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Rnnr's Portfolio

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JustJoshy
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Response to Rnnr's Portfolio 2009-11-29 16:57:31 Reply

haha well if its worse then animating i may end up throwing my mac through a window

RNNR
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Response to Rnnr's Portfolio 2009-11-29 18:09:21 Reply

At 11/29/09 04:57 PM, JustJoshy wrote: haha well if its worse then animating i may end up throwing my mac through a window

I haven't tried animation yet, then again 3D isn't really my forte or what I'm really pursuing.
If you can, get your hands on an awesome program called UVlayout, which will smoothen your workflow substantially.


- The Run -- Cargo || The Run -- Drop - The Run is an episodic sci-fi story, click the image to go to the Main Page.

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RNNR
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Response to Rnnr's Portfolio 2009-12-01 14:52:18 Reply

Whose leg do you have to hump to get a pint of Guiness around here?

Basic colour selection finished, already filling in details here and there.
Only the 2048x2048 diffuse, specular is going to add that much since the red wood will have a shiny, laquer finish.

That theater I posted earlier is now placed in-game. Tasty, high-res pics arriving soon.

Rnnr's Portfolio


- The Run -- Cargo || The Run -- Drop - The Run is an episodic sci-fi story, click the image to go to the Main Page.

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Havegum
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Response to Rnnr's Portfolio 2009-12-01 15:00:59 Reply

Your 3D arts is so detailed, I feel like I'm not even doing 3D at all while modeling!

You just became my new 3D artist idol!

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RNNR
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Response to Rnnr's Portfolio 2009-12-01 16:29:54 Reply

At 12/1/09 03:00 PM, havegum wrote: Your 3D arts is so detailed, I feel like I'm not even doing 3D at all while modeling!
You just became my new 3D artist idol!

Make that texture artist ;), these aren't my models. I do know 3DsMax, but only the basics.
You could argue most of the look is defined by the texture, though.

That's what I like to do anyway...

How do you do that fancy quote thingy? I want to be cool too :O


- The Run -- Cargo || The Run -- Drop - The Run is an episodic sci-fi story, click the image to go to the Main Page.

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RNNR
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Response to Rnnr's Portfolio 2009-12-01 16:34:45 Reply

Where are my manners, I promised a tasty in-game screen!

And here it is in all its 1920x1200 glory.

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RNNR
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Response to Rnnr's Portfolio 2009-12-02 15:07:25 Reply

Updates.

Should be finished today, export, import and placement included.

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- The Run -- Cargo || The Run -- Drop - The Run is an episodic sci-fi story, click the image to go to the Main Page.

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Response to Rnnr's Portfolio 2009-12-02 15:27:52 Reply

At 12/2/09 03:07 PM, RNNR wrote: Updates.

Should be finished today, export, import and placement included.

I'm liking this,
They serve scotch their, right?


Whiskey | The Old | The New | Portal | updated sig thanks to gumby

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RNNR
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Response to Rnnr's Portfolio 2009-12-02 15:44:04 Reply

At 12/2/09 03:27 PM, Kinsei01 wrote: I'm liking this,
They serve scotch their, right?

Among other strong alcoholic beverages, yes.

Thanks :)


- The Run -- Cargo || The Run -- Drop - The Run is an episodic sci-fi story, click the image to go to the Main Page.

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RNNR
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Response to Rnnr's Portfolio 2009-12-03 17:35:22 Reply

And done.

Note, the orange glow will be self-illuminating after placement in the level.

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RNNR
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Response to Rnnr's Portfolio 2009-12-04 05:26:09 Reply

Once more, with feeling.

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RNNR
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Response to Rnnr's Portfolio 2009-12-04 05:28:08 Reply

Play it again, Sam.

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RNNR
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Response to Rnnr's Portfolio 2009-12-04 05:48:57 Reply

Music's got me feeling so free, we're gonna celebrate one more time.

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Havegum
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Response to Rnnr's Portfolio 2009-12-04 07:13:05 Reply

I'm supposed to ba at school now, so I have o type quickly ...

I really wish I were this good ...
Those glowy signs and stuff...

To quote place ": " infront of your sentence (without " around it of course)

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Response to Rnnr's Portfolio 2009-12-04 09:08:59 Reply

At 12/4/09 07:13 AM, havegum wrote:
I'm supposed to ba at school now, so I have o type quickly ...
I really wish I were this good ...
Those glowy signs and stuff...

To quote place ": " infront of your sentence (without " around it of course)

That's the UE3 engine at work, in the game they actually pulsate a bit for added realism.

