Monster Hunter 3 Ultimate
I finally has it. Getting it halfway through my finals isn't the greatest of ideas I'm sure, but I'll try to call upon some SHEER, UNADULTERATED SELF-CONTROL.
At 5/16/13 09:40 PM, Bosa wrote:
At 5/13/13 01:28 PM, Step wrote:
Holy crap that's an awesome heater.My name is Stephan Wells and I'm a big fat sissy boy lololol
My username is Bosa and I don't know my IRL name so I can't offend myself as efficiently.
At 5/17/13 03:41 AM, Corbetto wrote:
I hear musicians discussing it when talking about mastering/ mixing all the time.
Can someone explain what headroom is to me?
Headroom is the "distance" between a waveform and the 0 dB limit (i.e. the limit after which any audio gets clipped). It's marked in red in the picture below. Headroom is important for a variety of purposes. It's important to leave headroom if you want to send a track over to someone to master, for example. If you make it too loud and don't put any limiters or compressors over it, then the top and bottom parts of the waveform (called the 'peaks') get clipped out, and too much of this will create audible static/clicking noises (generally referred to as 'clipping'). You can't send a track to get mastered with the peaks clipped off, so headroom is important to make sure that the waveform is sent in its entirety.
When you want to make sure that a track has headroom, always check the loudest point of the waveform and make sure that there's some space from there to the 0 dB limit. Below, I've marked one of the loudest points of the waveform in black. There's no headroom over there, and the waveform's peak just about touches the limit. This is what good mastering involves; making sure the track is as loud as can be (without clipping the waveform) while still retaining suitable dynamic range (i.e. you don't want everything brickwalled like this in a dynamic orchestral piece). The rule I like to follow is that it's OK if a track doesn't have headroom and clips above the 0 dB limit as long as it's 1.) not too loud and 2.) it doesn't produce audible clipping noises.
Might have deviated from the subject a little but I hope I helped.