Okay, I'm doing a side-scroller. Each level is in a different frame, and each level has enemies. The problem is, so far only the first level's enemies are behaving properly. The collision effects on all enemies on the first level work properly. The collision effects on all other enemies in the frames (levels) beyond the first frame do not work as desired, and Flash is not reading them the same way. By this, I mean that the specific hitTest functions aren't reading in the later frames, but everything else is. Why is that? Does it have to do with the event handler? Is there something I need to reset or state in each new frame to get it to work?
This isn't so much a code question as it is a "why is everything working on this frame but not this frame" question.