Don't Escape
I'm a werewolf and it's a full moon. I have to find a way to prevent myself from escaping.
3.85 / 5.00 36,548 ViewsRagnarok Online Jigsaw
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3.50 / 5.00 13,777 ViewsAbout six or seven months ago, somebody made a thread promoting the Angry Video game Nerd on these Forums. Telling who he is and giving a good guide to which of his reveiws you may find the most interesting. Soon, almost everybody here knew of AVGN, and I was also one of the new fans.
I'm here to promote the GameOver Thinker (called Moviebob as he also does movie reveiws. Another guy who started on Youtube who is an idealist on video games. Somebody who grew up with games all his life and has one or two things to say about them these days. Recently he has been gaining popularity with every new episode. Each one usually follows a simple topic. Here are some of interest:
Volume 2: Where he focuses on "gender roles" in games mainly on how women are seen only as sex objects or "goals" in each game, and how that's a load of crap. And shows how oblivious we are to how women in games can turn up to be god in the story when we think about it (his example being Rosalina).
Volume 3: His Kirby confession. He tells the kids to think twice before running for the game with the guns, and how anything that looks kiddy can definitely kick ass.
Volume 6: Is they way women being treated in games really a problem? Sort of related to Volume 2 in a few senses.
Volume 7: Psychology of Nintendo fans. Being one, he explains why he loves Nintendo games so much and how Nintendo kindly doesn't screw up their franchises even after decades. This one made me cry from happiness because I couldn't put this stuff into words.
Voume 8: Racism in video games. This one is one of the funnier ones, but dwells on black people in RE5. Keep in mind that this was before we all banded together under the thought of "who the f*** cares?"
Volume 9: He talks about Daisy and Luigi being a worthy couple, and dwells on other relationships being retarded or let down.
Volume 11: Can it happen to us? Are Wii done for? This is quite possibly the most well thought out of these little videos. Will the video game industry continue to follow the same path of the comic book industry and fall the same way?
Volume 13: GameOver Thinker decides to make a video game reveiw while also showing that there are still overlooked gems these days being made.
Volume 15: The Politics of Gaming. Politics has a lot to it, and so does this video. You can only see for yourself. Not to mention it's pretty funny.
Volume 18: His wishlist for things he wants to see. Nuff said.
Halfway through his videos, he chooses to make his voice sound like he's talking on the phone. I think that's a great choice for talking until the size limit for Youtube runs out. Aside from movie reveiws and these videos, he's also made parodies of movies and games with some well done editing. Anybody else hyped up for Kirby the Movie or Megaman the movie? Or maybe preparing for the inevitable World War Wii?
Anyway, I just think this guy is cool. And maybe he'll be bigger than AVGN someday. He's on the Escapist Show nowadays although I haven't seen that yet. He knows a lot outside of games and movies and he's worth listening to. Not to mention politics have often sprung up. Like his slogan says: "Proud to be an American, prouder to be an American geek"
TLDR: Check out his shit.
Wow this took a while.
I usually frequent the VG and collaboration Forums. If you find me anywhere else, I'm lost and can't find my way back.
I usually frequent the VG and collaboration Forums. If you find me anywhere else, I'm lost and can't find my way back.
This guy is really special, he got some pretty fucking good ideas, but on the other hand he got some pretty shitty ideas too.
At 1/21/09 11:49 PM, VenomKing666 wrote: This guy is really special, he got some pretty fucking good ideas, but on the other hand he got some pretty shitty ideas too.
Yes, some of his idead really suck. Like Volume 17, where he hardly follows a simple theme, and just flames on the three big companies. He must have had a bad day as he wasn't in his optimistic, English humor mood. But he's an idealist. You'll love them for one thing they say, but hate them on their next topic.
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At 1/22/09 12:10 AM, Gustavos wrote:At 1/21/09 11:49 PM, VenomKing666 wrote: This guy is really special, he got some pretty fucking good ideas, but on the other hand he got some pretty shitty ideas too.Yes, some of his idead really suck. Like Volume 17, where he hardly follows a simple theme, and just flames on the three big companies. He must have had a bad day as he wasn't in his optimistic, English humor mood. But he's an idealist. You'll love them for one thing they say, but hate them on their next topic.
