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Posted at: 2/11/09 08:21 PM
Sign-Up: 11/15/08
Posts: 282
Hello,
I decided to start a thread where you can post any features you would like in Adobe Flash CS5.
Here's a few to get started.
1. I would like to be able to just code everything from the start! Not make multiple frames for actions. E.g.
Frame 1.button1.addEventListener(I'm too lazy to fill this in) Frame 2. stage.addEventListener(kdkdkdkdkd) Frame 3. MovieClip("crazymovie").addEventListener
That would be extremely cool!
2. The ability to add Gradients fills to txt more easily, e.g. Select txt, goto color, select linear, choose colors.
Anyways, post your feature wantings!!!
-Jim {SVSA}
me.addEventListener(Event.Whenever_ You_Move, function (e:Event):void { gotoAndSay("WTF?") } ); On. actionComplete(run);
Posted at: 2/11/09 08:34 PM
Sign-Up: 12/20/08
Posts: 297
a feature that can read my mind and already create what i want.
Insert signature here.
Posted at: 2/11/09 08:40 PM
At 2/11/09 08:34 PM, nonameowns wrote: a feature that can read my mind and already create what i want.
Exactly What I Was Thinking!
:Wow. Can't NG Think Of Better Features?
Posted at: 2/11/09 08:41 PM
Sign-Up: 10/01/03
Posts: 5,840
At 2/11/09 08:21 PM, svsaproductions wrote: 1. I would like to be able to just code everything from the start! Not make multiple frames for actions.
With a little bit of knowing what you're doing, this is entirely possible in Flash CS3.
Why don't you just use a mask? This sounds like it'd make quite a gaudy effect. If you really want good looking text then just make it in photoshop and import it.
What I would like to see in flash CS5 is function overloading. That would be nice :)
AS2: Main | AS3: Main
Posted at: 2/11/09 08:43 PM
Sign-Up: 09/06/08
Posts: 411
chnage the actionscripting to be more simple and less confusing, like instead of something like
onClipEvent blah blah blah hitTest(i donno that stuff lol)
be something for anyone to understand like if you wanted the character to move, you put something like
When left arrow pressed, move player, speed=10
or something
When theres something strange? And it don't look good. Who you gonna call?
Posted at: 2/11/09 08:44 PM
Sign-Up: 02/07/05
Posts: 4,654
At 2/11/09 08:41 PM, Deathcon7 wrote: What I would like to see in flash CS5 is function overloading. That would be nice :)
Seconded.
knugen.com | NG-medals.com
Posted at: 2/11/09 08:55 PM
2. The ability to add Gradients fills to txt more easily, e.g. Select txt, goto color, select linear, choose colors.Why don't you just use a mask? This sounds like it'd make quite a gaudy effect. If you really want good looking text then just make it in photoshop and import it.
It would be easier to do it without a mask, but your suggestion is nice.
Posted at: 2/11/09 09:04 PM
Sign-Up: 04/26/08
Posts: 884
Turn Actionscript into english (only for me though)
example:
The game starts, using the arrow keys you can run around in this awesome world with perfect physics and perfect collision detection, you have like 10 guns, enemies will spawn here and there (you can decide CS4) ....
weeeeeeeeeeeeeeeeee
|| AS: Main || AS2 : Main || AS3 : Main || Animation : Main ||
Posted at: 2/11/09 09:06 PM
Yea, that would be awesome.
Posted at: 2/11/09 09:19 PM
Sign-Up: 12/11/04
Posts: 14,536
At 2/11/09 08:44 PM, knugen wrote: Seconded.
Thirded.
I'd also like variable hinting.. that's now what it's called but I mean basically dynamic tooltips, like in every other programming environment where for example showing you the arguments required in a function you've created >.> I'm sure everyone knows what I means. It's a very handy feature and Flash lacks it.
File Uploader (swf, jpg, gif, bmp, etc).
Posted at: 2/11/09 09:24 PM
It actually doesn't. In CS3 there is a particular format that you need to use when defining a function that will update the LiveDoc or something to that effect. Anyway, it's possible. Google it and post a link (I can't be arsed to do that at the moment).
