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Posted at: 1/23/09 09:12 PM
Sign-Up: 09/16/06
Posts: 1,173
I've been working on this game and have reached the point where I need input to callibrate the game
testy plz!
right now I don't care about graphics because those will come last.... what forces should be stronger? weaker? possible other modes?
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Posted at: 1/23/09 09:18 PM
Sign-Up: 02/06/06
Posts: 211
There's no way to tell from the directions what you're supposed to collect and what you're supposed to dodge (I was doding green things until the other stuff started showing up)
Also, the "Menu" and "Again" buttons after you die aren't working for me.
Posted at: 1/23/09 09:21 PM
OOPS! a last minute change I made broke a couple buttons!
Working one
Posted at: 1/23/09 11:01 PM
Sign-Up: 05/10/08
Posts: 2,552
Very cool concept, nice coding, although the wall challenge could be a little bit easier.
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Posted at: 1/24/09 04:35 AM
Sign-Up: 09/22/07
Posts: 2,268
It's cool, I like the engine, but that menu is too much shit. Try adding glow/bevel/shadow. Good job anyways.
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Posted at: 1/24/09 04:38 AM
Sign-Up: 05/06/08
Posts: 239
I think that you should tell us what we actually have to do becaused it can get very confusing
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Posted at: 1/24/09 04:41 AM
Sign-Up: 12/29/08
Posts: 194
At 1/24/09 04:38 AM, SubstanceD wrote: I think that you should tell us what we actually have to do becaused it can get very confusing
Loved the game but your instructions and menu need improvement. Also needs highscores.
try this for highscores.
Posted at: 1/24/09 05:25 AM
Sign-Up: 08/10/05
Posts: 6,027
There are loadssss of games just like this. You should expand on one of the game play modes such as the black hole mode and work on just that. I can see that the black hole mode has some potential to be pretty addictive.
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Posted at: 1/24/09 08:48 AM
Sign-Up: 01/20/08
Posts: 97
Pretty weird and unoriginal. Good music though and i did like the physics.
-Aidan.
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Posted at: 1/24/09 08:54 AM
Sign-Up: 07/27/07
Posts: 2,874
That was a pretty good game. You are going to add to the graphics correct? If so, that would be a great game. I got a score of about 5000.
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Posted at: 1/24/09 12:11 PM
Sign-Up: 08/13/06
Posts: 401
Ok, i play'd it and i got to say: I was confused. ;_; but i THINK you need to make the ball you controll a little less loose""
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Posted at: 1/24/09 12:13 PM
Sign-Up: 01/02/09
Posts: 19
I don't like the speed to much. The physics are lovely they just need to be slowed down, after a while its can get hard to control.
Posted at: 1/24/09 12:27 PM
Sign-Up: 11/12/03
Posts: 524
very fluid but kinda boreing and not much to look at.
Posted at: 1/24/09 12:40 PM
Sign-Up: 01/02/05
Posts: 1,627
Not bad. I think that the acceleration is a bit too high, though. Lower that down a bit.
Other than that the physics are pretty good.
And the obvious(graphics, sounds, menus, etc).
Good job. :)
Posted at: 1/24/09 02:22 PM
alright so better instructions... will do...
as for the high acceleration; while it can be difficult at first it's necessary to escape high gravity fields... so lowering just makes it overall more difficult.
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