Tiger Woods fending off some demons with his holy gold club is a pretty badass idea tough, and even if this idea is a little bit of an exagerration he is kinda right, too bad games now must have a decent plot.
Remember Obama and Palin in Mercenaries 2 ?
This is fucking badass too, same thing.
Seen Volume 11 before, excellent video.
At 1/22/09 01:54 PM, ShadowWest wrote: Seen Volume 11 before, excellent video.
Yes, when it was made, somebody made a thread about it saying that he is right. This was actually how I found the GameOver Thinker, and surprised how nobody seemed to do the same by watching his other shit how they did when AVGN was formally introduced here. This lead me to make this thread because this guy is worth listening to aside from most other people who go on almost constant rants of Nintendo being gay or the PS3/360 being shit and the other being better.
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Already was a fan of Moviebob, but thanks for putting some of his stuff up on the boards.
Volume 19 out now.
Yes, that is reason enough to bump this thread.
This particular one is about the "Third Way". In today's episode, GameOver Thinker beleives a new patent signed by Miyamoto himself, is actually a good thing. He also brushes off on how games these days being easy because we've been playing them our whole lives. I thought this principle was common sense and that everybody found it to be irrelevant, but I was wrong. This particular one basicly makes the common flaming on the Wii suddenly be seen as irrelevant all this time. This is definitely one that should be discussed.
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I personally think it's strange that he continuously ignores the PC game market. Maybe he doesn't care, or maybe he doesn't like PC games. Fine, either way though, when you want to make such sweeping predictions about the game industry, ignoring the other alternative: PC games, is a huge mistake. PC games are far easier to make, market, and distribute. And as such, you can't possibly ignore the possible effects that PC games will have on the industry. The problem with this is simple: Console games are probably the HARDEST sector of the gaming industry to break into. That is why MOST indy developers develop for the computer. There are far more development tools, far more audience reach, and your business is not limited by who has the money to buy a $400+ gaming machine.
A dedicated gaming machine that is designed for gaming itself is a good product idea when you have the market for it. But what he talks about is essentially what happens when the CONSOLE market crashes. Most immediate effect? the market flows to the PC market and nintendo. Sure, the PC game market can have the same thing happen. But this just means that you'll have indy developers step into the fray and fill out the market with a different brand of product. Trust me, our market economy will almost guarantee that somebody will try to fill those shoes. And one of them is going to say, "hey, what if we made games that are just, you know, FUN and EASY?"
Shit, even now there are industries that focus solely on games of that nature. Cellphone games and flash games tend to be like this too. and while they might not turn huge revenues the way that a A-list title will, they are in fact a pretty large market.
So, to me, while I like his stuff, I would really like to see him expand his horizons and include PC games into the mix for a more complete analysis. (At least, when it comes to predicting trends and such)
At 2/8/09 01:31 PM, elliott20 wrote: stuff
Like some of us, GameOver Thinker focuses on consoles because he doesn't play PC games. I go with Consoles because I know my computer wouldn't be able to play the big games all perfectly, and I don't really trust any PC game that isn't a flash game. I think video games should have stayed on consoles instead, but I haven't tried PC so I shouldn't be talking. I don't know why he suppossedly wouldn't play them, but it doesn't matter. I don't really see PC games qualifying as part of the video game industry, but rather an alternative.
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that's the same reason why I don't bother with any PC game that's less than 4-5 years old myself. It's one of the things that Blizzard has made the cornerstone of it's development schemes. (Which I do believe has helped contribute to it's success.)
Having said that though, I do think that the PC game market should qualify as part of the video game market in someway. After all, when we look at games, we often look at the PC as just another platform. Now, granted, the nature of PC distribution is different from console distribution, which makes it into a whole different beast. However, there are areas that cross over. i.e. games that focus too much on hardware power that moves to the PC will also face a problem of a high entry cost since those games will require the player pick up a computer powerful enough to run it. But of course, I say Over Thinker should look into PC games, I only mean when he speaks about market trends and market analysis as it lends a more complete picture, in my opinion. When he just wants to rant about a single game or issues that aren't platform specific, it doesn't make a difference.
