The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsAt 4/11/09 08:12 PM, gumOnShoe wrote: Most of the time there's no sun or happiness where I live, but occasionally the snow falls just right
Is that Montreal by any chance?
It's nothing much. Down the street.
At 4/8/09 05:53 PM, foxkitaxel wrote: Hey is anybody home I would like to join.
I'm pretty sure you just join when you post.
New album announced for this year. Recording started in January.
Demos released on youtube.
Broken
Stylo/Binge
Electric Shock
Awesome man! Congrats! We got a heir to the throne now.
My 3 year old mechanical pencil. If a pencil has survived with me for that long its #1 in my book.
Nice Find. Will probably try it out at school. Not stupid enough to downloa dit from my home computer.
Looks like strawberry to me.
At 3/12/09 08:52 PM, PhyroDragon wrote:
:You see what I did there?
and also that framerate and FPS are the one and the same; FPS: Frame Per Second/
Pics or it didn't happen.
Gorillaz: Sound check (Gravity)
:I'm Listening to the whole album right now
try pasting everything into a new file. If not I can't really think of anything.
At 1/24/09 08:21 PM, Woadraiders wrote: The O'Reilly one? Use this one from Bryan Heisey
http://bryanheisey.com/blog/?page_id=19
Thanks a lot
At 1/24/09 08:03 PM, Woadraiders wrote: With tilt? Like, um, it's rotated a little bit? You could just take the vcam and rotate it a little bit with the free transform tool, or if you're gonna script it, change the _rotation (for as2) or rotation (for as3) value of it.
The problem is that the script doesn't allow tilt. I used the following script:
function camControl():Void {
parentColor.setTransform(camColor.getTra nsform());
var scaleX:Number = sX/this._width;
var scaleY:Number = sY/this._height;
_parent._x = cX-(this._x*scaleX);
_parent._y = cY-(this._y*scaleY);
_parent._xscale = 100*scaleX;
_parent._yscale = 100*scaleY;
}
function resetStage():Void {
var resetTrans:Object = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};
parentColor.setTransform(resetTrans);
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
}
// make frame invisible
this._visible = false;
// Capture stage parameters
var oldMode:String = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX:Number = Stage.width/2;
var cY:Number = Stage.height/2;
var sX:Number = Stage.width;
var sY:Number = Stage.height;
Stage.scaleMode = oldMode;
// create color instances for color
// transforms (if any).
var camColor:Color = new Color(this);
var parentColor:Color = new Color(_parent);
// Make the stage move so that the
// v-cam is centered on the
// viewport every frame
this.onEnterFrame = camControl;
// Make an explicit call to the camControl
// function to make sure it also runs on the
// first frame.
camControl();
// If the v-cam is ever removed (unloaded)
// the stage, return the stage to the default
// settings.
this.onUnload = resetStage;
Is it possible to have one. I know about the basic one but I would love to have one with tilt. I would love to make one but i really just know the basic timeline stuff.
Btw I have access to as 3.0 and below but I would prefer 2.0.
So can anyone help me?
Anybody Know?
BTW 200th post Yay
At 1/15/09 07:50 AM, thetimeangel wrote: I've tried LOTS of times making a stickman walk with onion skinning but it looks VERY bad.
try studying human anatomy and movement
No there was an actual option when you right it you could choose smooth. It was really nice to work with because you could get nice effects with your lines. Now its an advance smooth and I seriously hate it.
Does anybody know the way to smooth brush lines the way it was done in cs3 instead of that DREADFUL advanced smoothing thing?
Can you include my Christmas submission into the collection too please?
At 12/30/08 12:05 PM, Lost-Chances wrote: With one big hefty bomb.
....sure you could take the easy way....
I would use my doom-laser, my dolphins with lasers on their heads and my never ending army of henchmen.
At 12/26/08 12:59 AM, faxmunky wrote: It's too easy to tell that the fairy is moving in a preset route. Try to make the route a bit longer until it repeats again.
And you could find a script so that it moves away from the mouse too.
I'm not really sure. Found that pic on Encyclopedia Dramatica.
At 12/26/08 10:17 AM, Dalario wrote: I got some black jeans from walmart that smells like a mix of fish and cadaver.
Probably made my mermaids. Zombie mermaids.
Yay! That means the zombie sharks are coming soon.
Zombie Sharks with lazers.