Posted at: 2/11/09 09:25 PM
Fuck. I meant AS3. That's the second time I've said CS3 instead. Damn acronyms.
Posted at: 2/11/09 09:26 PM
Sign-Up: 05/03/06
Posts: 532
i want flash to fix my Actionscript errors automatically
so now what? do we wait for adobe to come accross this thread and incorperate all our ideas into cs5 ??
Posted at: 2/11/09 09:31 PM
Sign-Up: 02/11/09
Posts: 42
i think a feature we would all like is... free...
or i could get a job...
Posted at: 2/11/09 09:32 PM
Sign-Up: 06/23/03
Posts: 1,059
At 2/11/09 08:44 PM, knugen wrote: At 2/11/09 08:41 PM, Deathcon7 wrote: What I would like to see in flash CS5 is function overloading. That would be nice :)Seconded.
Thirded, it was such a let down for me when I found out AS3 couldn't do that.
|- I'm on a Boat - Collab -|- List -|- AS3 -|- Game Poll -|
Posted at: 2/11/09 09:45 PM
Sign-Up: 01/14/09
Posts: 32
support for 3D graphics hardware acceleration and a 3D geometry library
Sign-Up: 03/16/07
Posts: 1,173
I really think the Lua command:
wait(2.0);
would rock for making games as apposed to making like 2 diff. variables and working out a timer that resets when it reaches 0 additional to the fact that it performs an action.
RIP Ed McMahon - RIP Farrah Fawcett - RIP Michael Jackson But wait, there's more... RIP Billy Mays
Posted at: 2/11/09 10:18 PM
At 2/11/09 09:45 PM, Super-Yombario wrote: would rock for making games as apposed to making like 2 diff. variables and working out a timer that resets when it reaches 0 additional to the fact that it performs an action.
Shouldn't be too difficult to program a waiting class, and in fact it'll most likely be more useful to you than one made by Adobe.
Posted at: 2/11/09 10:26 PM
Sign-Up: 12/28/04
Posts: 8,053
i want pointers and/or reference control Also operator overloading
Glaiel Games | Glaiel Mart
Posted at: 2/11/09 10:28 PM
At 2/11/09 09:45 PM, Super-Yombario wrote: I really think the Lua command: wait(2.0); would rock for making games as apposed to making like 2 diff. variables and working out a timer that resets when it reaches 0 additional to the fact that it performs an action.
function wait(var msec:Number):void { var stime:Number = getTimer(); while(getTimer()-stime < msec); }
Posted at: 2/11/09 11:03 PM
Sign-Up: 06/02/05
Posts: 5,194
At 2/11/09 08:41 PM, Deathcon7 wrote: What I would like to see in flash CS5 is function overloading. That would be nice :) At 2/11/09 10:26 PM, Glaiel-Gamer wrote: i want pointers and/or reference control
Fifthed and Seconded.
Also operator overloading
What's that exactly?
MY E-PENIS IS BIGGER THAN YOURS 8=================================> ...and this is my fag...
Posted at: 2/11/09 11:10 PM
At 2/11/09 11:03 PM, El-Presidente wrote: Also operator overloadingWhat's that exactly?
Holy shit seconded!
Operator overloading is being able to overload an operator, like the addition operator (+), multiplication operator (*), etc. It pretty much allows you to define rules for adding together custom classes.
At 2/11/09 11:03 PM, El-Presidente wrote: What's that exactly?