I do find ep 19 to be immensely interesting too. I haven't really thought too much about it yet though so I'll need to spend some time digesting it.
At 2/8/09 02:00 PM, elliott20 wrote: Moar stuff.
I can see where you're coming from, but alas, you can't make commentary on games you haven't played (unless you're a fanboy). Although he is just another video game ranter, he's still got unique ideals, and had sometimes spoken my thoughts on things that I couldn't put into words.
I do find ep 19 to be immensely interesting too. I haven't really thought too much about it yet though so I'll need to spend some time digesting it.
Yeah, his stuff is so long and quick with big words, it takes a day or two.
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oh absolutely. Dude's got a lot of ideas that actually makes a lot of sense to me. Anyway, so thinking more about episode 19, my gut reaction to the "self-play" game is not really all that positive. I guess the problem here for me is implementation. how efficient would the game be at playing itself? Is the game play really a means to an end of getting through to the cut scene / plot line / secret items? Because to me, a game well design really should make the act of playing itself enjoyable for it's own sake. That's one side of the argument for me.
On the other hand, I can totally understand how people sometimes just want to see the game played through. As someone who has ran tabletop roleplaying game sessions heavily based on puzzle solving, I know how people can get stuck and get frustrated. Often times, the best thing you can do in these situations is to just hand wave them past that point (with some repercussions, of course) and move on.
More on this later as I get my thoughts together.
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At 2/8/09 09:20 PM, elliott20 wrote: oh absolutely. Dude's got a lot of ideas that actually makes a lot of sense to me. Anyway, so thinking more about episode 19, my gut reaction to the "self-play" game is not really all that positive. I guess the problem here for me is implementation. how efficient would the game be at playing itself? Is the game play really a means to an end of getting through to the cut scene / plot line / secret items? Because to me, a game well design really should make the act of playing itself enjoyable for it's own sake. That's one side of the argument for me.
Unless Miyamoto filed another patent that I didn't know about, that's actually not what this is. In the middle of the game, if you get stuck, you would have the option to have a small gameplay movie come up showing how to get past whatever point of the game your at. Not all games will utilize this ability. In fact very few will. But this is still quite useful to the people who don't know they could've done this or that all along.
My positive view of the situation is more on how casual gamers will no longer get frustrated on being stuck at one point, because many don't really know of GameFAQs or video walkthroughs. And if they stop, they may be stopping from an otherwise great game like a Zelda game and go back to WiiSports (which was one of his points). Because the faster casual gamers are turned into at least semi-hardcores, the faster we'll reach this new world that he described. Although I still find that idea to be a pipe dream, I don't like shattering dreams anyway. I'd much rather everybody playing Mario, or Super Smash Bros., or RPG games. How many people out there are even playing RPGs these days?
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ahh I see what you mean. That idea has sort of been done in some games I've seen. i.e. I know that in Virtual Fighter, you can actually purchase clips of pros performing moves and it shows you how his hand movements to help you get the timing. So you could say, buy a clip of an Akira pro doing a throw escape and follow into a combo.
That I actually don't think it's a bad idea. It's sort of like a help file that gives you the answers to trivia questions in the book. In theory, I don't see anything wrong with that. Again, it's all down to implementation, I think. Doing so needs a light touch. This approach works best for games that are primarily puzzle based. But for games like say, Street Fighter, you would have to find a different way to do this. (And really, in competitive games it quickly starts to resemble a video tutorial for tips like Sirlin has done for Street fighter)
At 2/8/09 11:23 PM, elliott20 wrote: ahh I see what you mean. That idea has sort of been done in some games I've seen. i.e. I know that in Virtual Fighter, you can actually purchase clips of pros performing moves and it shows you how his hand movements to help you get the timing. So you could say, buy a clip of an Akira pro doing a throw escape and follow into a combo.
