The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 Viewscheck out my new movie guys, and vincoid how do you like the fbf shooting part? :P
Click to view.
I'd like to join, save a spot for me. Check out my movies, some arent so well ((joke, boredom animations)) but my christmas movie shows my skills.
At 1/29/09 03:54 PM, Darkdiablo wrote: O rly?
Hmmm, ok weird. Well, too bad then mate...
At 1/29/09 05:33 PM, sirtom93 wrote: No. I haven't done flash in a while.
I can't promise you a spot unless you show me anything of good quality.
At 1/29/09 08:09 PM, Snicp wrote: check out my new movie guys, and vincoid how do you like the fbf shooting part? :P
http://www.newgrounds.com/portal/view/48 0936
Very nice man, very nice. I like the overall style ;D
At 1/29/09 11:15 PM, rg37 wrote: I'd like to join, save a spot for me. Check out my movies, some arent so well ((joke, boredom animations)) but my christmas movie shows my skills.
Hmmm, I saw a hell of a lot of tweens there, but this is a FBF collab. Got anything that shows your fbf skills (except for a wiggling tongue or mouth animation :P)?
umm.. vincoid, is it a problem if my part is longer than 30 sec?
Try not being a bitch for once, huh?
At 1/31/09 10:36 AM, Breaktroll wrote: umm.. vincoid, is it a problem if my part is longer than 30 sec?
Probably not, go ahead. Not by too much though :P
Shame, would of been fun to take part, any ways good luck to all :) youl get my 5 no doubt
At 1/31/09 02:45 PM, Darkdiablo wrote: Shame, would of been fun to take part, any ways good luck to all :) youl get my 5 no doubt
Thanks man, I'll do my best to make it worth that 5 ;)
At 1/31/09 02:45 PM, Darkdiablo wrote: Shame, would of been fun to take part, any ways good luck to all :) youl get my 5 no doubt
wait a minute, it does convert to a cs3. so why not have him e-mail his part in cs3 format to a cs3 user (me ... cough.. cough) have him convert it into a flash 8 file and e-mail it to you, Vincoid.
Hello to the people that read this!
At 1/31/09 06:11 PM, Sprite-harvester wrote: wait a minute, it does convert to a cs3. so why not have him e-mail his part in cs3 format to a cs3 user (me ... cough.. cough) have him convert it into a flash 8 file and e-mail it to you, Vincoid.
Sneaky. That could just be crazy enough to work.
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ive finished my rough draft, witch involves the pain and blood involved in sprouting those wings that red bull gives you. also some one gets a can thrown at thier head. l8r!
At 2/3/09 08:44 PM, Sprite-harvester wrote: quick question: are v-cams allowed?
Sure, if it's because of a difficult camera movement or during some kind of dynamic fbf action.
At 2/4/09 07:12 AM, Vincoid wrote:At 2/3/09 08:44 PM, Sprite-harvester wrote: quick question: are v-cams allowed?Sure, if it's because of a difficult camera movement or during some kind of dynamic fbf action.
whoops nevermind. I just remembered my v-cams with AS of cs3 not 8.
Hello to the people that read this!
sorry for the double post but I'd like to know before I continue. I'm not done with my part yet, but do you think I should delete the first part of this? It's a complete different brush size and I didn't realize until later. anyways, here it is.
Hello to the people that read this!
At 2/6/09 06:22 PM, Sprite-harvester wrote: sorry for the double post but I'd like to know before I continue. I'm not done with my part yet, but do you think I should delete the first part of this? It's a complete different brush size and I didn't realize until later. anyways, here it is.
Nah, that's cool. But if you think it would look better if they're both the same size, be my guest.
I've also got a suggestion for that second part, I'll animate what I mean and post it here later today.
I was going to animate what I mean, but I just realized that the promo animation I made for the collab has a perfect example in it.
If you pause the animation when he's drinking and skip ahead frame by frame, you'll come across one frame that's elongated. After that, a couple of frames end the action, making sure the action isn't coming across too static.
Your turn seems a bit static because of the transition between frame 3 and frame 4. To prevent this you could use the same technique as I used. Just try it for yourself and see how you like it.
As for the first part where that one guy takes a step back, I think the movement should be more extreme. If you look at cartoon animations or simple cartoon strips, you'll always see a character getting scared and as a reaction either stretching out with his eyes getting big, or jumping in the air.
When you look at the natural reaction of most people, they take a step back, turn their head away and put their arms in front of their face and heart region.
Just some tips, you decide what you want to do with them ;)
At 2/7/09 08:10 AM, Vincoid wrote:
As for the first part where that one guy takes a step back, I think the movement should be more extreme. If you look at cartoon animations or simple cartoon strips, you'll always see a character getting scared and as a reaction either stretching out with his eyes getting big, or jumping in the air.
When you look at the natural reaction of most people, they take a step back, turn their head away and put their arms in front of their face and heart region.
i see what you mean. I'll give it a shot. If that doesn't work out then i may just start from the guy with the white shirt holding up the red bull can
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I'm out. My tablet pen broke. And besides I'm not good enough yet. good luck.
At 2/7/09 12:43 PM, McZero wrote: I'm out. My tablet pen broke. And besides I'm not good enough yet. good luck.
