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Posted at: 12/26/08 12:08 AM
Sign-Up: 11/14/04
Posts: 1,474
Where would you recommend hosting files for a game? I recently started developing a game using papervision and (being completely new to as3) learned that you cannot import .dae files into a .fla. Seeing as I know no other way to load files other than hosting them (I don't even know if it is possible to export them inside the .swf), I would appreciate any help.
Posted at: 12/26/08 04:39 AM
Sign-Up: 11/02/05
Posts: 11,418
Extend the library to load embedded binaries.
#ngprogramming at irc.freenode.net haXe | Keel imperative | Spyro! | Thru you
Posted at: 12/26/08 06:08 AM
Sign-Up: 08/01/08
Posts: 1,599
Wait, does this work for other stuff too?
I mean if the game it too big, can I host half of it somewhere else and half of it on NG, and while ur playing the first half the other half loads?
Or is this just a crazy idea and I don't even know what I'm talking about?
"When you look at yourself from a universal standpoint, something inside always reminds or informs you that there are bigger and better things to worry about. "- Einstein
Posted at: 12/26/08 09:22 AM
At 12/26/08 06:08 AM, 4urentertainment wrote: Wait, does this work for other stuff too?
Flash apps have the ability to load other apps and media from the internet at runtime. Use it how you want. (As long as you can take the bandwidth.)
Posted at: 12/26/08 10:36 AM
At 12/26/08 04:39 AM, GustTheASGuy wrote: Extend the library to load embedded binaries.
how would I go about doing this?
Posted at: 12/26/08 12:40 PM
Still no idea if there's a proper way to embed data with Flash, with Flex simply use the Embed metatag with
mimeType = "application/octet-stream"
and you'll get a ByteArray class.
Rewrite the loader classes to read given byte arrays directly instead of handling files and you're set.
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