That I actually don't think it's a bad idea. It's sort of like a help file that gives you the answers to trivia questions in the book. In theory, I don't see anything wrong with that. Again, it's all down to implementation, I think. Doing so needs a light touch. This approach works best for games that are primarily puzzle based. But for games like say, Street Fighter, you would have to find a different way to do this. (And really, in competitive games it quickly starts to resemble a video tutorial for tips like Sirlin has done for Street fighter)
This is the main reason why I don't see this feature being implemented much through games. But then again, the DS and Wii hold a large majority of all puzzle games that were made in this generation. It doesn't matter much how useful it is or how easy it'll make the game, as we can just view the game instead of playing it (supposedly as we don't have much information on it), as long as it's there for games where we need it, then I support this idea. Using Zelda again as an example, the next game will probably have some dungeon that I'll be stuck in. In fact this is bound to happen once or twice. But I just thought of something for games like Zelda.
The majority of Adventure games will have you backtracking to different areas. In a temple in the next Zelda, you will find yourself backtracking to a few rooms. So let's say they create a gameplay movie for each room. If we already did what was shown, and there's another thing in that room we can't figure out that wasn't shown in the video, than what? They're going to have to spend a lot of time if they want this to be perfect, and companies these days, even Nintendo, have been getting lazy or half assed.
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there is also the problem of what happens when the solution to a problem depends on actions that are not explicit. That or maybe the action that is required is just very very difficult. (i.e. requiring an input precision that is to 1/60 of a second) These kind of hurdles will often render the solution video not nearly as useful. The same happens when a game starts to become more and more complex. There is going to be a point that you NEED to assume a lot of implicit knowledge from the players behalf to help them.
I like him.
He's not some mindless Armake21.
At 2/9/09 01:25 AM, OneLastCaress wrote: I like him.
He's not some mindless Armake21.
The guy on Newgrounds? What's wrong with him?
At 2/9/09 01:10 AM, elliott20 wrote: there is also the problem of what happens when the solution to a problem depends on actions that are not explicit. That or maybe the action that is required is just very very difficult. (i.e. requiring an input precision that is to 1/60 of a second) These kind of hurdles will often render the solution video not nearly as useful. The same happens when a game starts to become more and more complex. There is going to be a point that you NEED to assume a lot of implicit knowledge from the players behalf to help them.
I'm sure they would avoid making complex solutions to complex puzzles. And the actions they use must be limited to those mentioned in the game (through a tutorial or something). There will be bumps along with making this new ffeature, but it will still help the people who don't know GameFAQs exists, and that's what matters.
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Recently, GameOver Thinker spilt his thoughts about the Oscars this year, yet made it named as a GameOver Thinker Message. Well, I don't see why he did that, but he showed for the first time his Brooklyn accent. It may have been how he made his voice sound like he was talking to us over the phone, but how did his accent not show up in his first few videos before starting this? Or even the MovieBob reveiws, I'd like to know.
Today, this guy has given us his 20th episode which is his own "open letter" to Nintendo. He shows off his accent once more, but no telephone voice...
:(
But before this, he'll give a minute to talk about the retardedness of fanboyism, which I think is dying down a lot these days
Unlike his usual 10+ minute rants, this was only 6 minutes and only five simple things bad about Nintendo. The first four points were good. Yes, I would very much like an external hardrive, because I've already gotten rid of two things I've bought, although one was free and the other I just knew was impossible to beat because of a certain part (Double Dragon). Yes, the Official Nintendo Seal should not be as common on every cover, because it apparently used to mean something. And it sucks that Mario and Zelda did not have unique twists on their Wii installments, despite them being better than the unique Gamecube installments. But then again, having a great, unique game is hard without screwing up the former really badly.
But the last one, he asks why there is no Smash Bros. on the DS. I just thought "No man, not you too.", but he made some decent points. Not only would sprite characters allow them to be made quicker, it also saves a shit load of space and good do more than double the amount of characters and stages in the game. But the points remain on how bringing the series to handhelds isn't a good idea. If there's going to be a new Smash Bros. I don't want it to have less than the content of Brawl, because then there's no point of making another one. It's a bad choice.
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At 3/4/09 12:09 AM, Gustavos wrote: But the points remain on how bringing the series to handhelds isn't a good idea. If there's going to be a new Smash Bros. I don't want it to have less than the content of Brawl, because then there's no point of making another one. It's a bad choice.
