THAAAANNNNKKYUU!!!
"Just a personal opinion, but I'd probably try obliterating all scenes completely by having all the movieclips in order in one scene, then at the start of each movieclip, have _root.stop();, and at the end of each movieclip have _root.play();.
This way, you wouldn't have to bother with frames, and scenes."
That one, i'm doing it now, it rocks, SO FAR.....i'm celebrating over 2 scenes, it went from 1 movie clip, to the second, to the third.....I've only gotten as far as 5 or something, out of the 10.........
thank you! however, it's not 1,00000000000% accurate, when it goes to the next scene....it gets lots of glitches...BUT THE FUNCTION WORKS, but like...ther'es like 1 split second of random frames in it....
why.....................................
..... why does flash have to kill me?
At 1/1/09 06:57 AM, Kuoke wrote:
At 1/1/09 06:43 AM, SpikeVallentine wrote:
There's gotta be some code like, "after the movieclip is done, imediately, in a heart beat go to scene 2, and let movie clip 2 play" you know what i mean?
Movieclips loops, that's what they're designed to do. Provided there's no other interfering script, the previous solution should work fine.
On the very last frame, if you put _root.gotoAndPlay("location of mc2");, mc2 should play if mc1 isn't there.
You could also try...
Just a personal opinion, but I'd probably try obliterating all scenes completely by having all the movieclips in order in one scene, then at the start of each movieclip, have _root.stop();, and at the end of each movieclip have _root.play();.
This way, you wouldn't have to bother with frames, and scenes.
(mc's play automatically, even when the main timeline is stopped)
The script means that after the preloader, the movie will automatically go to the frame mc1 is on, the code inside will tell it to stop the main timeline, while the mc1 plays. At the end of mc1, the _root.play will make it go to the next frame, and the process will repeat until the end.
Oh hey, you're that guy with all those awards and stuff.