rotating.
7. 3D objects like what you get in something as in Google Sketchup or maybe Swift 3D without having to use a bunch of Actionscript. Not like the 3D software they currently have in CS4.
8. Unique texture for like concrete, Bricks, Curtains, fur and all.
9. Now I don't know if CS3 or CS4 already have this but, Filter Effects that work for Buttons and Symbols rather than the standard MovieClips.
10. Speaking of filters, more filters like in Fireworks and all the other Adobe programs.
11. Another one I really want. To be able to disable that annoying right click pop up for good and be able to use the right click for other operations for if I'm making a game and want it to reload a gun or whatever.
12. A brush tool where you can limit how thin it can go if you have the smoothing at say 100 (Especially when you round then with curves)
13. To read my mind and do as I want.

I don't think 13 is possible with today's technology, but maybe one day. We would be fatter and lazier too.


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wasb

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Posted at: 2/12/09 02:01 AM

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More customizable brush presets and a better smoothing algorithm is all I need.

Test for echo

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MrRandomist

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Posted at: 2/12/09 04:14 AM

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no lag and no lag when using the glow filter and having many objects ect
cause where being limited adobe >:(

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Click Here To Play!

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GustTheASGuy

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Posted at: 2/12/09 04:43 AM

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SVSA: addFrameScript

Function overloading: NO
Operators: yesplz.

AlyssaShafer: I wonder about that. It would certainly bloat the Player which is why they really simplified the custom shader support in v10.

Super-Orangutan: Flash is single-threaded so a function that would simply hold up a script would hold up the entire application and browser, which is why you should use a timed callback, for which setTimeout and Timer is available. And for fuck's sake, it's twenty lines of code to implement a specialized event queue.

Glaiel: v10 has *secret* opcodes that Alchemy uses for fast access of a set ByteArray. Other than that they're only available in haXe. :p
http://haxe.org/api/flash9/memory

MrRandomist: you're not limited by Adobe; by all means use the power of Tamarin and the shaders to implement an optimized renderer. It's possible, but nobody needs it.

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liaaaam

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Posted at: 2/12/09 04:49 AM

liaaaam NEUTRAL LEVEL 22

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At 2/12/09 04:43 AM, GustTheASGuy wrote: Function overloading: NO
Operators: yesplz.

What's so wrong with function overloading? It's incredibly useful especially with constructors.


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Rudy

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Posted at: 2/12/09 04:58 AM

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The function that'll make everyone who made fun of Jamrock's post about creating a flash with actionscript look stupid.

setMovietitle (Tanks on Rampage);
TotalFrames (540);

setscript "Green Tank rolling over a school bus, a bus driver named Otto jumps out of it and begins climbing the tank, he jumps inside and knocks the guy out and begins driving the tank into the sunset";

startAnimation;

gotoAndPlay(1);

lolz

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