Redefining +, -, *, /, %, ^, |, +=, -=, ->, *=, /=, =, %=, ^=, |=, &, &=, ++, --, [], (), ==, !=, >, >=, <, <=, etc to work with custom classes
Posted at: 2/12/09 01:23 AM
Sign-Up: 07/23/06
Posts: 740
[extract from a recent conversation]
the program needs to do an iq test when it installs, and create the prog interface accordingly if score is too low, you are barred from scripting if moderately low, you have shit tins of help popups every 5 seconds
make people answer questions that are answered in the help file first cant publish without proving you know whats in the basic help that way you can use the program, but you cant get your work out there if you are a peon
the publish button keeps moving the more you move your mouse closer to it so you can never click on it while the help button gets closer to the cursor
Posted at: 2/12/09 01:52 AM
Sign-Up: 04/26/07
Posts: 850
Well for CS5 Flash I want the following
1. A powerful Flash Player that gives 0 lag, even on the internet with like a million objects in something. And same thing for the actual .Fla file so we can do more in a single scene without slowing down. 2. Better sound quality 3. A really powerful compressor that can make something like 10 MB into 5mb (or lower :3) without making the quality of the art and sound worse (for .swf files and fla.). 4. Beta test it a LOT so we can get GOOD quality software rather than what they did with CS3 and CS4 5. More tools so you can do great art and more unique, like the tools in photoshop and fireworks (and all ells they can get) 6. Here's one a really want. Good quality pictures when you copy and paste something from like photoshop and all. Without all those crappy line things you get when rotating. 7. 3D objects like what you get in something as in Google Sketchup or maybe Swift 3D without having to use a bunch of Actionscript. Not like the 3D software they currently have in CS4. 8. Unique texture for like concrete, Bricks, Curtains, fur and all. 9. Now I don't know if CS3 or CS4 already have this but, Filter Effects that work for Buttons and Symbols rather than the standard MovieClips. 10. Speaking of filters, more filters like in Fireworks and all the other Adobe programs. 11. Another one I really want. To be able to disable that annoying right click pop up for good and be able to use the right click for other operations for if I'm making a game and want it to reload a gun or whatever. 12. A brush tool where you can limit how thin it can go if you have the smoothing at say 100 (Especially when you round then with curves) 13. To read my mind and do as I want.
I don't think 13 is possible with today's technology, but maybe one day. We would be fatter and lazier too.
~Nutty NG Event Calender
Posted at: 2/12/09 02:01 AM
Sign-Up: 09/30/07
Posts: 1,415
More customizable brush presets and a better smoothing algorithm is all I need.
Test for echo
Posted at: 2/12/09 04:14 AM
Sign-Up: 06/28/08
Posts: 1,353
no lag and no lag when using the glow filter and having many objects ect cause where being limited adobe >:(
Mr Agnry Faic 3 is OUT NOW!!!! Click Here To Play!
Posted at: 2/12/09 04:43 AM
Sign-Up: 11/02/05
Posts: 11,380
SVSA: addFrameScript
Function overloading: NO Operators: yesplz.
AlyssaShafer: I wonder about that. It would certainly bloat the Player which is why they really simplified the custom shader support in v10.
Super-Orangutan: Flash is single-threaded so a function that would simply hold up a script would hold up the entire application and browser, which is why you should use a timed callback, for which setTimeout and Timer is available. And for fuck's sake, it's twenty lines of code to implement a specialized event queue.
Glaiel: v10 has *secret* opcodes that Alchemy uses for fast access of a set ByteArray. Other than that they're only available in haXe. :p http://haxe.org/api/flash9/memory
MrRandomist: you're not limited by Adobe; by all means use the power of Tamarin and the shaders to implement an optimized renderer. It's possible, but nobody needs it.
#ngprogramming at irc.freenode.net haXe | Keel imperative | Spyro! | Thru you
Posted at: 2/12/09 04:49 AM
At 2/12/09 04:43 AM, GustTheASGuy wrote: Function overloading: NO Operators: yesplz.
What's so wrong with function overloading? It's incredibly useful especially with constructors.
Posted at: 2/12/09 04:58 AM
Sign-Up: 01/01/05
Posts: 4,740
The function that'll make everyone who made fun of Jamrock's post about creating a flash with actionscript look stupid.
setMovietitle (Tanks on Rampage); TotalFrames (540);
setscript "Green Tank rolling over a school bus, a bus driver named Otto jumps out of it and begins climbing the tank, he jumps inside and knocks the guy out and begins driving the tank into the sunset";
startAnimation;
gotoAndPlay(1);
lolz
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