It's basically four things: Mesh, DIffuse texture, Self-Illumination map and Post-Processing (bloom, color correction, Depth of Field).
You import the mesh into the Unreal editor, apply the diffuse and self-illum to it, animate the self-illum, place it in the level, and add a post-processing 'block' over it.

It's my first time using this effect and it's actually fairly easy. UnrealEd is very user-friendly and I would recommend you to get your hands on the free Unreal Development Kit, which allows you to create your own games using Unreal Engine 3 for free

Note: we're 'only' using the Level Editor that comes with Unreal Tournament 3, but for next semester we'll be whoring the UDK :D

Testing, testing...

- The Run -- Cargo || The Run -- Drop - The Run is an episodic sci-fi story, click the image to go to the Main Page.

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RNNR
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Response to Rnnr's Portfolio 2009-12-04 16:21:55 Reply

It's a walk way.

You walk over it, it gets you to the other side. I believe it's finished, let's see what the others have to say.

2048 texture by me, a whole lot quicker than the others. Had to cap some additional faces in there and fiddle with the UV, since it was mirrored but not correctly so it showed a very nice seam in the middle.

Now I have to handle a solar mirror aaaannndd... update the fountain/monument from last page.

It's fun, but am I glad I can walk away from the computer every now and then.

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Response to Rnnr's Portfolio 2009-12-05 13:35:46 Reply

Photoshop is my mistress and I am her willing slave.

That's probably going to ruin my chances of something some time in the future.

Simple 1024 diff as it's going to stand atop of a building. DIdn't even bother for a normal map.

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Response to Rnnr's Portfolio 2009-12-05 13:39:34 Reply

At 12/5/09 01:35 PM, RNNR wrote: Simple 1024 diff as it's going to stand atop of a building. DIdn't even bother for a normal map.

Looks like a hybrid between a solar panel and a satellite dish.

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Response to Rnnr's Portfolio 2009-12-05 13:42:46 Reply

More of a solar mirror, but we take some liberties ;)


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Response to Rnnr's Portfolio 2009-12-05 19:03:02 Reply

Experimenting with Post Processing in our level, meaning special effects such as Bloom, Depth of Field, Motion Blur and Colour Correction.

While not my intention I came across a very striking combination when putting one too many zeroes after the dot.

This won't be used in this semester's project, but perhaps in the next we can find some use for this.

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Response to Rnnr's Portfolio 2009-12-06 06:56:51 Reply

At 12/5/09 07:03 PM, RNNR wrote: Experimenting with Post Processing in our level, meaning special effects such as Bloom, Depth of Field, Motion Blur and Colour Correction.

While not my intention I came across a very striking combination when putting one too many zeroes after the dot.

I daresay that would make a fing ace game...


NEVER LOOSE FAITH IN MANCUNT

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Response to Rnnr's Portfolio 2009-12-06 14:16:24 Reply

At 12/6/09 06:56 AM, J-qb wrote: I daresay that would make a fing ace game...

Challenging to design probably as well :D

Showcasing different post-processing, starting with what we have now:

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Response to Rnnr's Portfolio 2009-12-06 14:17:26 Reply

And two, a much more oppressive blue mood.

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Response to Rnnr's Portfolio 2009-12-06 14:18:38 Reply

Three has a natural look to it, leaning towards red hues.

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RNNR
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Response to Rnnr's Portfolio 2009-12-06 14:20:02 Reply

Four is my favourite (for the street at least), leaning towards green.

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Response to Rnnr's Portfolio 2009-12-07 17:43:07 Reply

We've gotten post-processing down... for now, there are still some tweaks to be made.
I'll be producing nothing but decals (small projected images reserved for details) from now on, so that includes nice pamphlets, posters and less interesting but ultimately rewarding stuff like road stripes, chewing gum on sidewalks (that's actually already in) and other fine details.

Here's an example, now I realise it's small, but those are the size constraints I have to work with for certain decals, so it's an exercise in getting the highest detail in the smallest amount of space while looking realistically for players.
Also, this is the jpeg version, the white areas are actually transparent.

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Response to Rnnr's Portfolio 2009-12-08 09:26:55 Reply

An ad for a fictional loungeclub, to be used as a large hologram on the side of a building.

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Response to Rnnr's Portfolio 2009-12-08 15:34:29 Reply

And now placed in-game.

Big ass version here.

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Response to Rnnr's Portfolio 2009-12-10 13:19:52 Reply

Slowly coming together.

Big ass version (1920x1200) here.

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Response to Rnnr's Portfolio 2009-12-10 14:31:56 Reply

Will you let us play it?
'cuz if not, I'm going to be very very sad ...

very sad indeed ...
*sadface* :'(

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