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What's wrong with turnbased combat?

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DroopyA
DroopyA
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Response to What's wrong with turnbased combat? 2009-01-14 16:09:26 Reply

At 1/14/09 02:30 PM, slackerzac wrote: but how much thinking really goes into Final Fantasy turned based combat other than "what is my most powerful attack and how many times do I need to use it to kill the dragon", seriously?

That's what I liked about X... because you could see the next 4 or 5 moves you could actually plan out attacks.

For instance, my strongest meele character is almost dead. But I can see that he has a turn, then my healer has a turn, then the monster will attack. So I can then choose to either attack or block, then heal.

It allowed you to use spells in conjunction with other attacks. I could see that I was going to have the ability to cast something that would limit the defense of the monster, then do an attack to peirce his armor, and then use a strong meele attack now that he has low defense...

Previous FF games where just "Use the strongest attack all the time and pray you don't die". Still though, they had their place and I'd be lying if I said I didn't look forward to being able to go home and just mindlessly play a game that required no real thought or talent like that but still presented a good story and some decent challenge/level grinding.


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