That's ok man. Good luck on the pen and getting better ;)
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At 2/7/09 08:30 PM, Sprite-harvester wrote: is this any better?
Yeah, absolutely.
One more thing though, is there any way for you to brush up your line quality? For instance, take a look at the guy when he's holding the can all by himself. There's a lot of lines that are out of shape, causing his head to turn into something wobbly, instead of a circle or oval shape.
At 2/8/09 04:59 AM, Vincoid wrote:At 2/7/09 08:30 PM, Sprite-harvester wrote: is this any better?Yeah, absolutely.
One more thing though, is there any way for you to brush up your line quality? For instance, take a look at the guy when he's holding the can all by himself. There's a lot of lines that are out of shape, causing his head to turn into something wobbly, instead of a circle or oval shape.
I suppose I can raise the smoothing level of my brush strokes, but smoothing out what I've already done may mean I have have to start over which I don't want to do. I don't have a tablet so it only comes out as smooth as the mouse allows :P
Hello to the people that read this!
At 2/8/09 12:15 PM, Sprite-harvester wrote: I suppose I can raise the smoothing level of my brush strokes, but smoothing out what I've already done may mean I have have to start over which I don't want to do. I don't have a tablet so it only comes out as smooth as the mouse allows :P
Raising the smoothing level won't help alot, because then, when you're fbf animating, it'll get even wobblier. What I meant was lines itself, like the oval head that's dented, or the lined that overlap each other. Just a little retouch should do the work on those things.
At 2/7/09 08:30 PM, Sprite-harvester wrote: is this any better?
actually i like the first one better. now he he doesn't look really frightened, i first thought he pulled up his shirt. :p
Try not being a bitch for once, huh?
At 2/10/09 10:37 AM, Breaktroll wrote:At 2/7/09 08:30 PM, Sprite-harvester wrote: is this any better?actually i like the first one better. now he he doesn't look really frightened, i first thought he pulled up his shirt. :p
GAH! let's take a vote shall we? whoever likes the first one better say aye. whoever doesn't say nay. Or I can just choose myself. (If i choose myself I'd go wit the second one)
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At 2/10/09 03:12 PM, Sprite-harvester wrote: GAH! let's take a vote shall we? whoever likes the first one better say aye. whoever doesn't say nay. Or I can just choose myself. (If i choose myself I'd go wit the second one)
I say the second one. The first one to me looks like he's about to dance or like he's greeting his gangsta homeboy :S
What I did notice however, and this could help make the second one more powerful, is that there are three frames like this:
Frame 1: Normal position
Frame 2: Arms move up and are halfway inbetween the original position and frame 3
Frame 3: Arms are up in the air, scared reaction complete.
I suggest that you change the position of the arms in frame 2. Here's why:
When you react like this, the speed of the action will change throughout the action. First, speed must be build up, so the arms won't move much. The speed increases midway and then comes to a sudden stop. Because there's a lot of energy in the arms, they'll slow down some more a few frames, but will hardly move.
Here's a chart that shows you the position of the arms. The chart below indicates where each frame is at what time of the action. For example, if you were to space all frames out evenly, frame 2 and 5 being inbetweens, frame 3 and 4 should be at 1/3 and 2/3 of the action.
Frame 3 would have his arms 1/3 up and frame 4 would be 2/3 up.
Now, the frames are shown different. The middle of the action where his arms are halfway isn't shown at all. Instead, you have a build up to the swing of the arms (frame 1,2,3) and the end of the action (4,5,6).
The reason for this is that this is a fast action. In order to show people what is about to happen, you build up (anticipation). But you also have to show them what you've done by ending it.
The reason why we don't show the middle frame is that the action is fast. So if you were to draw that, it sticks out because the change is too big. Adding an inbetween wouldn't help because that would slow down the action, losing it's force and power.
I've spaced out all the frames on the right so you can take a closer look at how they look. To the left is how they look when animated and you can clearly see that there isn't a lot of change between frame 1, 2 and 3, as well as 4, 5 and 6. Of course, the color of the numbers correspond with the color of the frames above.
Oops, what I forgot to add is that not only do we leave out the middle frame because of the speed, but also because it's unnecessary. The build up and the ending show us what happened, so we don't need the middle frame to tell us that.
That's why all of these positions are so important; they show us what is happening even though we don't see the actual thing.
At 2/11/09 03:50 AM, Vincoid wrote:
I've spaced out all the frames on the right so you can take a closer look at how they look. To the left is how they look when animated and you can clearly see that there isn't a lot of change between frame 1, 2 and 3, as well as 4, 5 and 6. Of course, the color of the numbers correspond with the color of the frames above.
wow man. thnx for all the stuff you made. this is REALLY helpful. I'll try what you said and let's see how it comes out :)
Hello to the people that read this!
this is just the guy. What do you think? no eyeballs just cuz i was lazy and bored
Hello to the people that read this!
At 2/12/09 03:07 PM, Sprite-harvester wrote: this is just the guy. What do you think? no eyeballs just cuz i was lazy and bored
Could you post that with the frames layed out on the main timeline so I can look at it frame by frame?