If there's a handheld Smash Bros, and it has more content then Brawl does, that's a VERY stupid move. The way it works is, the game has less content, but is portable and still has Wi-Fi (Hopefully better than Brawl has, but that's not the point). Meanwhile, Brawl has more content and serves the reason to get a Wii.
If the DS game had more content then Brawl, Brawl would become obsolete.
At 3/4/09 12:34 AM, Blaze-Heatnix wrote:
If there's a handheld Smash Bros, and it has more content then Brawl does, that's a VERY stupid move. The way it works is, the game has less content, but is portable and still has Wi-Fi (Hopefully better than Brawl has, but that's not the point). Meanwhile, Brawl has more content and serves the reason to get a Wii.
If the DS game had more content then Brawl, Brawl would become obsolete.
Absolutely, but the DS somehow managing more content than Brawl, is a sick pipe dream. If Nintendo hadn't stiffed Brawl with all those damn songs, we would have had more stages and characters. But then again, that's what made this game deserve title of "Best Soundtrack" when it has all the best soundtracks in one. Just one thing, where are the Mario Galaxy themes? Isn't that a given? It's a newer game.
But back to the point, a handheld game of a series that completely utilizes the power of it's console with each installment, deserves to stay on the consoles with their superior power. Besides, Smashing on the go, doesn't sound too right to me.
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At 3/4/09 01:13 AM, Gustavos wrote: Absolutely, but the DS somehow managing more content than Brawl, is a sick pipe dream. If Nintendo hadn't stiffed Brawl with all those damn songs, we would have had more stages and characters. But then again, that's what made this game deserve title of "Best Soundtrack" when it has all the best soundtracks in one.
Brawl didn't run out of space because of a soundtrack. It didn't run out of space at ALL. There are twice as many stages and twice as many characters in Brawl, plus you can make your own stages if you want more. Also, online and story mode.
They COULD HAVE put more in there, but the above is the result of two delays. Not because of a soundtrack.
Just one thing, where are the Mario Galaxy themes? Isn't that a given? It's a newer game.
Melee didn't have anything from Sunshine, Wind Waker, or Prime. They wanted to keep the Gamecube titles alive. Besides, Brawl started development in Early 2006, while Prime 3 started in 2005(?), Galaxy started in 2005, and Twilight Princess started in 2004. They wouldn't have had time to coincide with the game's releases.
But back to the point, a handheld game of a series that completely utilizes the power of it's console with each installment, deserves to stay on the consoles with their superior power. Besides, Smashing on the go, doesn't sound too right to me.
Mario Kart DS did well on the go, but then Kart Wii had more content. The same could work for Smash Bros.
Well I'll be damned. He actually did tread on the topic of Sonic. And it's no surprised that it has to be continued in a part 2, and maybe even a three with such a big topic.
Here in part 1, he explains how Sonic screwed himself over once the years went past. Some decent reasons (and obvious ones to those of us in the NG Video Games BBS), but his viewpoints seemed a little farfetched. Having skipped several of Sonic's years once our Genesis broke when I was three, and having not played another Sonic game until Sonic Heroes 7 years later, I can't comprehend the feelings of people who DID keep up. But anyway, let's dwell on Moviebob's reasoning.
The main reason we don't like Sonic's ego, is that he is, and was, a kid-oriented character. Sad, but true. Face it, the Sonic of recent isn't much different than the Sonic we've seen in the older cartoons of our childhood (cartoons that's I've scarcely gotten the chance to see). But as for his voice...holy shit. The guy who does his voice is the guy who played Steve Erkel (don't know the spelling)? That's just hard to beleive. The voice doesn't have the tone that can often distinguish a black man's voice, unless this guy happens to be talented with unique voices., such as the one he used to play as Steve in that show. But I'm still having trouble seeing how this happenned. Maybe this was actually a joke or comparison in the video and I hadn't caught on?
