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Response to: Practice Animation Posted February 26th, 2010 in Animation

Here's a little more practice. Again picking some frames as reference and attempted my own in-betweens.

Practice Animation

Response to: Practice Animation Posted February 25th, 2010 in Animation

At 2/25/10 03:18 PM, PBass wrote: Fantastic work, the timing looks great! I've thought about doing this kind of test before, but I never got around to it. Did it do anything for you?

Well, I'm sure it couldn't hurt to draw familiar characters over and over. I did have to fix a few frames to get it right. Probably something to learn each time. I think if I did this more often it would definitely help.

Response to: Practice Animation Posted February 25th, 2010 in Animation

Took a couple key frames from a scene for reference then attempted my own in-betweens. Not much.. just something to do.

Practice Animation

Response to: A way to reduce choppiness? Posted February 25th, 2010 in Animation

Clips with a lot of vectors take a high amount of CPU to be redrawn over and over when they pan.

You can put large vector drawings into a movie clip and use "bitmap caching" if you're only moving the clip across the stage. It also has to be a single frame inside the clip. I'm not sure if you can rotate and stretch the clip or not.

Read all about it here.

If small amounts of vector animations and tweens are causing choppiness you made need a faster computer. If it's not CPU lag, try increasing the frame rate.

Response to: Practice Animation Posted February 23rd, 2010 in Animation

Ugh, I can't think of anything to animate.

I drew a couple of expressions and tried to put them together. Need to work on cartoon characters a bit more :P

Practice Animation

Response to: Practice Animation Posted February 17th, 2010 in Animation

Thanks. Yeah I noticed it changed scale a bit, couldn't be bothered to fix it.

I'm going to attempt some sort of facial/character animation next I think. The lessons in this book are pretty boring.

Response to: Practice Animation Posted February 16th, 2010 in Animation

At 2/15/10 06:26 PM, PBass wrote: I like it. It starts off a little rocky and wobbly with his walk, but I really love the flow as he puts on his shirt. It'd be fantastic to see this revised and polished. Nice work.

Yeah I don't know what I was thinking with that walk. I revised a bit, just for you :D

Practice Animation

Response to: Practice Animation Posted February 15th, 2010 in Animation

At 2/12/10 11:15 PM, PBass wrote: This one is my favorite of yours. It really has a lot of vitality to it and you can really feel the power in the run. Nice job!

Thanks.

At 2/13/10 01:28 AM, GayForGirls wrote: I recognise that from the book ^^

Yep. I tried to change it around a bit.. there's actually a fully animated scene from that on youtube somewhere. I think the author is giving a lecture or something.

Anywho, here is some dude putting on a jacket. I wanted to try some complicated actions. Maybe a little too complicated...
..or maybe I could've just spent more time on it.

Practice Animation

Response to: writing text Posted February 15th, 2010 in Animation

I think you might have the wrong forum for this.. but anyway:

txt_array = "cheese".split("");
text_box = "";
i = 0;
function onEnterFrame() {
if (i<txt_array.length) {
text_box += txt_array[i];
i++;
}
}

You didn't create an array for the letters of the string. Make sure you have a text box with the variable set to "text_box" or something.

Response to: Practice Animation Posted February 12th, 2010 in Animation

At 2/10/10 01:42 PM, Ani-x wrote: good stuff you have so far, I really admire your talent to express emotions.

Thanks. Expressions are usually more fun to draw.

I took a look at your perspective tutorial and thought I'd give it a quick tryout. Here's what I got.

Practice Animation

Response to: 120bpm and 8fps help Posted February 12th, 2010 in Animation

Make sure the audio track is set to stream in the properties menu. This will force the animation to sync with the audio as it plays.

Response to: The Frogumentary Posted February 11th, 2010 in Animation

Oh dear god where is part 5??

Response to: SkittleKitten's animation tests! Posted February 8th, 2010 in Animation

At 2/8/10 05:41 PM, flashero wrote: ha that's like mine.

If you don't bother putting the frame of it travelling it across the screen and instead just have it appearing at the wall wobbling it gives the effect it's travelling a lot faster

I don't know about that. For your animation I couldn't tell the arrow had been fired at the wall. It looked more like it had just appeared there.
With this animation here I can tell the arrow is coming in from the left.

If there is no actual displacement on-screen it may be very hard to give the impression of movement.

Response to: Practice Animation Posted February 8th, 2010 in Animation

This cycle took forever..

I used one of the references.. still doesn't look right.
24 fps OMG

Practice Animation

Response to: This took over 2 hours Posted February 7th, 2010 in Animation

At 2/7/10 02:48 AM, jossospro wrote: and i done some more

http://spamtheweb.com/ul/upload/070210/6 4007_Buddhist.php

That looks pretty sweet. The only noticeable problem is the head changes size a bit, still looks great.

