At 2/23/09 06:26 PM, El-Cid wrote:
At 2/22/09 12:31 PM, Osuka wrote:
At 2/22/09 09:59 AM, Chakra-X wrote:
Was there ever an actionscript version specification? And out of curiosity, why do the collabs use 30 fps instead of 24?
30 is more fluid than 24 fps, gives more quality to the animation tweening and stuff
False. Traditionally, animation has been done at 24 frames per second. For what ever reason, there's a visual cadence that we psychologically respond better to than say standard video (29.97). It may be also a matter of conditioning, since all movies we've watched from an early age have been at 24 fps.
30 fps is very TV looking. Like watching "Days of Our Lives". As backasswards at it seems, the more removed from reality the rate is, the more we accept it as real.
So yeah, it's more fluid, but the quality is not necessarily better and stuff.
Yes and no, 24fps it more than enought to trick the eye, 12fps is the bare min to be able to produce movment without becoming jerkie but isn't enough to do alot more complex things. i believe this colab was made on 30s cause its easier to count 30s than 24s, i often work on 25s instead just cause every 50 frames is 2 secs of animation, just makes it easier.
and no the reason older animators used 24fps was cause they worked with film, and it was a easier ration back then, not to mention drawing an average of 12 pictures for 1 sec of animation is enough to do the job, why would they try to animate at 30 or 29.whatever fps, its stupidity, be a waiste of money and time. And then there is also rythum that comes into the equasion, 6 steps for a half an average walk cycle, animated on 2's would give you half a step in half a second so a whole step would be 1 sec, 12 drawing animated on 2's... the standard was set by disney so that they would have more control over the way their creations moved, and to save money and time, and the ratio to film aswell.
Today you can animate at whatever you want, but 24 is stil the standard, cause most animation is animated on 2's and if your an animator you'd like get the timing right, so that it makes it more pleasing to the eye, as you said