At 8/24/06 06:20 PM, Denvish wrote: I understand what you're saying, but the fact is, the list is confusing to the majority of newbs. It's got bloated, and is no longer as efficient as it could be in the purpose for which it was created. There's very little that hasn't been covered. There's also nothing to stop people from continuing to create tuts - if/when there's another incarnation of AS: Main, there's a good chance their work will be included.
Well, I do know what you mean. Infact, I've often asked myself: If I was totally new to Actionscript, and Flash, and I go into AS: Main looking for a tutorial, where the hell would I begin? And why am I using onClipEvent, what does that mean? Why do I have to make it a movie clip? Why can't I just do it from the actions panel?
But the truth is, you can't come in here being a complete idiot. You have to have some common sense, which too many newbs don't have and why this thread is basically getting locked.
I'd say the only thing that is semi-confusing is topic names. While they ARE categorized in skill order, they should possibly be categorized in the order of what you should do first, not just basic-advanced, but, for example, AS: Starting out, AS: Heiracrhy, AS: clip events, etc.
And then from there, maybe even a list of AS: Threads that are alike. AS: Platformers, and have several platform tutorials... AS: First person shooter, that could go with Inglors tutorials on score/health bars, and then even have related links within the tutorials, such as for loops, for multiple enemies, platformers could be related to while loops, for ground collision.
Basically, people can't follow categories well, and don't know what they are looking to do when they see the topic "AS: For loops"
If I looked at that and never heard of for loop, I wouldn't bother clicking it since I apparently don't need to learn about it for what I want to do, but really, it could be used for so much.
Lol, I AM agreeing with you, just making things clearer, for me, and others...