Forum Topic: Flash, deconstruct my shit!

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Mad as Hell

Zingking

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Posted at: 1/30/09 12:06 PM

Zingking DARK LEVEL 18

Sign-Up: 02/07/06

Posts: 165

Ok guys I want you to brutally deconstruct my shit! I mean like seriously! and then can you tell me what i could have done better in my animation. Now I'm just asking for pointers on the animation itself, not for ppl to tell me that sappy shit like this don't belong on newgrounds, or whatever. One suggestion i have already received was, when a sun sets the sky goes orange before it goes black, so thats one thing i could have improved on, name some more!


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korded

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Posted at: 1/30/09 01:02 PM

korded EVIL LEVEL 06

Sign-Up: 02/06/00

Posts: 1,095

Brutal? Alright,

So the sunset thing is already covered, good.

The clouds, to start - if you look outside you don't see a single cloud every minute go flying by like it's late for something. Clouds drift by lazily, and rarely do you see small single clouds sparsely dotting the sky. Look into cloud formations and aim for something more realistic. I'd also ditch the hard shading and black outlines, clouds are wispy, fluffy things.

Grass can be tricky, especially when working with vector graphics. I'd check out Adam Phillips work for reference, the Brackenwood series. Hard shading can be more effective here, and add texture if possible. The hill itself is very round, an uncommon sight in nature.. change that up for sure.

The tree isn't bad, but try to incorporate shading to add to the realism. While you've avoided the typical thick trunk with the knothole and fluffy perfect green leaves, it could still use work. Trees are never really that color either, look outside and see. Look up trees on Google and grab colors from pics you find. Add swatches you create to your color palette for repeated use.

Other points..
- Add depth by bringing in foreground or background elements, it'd make a huge difference.
- Sun is really big, scale that down maybe. Keep the soft gradient edge though.
- Add other subtle details such as leaves twirling in the wind, bird high up in the sky
- Consider texture, everything isn't flat. Texture = shadowing. Consider your light sources too.
- Reference the real thing to avoid first grader cartoonish style.


None

Zingking

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Posted at: 1/30/09 06:09 PM

Zingking DARK LEVEL 18

Sign-Up: 02/07/06

Posts: 165

Wow man, even though you were th only one to help me, thanks, it is greatly appretiated!


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