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Response to: What's the cheapest thing... Posted April 12th, 2009 in General

Free stuff.

Response to: Do you admire your town? Posted April 12th, 2009 in General

At 4/11/09 08:12 PM, gumOnShoe wrote: Most of the time there's no sun or happiness where I live, but occasionally the snow falls just right

Is that Montreal by any chance?

Response to: Places of natural beauty near you Posted April 12th, 2009 in General

It's nothing much. Down the street.

Places of natural beauty near you

Response to: The Gorillaz Fan Club Posted April 11th, 2009 in Clubs & Crews

At 4/8/09 05:53 PM, foxkitaxel wrote: Hey is anybody home I would like to join.

I'm pretty sure you just join when you post.

Response to: The Gorillaz Fan Club Posted April 5th, 2009 in Clubs & Crews

New album announced for this year. Recording started in January.
Demos released on youtube.
Broken
Stylo/Binge
Electric Shock

The Gorillaz Fan Club

Response to: Funny thread title pairs. Posted March 29th, 2009 in General

Epic.

Funny thread title pairs.

Response to: It's a Boy! Posted March 29th, 2009 in NG News

Awesome man! Congrats! We got a heir to the throne now.

Response to: love for a inanimate object Posted March 22nd, 2009 in General

My 3 year old mechanical pencil. If a pencil has survived with me for that long its #1 in my book.

Response to: How to get past ANY online blocks Posted March 18th, 2009 in General

Nice Find. Will probably try it out at school. Not stupid enough to downloa dit from my home computer.

Response to: Watch found in 400 year old tomb? Posted March 12th, 2009 in General

Looks like strawberry to me.

At 3/12/09 08:52 PM, PhyroDragon wrote:

:You see what I did there?


Response to: Help With Animating Please Help!!! Posted March 12th, 2009 in Game Development

and also that framerate and FPS are the one and the same; FPS: Frame Per Second/

Response to: New Rules Posted March 12th, 2009 in General

He's joking right?

:right?:

Response to: Something wrong with my sister Posted March 12th, 2009 in General

Pics or it didn't happen.

Response to: What song are you listening to? Posted March 12th, 2009 in General

Gorillaz: Sound check (Gravity)

:I'm Listening to the whole album right now

Response to: Flash won't export an swf!! Posted January 24th, 2009 in Game Development

try pasting everything into a new file. If not I can't really think of anything.

Response to: Camframe with tilt Posted January 24th, 2009 in Game Development

At 1/24/09 08:21 PM, Woadraiders wrote: The O'Reilly one? Use this one from Bryan Heisey
http://bryanheisey.com/blog/?page_id=19

Thanks a lot

Response to: Camframe with tilt Posted January 24th, 2009 in Game Development

At 1/24/09 08:03 PM, Woadraiders wrote: With tilt? Like, um, it's rotated a little bit? You could just take the vcam and rotate it a little bit with the free transform tool, or if you're gonna script it, change the _rotation (for as2) or rotation (for as3) value of it.

The problem is that the script doesn't allow tilt. I used the following script:

function camControl():Void {
parentColor.setTransform(camColor.getTra nsform());
var scaleX:Number = sX/this._width;
var scaleY:Number = sY/this._height;
_parent._x = cX-(this._x*scaleX);
_parent._y = cY-(this._y*scaleY);
_parent._xscale = 100*scaleX;
_parent._yscale = 100*scaleY;
}
function resetStage():Void {
var resetTrans:Object = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};
parentColor.setTransform(resetTrans);
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
}
// make frame invisible
this._visible = false;
// Capture stage parameters
var oldMode:String = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX:Number = Stage.width/2;
var cY:Number = Stage.height/2;
var sX:Number = Stage.width;
var sY:Number = Stage.height;
Stage.scaleMode = oldMode;
// create color instances for color
// transforms (if any).
var camColor:Color = new Color(this);
var parentColor:Color = new Color(_parent);
// Make the stage move so that the
// v-cam is centered on the
// viewport every frame
this.onEnterFrame = camControl;
// Make an explicit call to the camControl
// function to make sure it also runs on the
// first frame.
camControl();
// If the v-cam is ever removed (unloaded)
// the stage, return the stage to the default
// settings.
this.onUnload = resetStage;

Response to: Camframe with tilt Posted January 24th, 2009 in Game Development

Le bump

Camframe with tilt Posted January 24th, 2009 in Game Development

Is it possible to have one. I know about the basic one but I would love to have one with tilt. I would love to make one but i really just know the basic timeline stuff.
Btw I have access to as 3.0 and below but I would prefer 2.0.
So can anyone help me?

Response to: Smoothing in flash Cs4 Posted January 17th, 2009 in Game Development

Bump

Response to: Smoothing in flash Cs4 Posted January 15th, 2009 in Game Development

Anybody Know?

BTW 200th post Yay

Response to: Newbie Question Posted January 15th, 2009 in Game Development

At 1/15/09 07:50 AM, thetimeangel wrote: I've tried LOTS of times making a stickman walk with onion skinning but it looks VERY bad.

try studying human anatomy and movement

Response to: Smoothing in flash Cs4 Posted January 15th, 2009 in Game Development

No there was an actual option when you right it you could choose smooth. It was really nice to work with because you could get nice effects with your lines. Now its an advance smooth and I seriously hate it.

Smoothing in flash Cs4 Posted January 14th, 2009 in Game Development

Does anybody know the way to smooth brush lines the way it was done in cs3 instead of that DREADFUL advanced smoothing thing?

Response to: Winter 2008 Winners! Posted January 11th, 2009 in NG News

Can you include my Christmas submission into the collection too please?

Response to: how would you conquer the world? Posted December 30th, 2008 in General

At 12/30/08 12:05 PM, Lost-Chances wrote: With one big hefty bomb.

....sure you could take the easy way....

Response to: how would you conquer the world? Posted December 30th, 2008 in General

I would use my doom-laser, my dolphins with lasers on their heads and my never ending army of henchmen.

Response to: Legend Of Zelda menu help. Posted December 26th, 2008 in Game Development

At 12/26/08 12:59 AM, faxmunky wrote: It's too easy to tell that the fairy is moving in a preset route. Try to make the route a bit longer until it repeats again.

And you could find a script so that it moves away from the mouse too.

Response to: Portal or Mercenaries 2? Posted December 26th, 2008 in General

I'm not really sure. Found that pic on Encyclopedia Dramatica.

Response to: Walmart stuff smells of oppression Posted December 26th, 2008 in General

At 12/26/08 10:17 AM, Dalario wrote: I got some black jeans from walmart that smells like a mix of fish and cadaver.

Probably made my mermaids. Zombie mermaids.

Yay! That means the zombie sharks are coming soon.
Zombie Sharks with lazers.