I can agree with Sonic's style of gameplay and how it's gotten noticeabley stale once we started getting many more tastes of new gaming genres. Thus, going fast and focusing more on obstacles rather than enemies, lost it's originality and was unfortunately never replaced. All Sonic games followed this criteria even into 3D. One path to follow, the game encouraging you to avoid enemies rather than fight, and the thrill of not knowing what comes up next while going 100mph. Moviebob also mentions that both Mario and Kirby have had almost all of their sole games (meaning that we exclude the spinoffs here), in the same style of gameplay. We've yet to have a 3D Kirby game other than Airide, but Mario still feels like Mario in his 3D platformers. Just often with other goals like collecting stars, making the genre an adventure platformer. This is a good thing
Sorry, some games being brought to 3D, can screw up if they aren't suited for it. There just aren't a lot of good examples to be honest. Bring Metroid into 3D, and you get the awesome Metroid Prime games. Bring Zelda into 3D, and you get Ocarina of Time. Bring Mario into 3D, and you get Mario 64. Bring Sonic into 3D, and you get the supposedly horrible Sonic 3D game on the Genesis, which maybe nobody here owns. I haven't played Sonic Adventure, but Moviebob claims it as the last, good Sonic game in 3D. I've never heard that opinion before. Were'nt you all screaming to the world how Sonic Adventure 2 was the last good one only half a year ago?
The last topic I'd like to express tonight, is the one about the cast of characters. I do agree that many are horrible. Take away Sonic and Tails's current voice actors, and I'd definitely want to see them, and only them take on Robotnik. But hey, Knuckles is pretty cool. Not to mention the voice actor isn't shitty and actually fits the character nicely. Bring him along as well. I certainly can't think of how it would be good to include the others though. "Oh yeah guys, let's have Shadow be in the story where he hits his head AGAIN and loses his memory. Then throw the others in, but you MUST have Shadow."
But what about the newest one, Chip? I don't have much problems with Chip to be honest. Should he be in another game? Maybe a spinoff, but another story including him would just suck. He's dead anyway. Aside, from a few lines from him nearer to the end of Unleashed, I never got too pissed at him just being there.
I'll take some of that there chocalate if'n you please.
Bah, too late to continue observations. Typing process becoming less efficient. Concentration deminishing.
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Hey, why didn't any of you assholes wake me up?
Oh goodie, Volume 22 has been made. An inderect continuation of volume 21.
So now he focuses on How to bring Sonic out of his seemingly endless shit phase. One of the first things he does is bring out two hypethetical "paths" for Sonic to take. When it was Mario and Megaman, I wasn't able to see why he chose the latter until after I heard his reasoning.
In this video, he proposes six steps for Sonic to take. The first being for the Sonic Team to relearn level design. The "Master Classes" had a good selction, but I have a problem with how LOZ OoT was on the list. Although that game was one of the biggest hallmarks in 3D gaming, it didn't have platforming. And the level design of that game isn't much different than say Mario 64. Zelda is an Adventure series, not a platforming one. UNLESS, he's trying to say that they need to bring Adventure elements into Sonic games.
In the second step he proposes that dash meter, which was already done in Unleashed. What really bothers me is how he later says that his suggestions were already done...and says nothing decent to follow that up. Imagine I'm ranting about Sonic and I later say "yeah, all the shit I said really sucks" and nothing else to counter this statement. Some other suggestions he makes were fairly intriguing. Like a boss that requires a strategy, and an endurance level of us trying to avoid taking damage while going across water.
Step 3 was harsh, yet reasonable to any non-typical Sonic fanboy. The idea of their deaths being the beginning of the game doesn't sound all that bad. Because if they were gone without a trace one day, what would everybody think? They could actually bring up Sonic's apparent personality instead of the same teenager who fights bad guys like it's all a game, and preaches how girls are icky. I don't give a damn about the other characters. I've never felt a kinship or even an understanding of any of them. Each new female character falls victim to Hentai drawings on Anime sites (even a Hawk. How the hell can a hawk be sexy? Unless it RAWK HAWK!!!), and each new male character is recolored to be "ORIGINAL CHARACTER DO NOT STEAL!!!".
Step 4 wasn't all that special. But I do like to see Eggman be threatening just once. I mean, does every villain in an E rated game have to be silly?
