At 11/13/11 05:37 PM, Rahmemhotep wrote:
What I'd like to bring up is the music. Yeah, it's good, but what about all the recycling they did reusing themes and entire songs from Oblivion and Morrowind? I love the music in those games, but what the hell?
Well, they had some of the best music in videogame history - up there with Zelda, Assassin's Creed, and Halo - and I get really, really excited when I hear some remakes of Morrowind's travelling music :3
Also, this applies to everyone in general - if you're interested in buying the soundtrack, you can get it from Jeremy Soule's website Direct Song. It's $29.99 + shipping, for 4 discs at pretty high quality (there are only 14 tracks per CD). Also, if you order it through his site before December 23rd Jeremy Soule will personally autograph your copy!
In reference to glitches:
- Flying animals / flying people
- People (rarely) disappear through the floor when they die; often they reappear somewhere nearby
- Flying 10,000 ft into the air when smashed by a giant (one of the funniest glitches I've ever had in a game haha - hell, I completely forgive Bethesda for this one)
I also love how they handled dragons. I was worried that they'd either show up too frequently and become repetitive and boring, or only ever show up in a few scripted quests. But, no. They seem to have struck a near-perfect balance. It's really awesome, too, when you're at a hold or a small outpost, a dragon circling up ahead, the guards all out with weapons drawn...and then it just flies off. It creates a perfect feeling of tension and suspense, without making you fight every dragon that shows up.
I FUCKING LOVE THIS GAME.