Response to: flashero's amimations Posted February 6th, 2010 in Animation

At 2/6/10 05:45 PM, flashero wrote: First Walk Cycle:
http://www.newgrounds.com/dump/item/ed80 4aa044b739fdeabab89bafd12230

I need some tips.

This site has almost everything you need to know about walk-cycles. It's a good place to start.

Response to: Practice Animation Posted February 6th, 2010 in Animation

First attempt from one of the lessons in that book.
The walking is a little weird, but I kinda like the rest.

Practice Animation

Response to: Mercury's Animation Dump ! Posted February 6th, 2010 in Animation

Haha, I love the expressions. The lip-sync is good.. at the end there is emphasis on the word "man" that would show that mouth shape, but other than that it's great.

Response to: How's my walk? Posted February 6th, 2010 in Animation

That looks great!
It may look a little strange that his arms come forward much wider than the feet, but it looks awesome anyway.

Response to: Practice Animation Posted February 6th, 2010 in Animation

At 2/5/10 11:51 PM, Fawx wrote: but 6fps??

Well some of them were 8 and some were 12. The very slow ones would either be 2 frames too fast or too slow.

Anyway I think the extremes are probably more important and you can see them this way :P

Response to: Practice Animation Posted February 5th, 2010 in Animation

Here is a little compilation of the practice animations I've done over the last few weeks. Compilation

I just picked up "The Animator's Survival Kit" and I'm planning on working my way through that.. should be fun.

Practice Animation

Response to: Dinosaur Hunt Posted February 5th, 2010 in Animation

Woah. That is top-notch stuff you got right there. Seriously professional looking.

Response to: This took over 2 hours Posted February 4th, 2010 in Animation

At 2/4/10 01:17 AM, jossospro wrote: no the creating the things took minutes np.

i added a hat

http://spamtheweb.com/ul/upload/040210/5 8572_thinggg.php

This is getting pretty awesome. Especially for a stickman animation :P

Response to: Some animation. Posted February 3rd, 2010 in Animation

Cool animations. The style reminds me of AltF4's stuff.

At 2/2/10 08:28 PM, EJR wrote: That really wasn't too bad. The frame rate was pretty low, though, so it looked kind of choppy. Good job on the animation.

You might be having problems with your browser :P
The animations look like 24 frames per second at least, which is ideal for most purposes.

Response to: Weeklies 4 jumping Posted February 2nd, 2010 in Animation

I tried.. didn't work out the way I wanted. Oh well.

Weeklies 4 jumping

Response to: Weeklies 4 jumping Posted February 2nd, 2010 in Animation

At 2/2/10 12:53 AM, DaveBlazer wrote: Did a little jump and run test here. Great work everyone!

Wow dude, that's incredible.

Response to: Lip-Syncing? Posted February 1st, 2010 in Animation

Awesome resource:

http://basakward.deviantart.com/art/Lip-
Sync-Tutorial-part-2-12043843?offset=120

I've been using it for practice, it's pretty effective.

Response to: Practice Animation Posted January 31st, 2010 in Animation

At 1/31/10 12:22 PM, Mabelma wrote: Amazing. Keep up the great work. I would love to see that inked and colored. Keep up the great work. Loving everything so far.

Thanks!

Umm.. I wasn't planning on doing the works on these things. The characters aren't really good, I just wanted to practice some motion and lip-syncing.

Right now I'm looking for some short audio bits to animate something to.

Response to: Disney or dreamworks ? Posted January 31st, 2010 in Animation

When comparing Pixar to Dreamworks this picture becomes very relevant.

I'm not really a fan of either.. except for maybe Ratatouille.

I prefer all the traditional 2-D disney movies that I grew up with in the 90's. Beauty and the Beast, Aladdin, and the Lion King to name a few. Dreamworks doesn't really hold up in that respect.. or maybe I only appreciate these movies for their nostalgic value.

Response to: Weeklies 3 run cycles Posted January 31st, 2010 in Animation

At 1/30/10 11:39 PM, Alec-D wrote: TWENTY MINUTES!
I want to see what you can do in an hour, holy crap.

It's only 8 frames long with 4 flipped.. so 20 min isn't that long for 4 frames :P

At 1/31/10 12:51 AM, Xcyper33 wrote: http://www.newgrounds.com/dump/item/1635 6eb61f1c9b7f29e89770813a6b2f

Did this in a 2-point perspective running cycle in about 30 mins

That looks great, especially for a angled shot. However the motion looks more like a fast walk rather than a run. I don't see frames with both feet lifted off the ground. Still cool though.