Getting the trial for AS3 was great for my progress in flash. Ages ago, I was experimenting with 3D in AS2. I wanted to make a 3D engine from scratch, to be used for retro FPS games (think Wolfenstein 3D, and that generation).
The way I thought to do it, was split the display into many columns, each with a part of a wall texture. Each column would change height according to the perspective of a wall it would be part of. This was obviously a very inefficient way of doing it, and it ran extremely slowly.
But with AS3, I wanted to try again. Instead of using many textured movie clips, though, I would use a single BitmapData, and draw each column of pixels individually. It worked.
Here is my latest test, my next goal is to texture walls, which is easily possible with the system it uses, but may affect the frame rate.
The 3D view is a class, that can have its dimensions set to anything, and quality (size of pixels) changed.
This was made completely on my own, except for when I asked here about the new classes in AS3 (thanks again). What do you think of it so far? Any ideas for a game to make out of it?
http://spamtheweb.com/ul/upload/270109/7 8554_main.php