So... I have a question for you guys. If you could make any elite skill for all ten professions, the attribute being that class's main, and have it on your character, what would it be? Here are my ideas:
Shadow Tendrils
Elite Hex Spell. For 10...25 seconds, target foe has a 50% chance to block attacks. Whenever target foe blocks an attack this way, you gain 40...75 health and 3...7 energy. (Attribute: Soul Reaping)
Enshrouded Light
Elite Enchantment Spell. For 15...45 seconds, foes cannot Shadow Step to you. When a foe attempts to Shadow Step to you, they take 30...55 damage and are knocked down for 2 seconds. (Attribute: Divine Favor)
Backing Force
Elite Stance. For 10...17 seconds, any foes who attack you deal half damage and are knocked down for 3 seconds. (Attribute: Strength)
Blackened Presence
Elite Enchantment Spell. For 60 seconds, if you take physical damage, you gain 5...17 energy, and your attacker loses 5 energy. (Attribute: Energy Storage)
Gaping Illusion
Elite Stance. For 40...60 seconds, all your cast and recharge times on all of your Mesmer spells are reduced by 33%. (Attribute: Fast Casting)
Eternal Hunt
Elite Preparation. For 15...40 seconds, your arrows deal double damage and cause Bleeding for 5...15 seconds. (Attribute: Expertise)
Reaper's Eye
Elite Dual Attack. Must follow an Off-Hand attack. If this attack hits, it will result in a critical hit, and you steal 10...17 health from target foe. (Attribute: Critical Strikes)
Savior's Flesh
Elite Enchantment Spell. For 60 seconds, your spells steal health equal to double what you did in damage, but you cannot gain health in any other way. (Attribute: Spawning Power)
Synergy
Elite Scythe Attack. A random hex is transfered from you to target foe with 50...100% of it's remaining duration. (Attribute: Mysticism)
"Apathy is Death!"
Elite Shout. If any within earshot are not moving, all foes in the area are knocked down for 1...5 seconds. (Attribute: Leadership)