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Response to: draw god... Posted September 22nd, 2006 in Art

It's how I pictured heaven.

[URL=http://imageshack.us][IMG]http://img2
12.images../6573/pancakewr0.jpg
[/IMG][/URL
]

Response to: new animated siries. Posted September 16th, 2006 in Game Development

At 9/16/06 06:17 PM, xxelitegazxx wrote: 8| i alreddy gave a link- http://media.putfile.com/dt-97

Your character designs look similiar to those of Bonus Stage. Try something original.

Response to: New Rpg Game Posted September 1st, 2006 in Game Development

Why does it look like this :

Kinen Demo Version

And these threads :

Kinen RPG Forums

Kinen Main Menu

I'm not saying your stealing anything, because I don't know if those files are public or given to you. I'm wondering if Jay-B stopped making the game.

Response to: New Rpg Game Posted August 31st, 2006 in Game Development

What's it called?

Response to: character design Posted August 22nd, 2006 in Game Development

I suppose the character design isn't part of the unique style.
:P

Still good though. :)

Response to: Flash is shit Posted August 18th, 2006 in Game Development

It sounds like you turned something into a movieclip and then shrunk it. If you try to paste the contents of the MC into the main stage it will paste as its original size.

Response to: Newground Artist showcase thread Posted August 16th, 2006 in Game Development

A walk cycle.

The guy's hand is in his pocket. I didn't really draw it out to well so it's all scribbly. :P

Walk.swf

Response to: Anim: Ball Bounce Posted August 13th, 2006 in Game Development

Are you using a screen capture program like CamStudio?

Response to: Anim: Ball Bounce Posted August 13th, 2006 in Game Development

Wow, how are you recording that? The video is so smooth.

Response to: Kinen Rpg Forums! Posted August 12th, 2006 in Game Development

Game looks great. I already signed up. Hope it turns out well.

Response to: Animation Challenge 1: -Speed- Posted August 11th, 2006 in Game Development

http://denvish.net/u..47199_SpeedShort.php

It's really short. :(

Response to: Animation Challenge 1: -Speed- Posted August 11th, 2006 in Game Development

http://denvish.net/u..1155319837_Speed.php

It's like Speed 2 except on a bus instead of a boat.
Response to: Keeping a flash site mine? Posted August 11th, 2006 in Game Development

Design the website to upload its content from an external file, and the guy can edit that.

Response to: Hittesting. Posted August 3rd, 2006 in Game Development

if (_root.man.hitTest(_x, _y, true) && key.isDown(Key.CONTROL)) {
_root.text.gotoAndPlay(2);
}else{
_root.text.gotoAndPlay(1);
}

You should really look this up on your own.

Response to: Hittesting. Posted August 3rd, 2006 in Game Development

You wrote :
_root["text"+i].gotoAndStop(2);
When "i" is labeled and your text instance is just "text" not "text0" or "texti".
Just write :
_root.text.gotoAndStop(2);
Where the other code was.

Try not to name MC's "text"
Response to: Adventure Game Team Posted August 3rd, 2006 in Game Development

At 8/3/06 01:29 PM, badeggman wrote: I might be able to help. I can do backgrounds and character design.

That's great! Although I will have to see some examples of what you can do first. PM me your MSN or AIM.

Response to: Adventure Game Team Posted August 2nd, 2006 in Game Development

At 8/2/06 08:07 PM, CoyJester wrote: The engine is nice (with one entity on the screen atleast). Did you code it from scratch or get most of it from a tut? If a tut, which one?

I hate to say it, yes I did use a tutorial. A very detailed terrain based platformer tutorial created by _Paranoia_.

Don't get me wrong, I've created my own platformer engines, turning out very poorly. This tutorial uses some very interesting techniques, and I found it would work perfectly for my game. I will try to advance on the script, and add more than just one entity.

Response to: Adventure Game Team Posted August 2nd, 2006 in Game Development

At 8/2/06 07:59 PM, chubbthehippo wrote: ill help if u'll co author :D

I'm not very enthusiastic about co-authors, unless they contribute more than myself to the project. If you can do that, you'll have to prove it first. I'm sure anyone helping the project will recieve their share of any profit. They will definately be credited.

Adventure Game Team Posted August 2nd, 2006 in Game Development

I am designing a new flash adventure RPG with original storyline and graphics. I am currently looking for artists and programmers who may be interested in joining my team. Just me ATM.

I've designed a small amount of the game in order to get an idea of its style and gameplay.
It is played as a platformer similar to Murloc RPG. I have an interesting idea for the battle system, trading, and other features. The game takes place in a medieval world with castles and monsters. I plan on the game consisting of cut scenes which I will animate.

Here is a sample of gameplay. This allows you to see the style of the game along with the
programming. A lot of the game is still under constuction, and I plan on redesigning the
hero
. Press Left and Right to walk, Up to jump, and Down to walk down the stairs and pass by them.

Gameplay
I'm not sure if I will include stairs in a village like that and I am aware that on low quality the stairs don't work very well.

Here is another scene I have almost completed. It is the map used for travel during the
game. At some point the hero will have to travel to other cities and islands. Press Left and Right to navigate.

Map

If you feel you want to be a part of this team, and you are able to assist with the
programming, art, animation, or music then please reply with your MSN address or PM me.

Thanks.

Response to: can someone make me a sig Posted July 26th, 2006 in Game Development

I think only two posts there used proper grammar :P

Response to: what do you do Posted July 26th, 2006 in Game Development

Storyboarding. It's like doing half the work.

Response to: Pen Tablet Question Again!!! Posted July 26th, 2006 in Game Development

I have a genius mousepen..it has the same problem in flash. Also, the round blots are when you are sketching fast, lifting and pressing down repeadedly.

Response to: Action Script! Posted July 25th, 2006 in Game Development

onClipEvent(enterFrame){
if(this.hitTest(_root.spike1)){
life--;
_root.gotoAndStop(2);
}
}

What is happening on frame 2?

I'm not sure where you are using this code, but I tried it and it worked.
Make sure you have labeled your instances and the code below is also present on frame 2, as you put "_root.gotoAndStop(2);" before any more code can be executed. Or.. you can put the code below in between "life--;" and "_root.gotoAndStop(2);"

onClipEvent(enterFrame){
if(life==3){
_root.health.gotoAndStop(1);
}
if(life==2){
_root.health.gotoAndStop(2);
}
if(life==1){
_root.health.gotoAndStop(3);
}
if(life==0){
_root.health.gotoAndStop(4);
}
if(life<0){
_root.health.gotoAndStop(5);
}
}

Does this help at all?

Response to: wacom Graphire 3 or 4? Posted July 24th, 2006 in Game Development

The big ones are used for arm strokes as opposed to small wrist movement.

Response to: Newground Artist showcase thread Posted July 23rd, 2006 in Game Development

i quick scribble for some lil' gangster.. inspired by some tv show so it's not very original.. :P

http://img139.images..image=quickieiy6.swf

Response to: wacom Graphire 3 or 4? Posted July 23rd, 2006 in Game Development

The graphire4 uses bluetooth technology doesn't it? You can buy a graphire3 6",8" for the same price as a graphire4 4",5". I'd reccomend a larger tablet for detailing, but a smaller one for animating and drawing in Flash. It really depends on what you are using it for.

...but I like the big ones.