Step 5 would be highly respected from what I seen 'round these parts. Robotnik is the hardcore choice, Eggman is the casual choice. Take your pick. Also, Eggman sounds like it should be a Megaman boss.
Step 6 seems more important although should be part of Four. I'll admit his idea for a redone Sonic the Hedgehog kicks a good amount of ass. All they have to do is name it Sonic the Hedgehog implying that...whoa, oh no, oh dear, we can't do that. Apparently they did make a second Sonic the Hedgehog back in 2006. Naming it so, because they couldn't come up with a semi decent title. Now, they can't redo the first game. That's called bad management.
So anyway, now we know his opinions on the Sonic franchise as of late. In his last few seconds he claims he may focus on race, again. A part two to Volume 8. Oh god, Moviebob, not you too. It's too damn late to focus on people against RE5, because they're all gone. If they're still preaching, they're preaching in unheard of places. Why should we still be getting pissed at this ordeal by defending RE5 (as worthy as that game is to be defended).
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I think instead of listening to other peoples reviews, you should choose what games you want to play based off if you think you will like them and form your own opinion. Other than listening to some ranting guy on the internet.
At 4/13/09 11:03 PM, MrFrizzleFry wrote: I think instead of listening to other peoples reviews, you should choose what games you want to play based off if you think you will like them and form your own opinion. Other than listening to some ranting guy on the internet.
You didn't click any links did you?
But that's alright, because it's a respectable viewpoint. If these Video Game Forums never opened up I'd still be doing that. I don't let online ranters shape my own opinions, but they can influence some other viewpoints.
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At 4/13/09 10:54 PM, Gustavos wrote: Hey, why didn't any of you assholes wake me up?
Because you were so cute sleeping like that :3
Oh goodie, Volume 22 has been made. An inderect continuation of volume 21.
It's more of a DIRECT continuation.
In this video, he proposes six steps for Sonic to take. The first being for the Sonic Team to relearn level design. The "Master Classes" had a good selction, but I have a problem with how LOZ OoT was on the list. Although that game was one of the biggest hallmarks in 3D gaming, it didn't have platforming. And the level design of that game isn't much different than say Mario 64. Zelda is an Adventure series, not a platforming one. UNLESS, he's trying to say that they need to bring Adventure elements into Sonic games.
I say take big areas with alot of place to do tricks and enough space to run around at decent speeds, no fucking rail running shit from point A to point B
Step 3 was harsh, yet reasonable to any non-typical Sonic fanboy. The idea of their deaths being the beginning of the game doesn't sound all that bad. Because if they were gone without a trace one day, what would everybody think? They could actually bring up Sonic's apparent personality instead of the same teenager who fights bad guys like it's all a game, and preaches how girls are icky. I don't give a damn about the other characters. I've never felt a kinship or even an understanding of any of them. Each new female character falls victim to Hentai drawings on Anime sites (even a Hawk. How the hell can a hawk be sexy? Unless it RAWK HAWK!!!), and each new male character is recolored to be "ORIGINAL CHARACTER DO NOT STEAL!!!".
I say fucking genocide, exept for:
Sonic (charismatic and funny anti-hero, does not try too hard to be cool like now) Chaotic good.
Tails (Annoying sidekick that imposes him over sonic) Neutral Good
Knuckles (He guards the emerald and takes his job seriously, knuckles is fine really.) Lawful Good
Robotnik (Badass evil genius, not comic fodder, he is really a sick yet awesome bastard.) Lawful Evil
Mecha Sonic (toughtless killing machine, just kill without hesitation) True Neutral
Also remake Amy to be somewhat like Sally. and more Amazon badass, also fuck her shitty hammer.
Step 4 wasn't all that special. But I do like to see Eggman be threatening just once. I mean, does every villain in an E rated game have to be silly?
Well Robotnik once was fucking awesome: http://www.youtube.com/watch?v=NUa8DLg1T CE
Oh god he's su much badass. BRING HIM BACK
Step 5 would be highly respected from what I seen 'round these parts. Robotnik is the hardcore choice, Eggman is the casual choice. Take your pick. Also, Eggman sounds like it should be a Megaman boss.
Doctor Ivo Motherfucking Robotnik sounds so much better.