Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.18 / 5.00 3,534 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 ViewsAt 12/23/13 11:54 PM, Gagsy wrote: I just want to link to this right now because I still find it hilarious when I read it. I won't be opening any gifts till Christmas Day. All 2 of them.
That is a golden thread, Gagsy.
So far I got a PSP with two Final Fantasy games and a bunch of chocolate. I know the original PSP is outdated but the last handheld I've held in my hands was a Gameboy Color. So yeah...
I used Myspace for years after it wasn't cool anymore.
At 12/22/13 09:41 PM, MintPaw wrote: If you're trying to export something crazy like that consider simply moving the symbol from Flash to Photoshop to have a better general experience with exporting.
Wait. Can you do that? Like, can I just copy and paste a symbol from Adobe Flash CS4 to Adobe Photoshop CS4? I know it works to an extent with Illustrator, but....
Worked like a charm, haha. Thank you again kkots.
At 12/22/13 07:13 AM, kkots wrote:At 12/21/13 07:48 PM, Zhonn wrote: Ah...... I've just been told that the collab is in fact in AS2. I don't know why I assumed AS3. I think my last collab was in AS3, and it was with the same people....*hears excuses*
*0 reaction* :|
Anyway, yeah, so now I am in AS2 and using _root.nextFrame(); and it just restarts the movie clip.Which movie clip? The root or the scene clip?
It did the same thing when I was in AS3 and was using (root as MovieClip).nextFrame();That means you're doing something wrong.
I'll attach a screenshot of my main movieclip.That, surprisingly, did not give me much information about the problem.
So I decided to give you a FLA
http://www.newgrounds.com/dump/item/4154946d91898dda3ef8ae1c57e218b2
How I made it:
Created 3 scene clips, drew text with mouse on them, placed a _root.nextFrame() at the end of each scene's timeline, placed the scenes into _root into frames that go in a row (1,2,3), on frame 1 placed stop() command (the frame where scenes start) and after all scenes are done, resumed playback by putting play() command.
That's it, if you're having problems, you're going to have to run my JSFL command which scans your entire FLA and reports the placement of all clips and all code accessible from the _root. Took ages to write, so why not use it on someone *mad scientist stare, ready to disembowel your strapped body*
So, I figured out why it wasn't working for me. Thank you for your help. I had everything you did but it was all in a movieclip titled main which was placed in the root. Root only had one frame - that is the frame that contained main. I had it set up this way so that the collab organizer could just drop a single movie clip in. That is why it kept restarting I assume.
I took all the frames from main and put them in the root and it works perfectly.
So now my question is, how do I get this to work inside of another movieclip?
Here is the hierarchy I am using:
root
- main (this contains the stop(); frames)
-- scene1 (this contains the _root.nextFrame(); frames)
--- animations
-- scene2 ...
--- animations
-- scene3 ...
--- animations
And here is how you had me set it up, which worked fine:
root (the stop(); frames are here)
- scene1 (this contains the _root.nextFrame(); frames)
-- animations
- scene2 ...
-- animations
- scene3 ...
-- animations
Ah...... I've just been told that the collab is in fact in AS2. I don't know why I assumed AS3. I think my last collab was in AS3, and it was with the same people.... Anyway, yeah, so now I am in AS2 and using _root.nextFrame(); and it just restarts the movie clip. It did the same thing when I was in AS3 and was using (root as MovieClip).nextFrame();
I'll attach a screenshot of my main movieclip.
I'm using some basic actionscript to control frame movement. AS2 or AS3?
At 12/21/13 06:08 PM, MSGhero wrote:At 12/21/13 05:08 PM, Zhonn wrote: Hmm.nextFrame is for movieclips, the root variable is a displayobject. You have to cast root as a movieclip.
Scene 1, last frame has an actionscript layer that says root.nextFrame();
I am in AS3...
Console returns:
1061: Call to a possibly undefined method nextFrame through a reference with static type flash.display:DisplayObject.
Any ideas? :(
I knew I'd manage to screw this up somehow.
(root as MovieClip).nextFrame();
Have some faith in yourself, it's just a minor issue.
I'm sorry, what exactly do you mean cast root as a movieclip? I took that to mean replace "root" with the name of the root movie clip - in this case, main. But main.nextFrame(); doesn't work either... Ugh, I should really just brush up on this stuff.
Hmm.
Scene 1, last frame has an actionscript layer that says root.nextFrame();
I am in AS3...
Console returns:
1061: Call to a possibly undefined method nextFrame through a reference with static type flash.display:DisplayObject.
Any ideas? :(
I knew I'd manage to screw this up somehow.
At 12/21/13 03:45 PM, kkots wrote:At 12/21/13 03:25 PM, MSGhero wrote: Flash has scenes that you can use instead of trying to make your own. Otherwise, you would have to check when the scene mc is done playing and advance main after it's over. I gtg right now but I'll explain in a bit.While MSGhero was gone, kkots snooped into the thread and chaos ensued.
To Zhonn.
I assume you want to make it so that after each scene finishes playing its animation, the next scene starts?
If that's the case, you need to put this code into the last frame of every scene movie clip:
_root.nextFrame();
or, if you're using AS3 (which I doubt, you need to select nothing and check Properties panel):
root.nextFrame();
Then the root will advance to the next frame, displaying the next scene, and it will play until it reaches its last frame, which has the same command, and then root will advance again.
When all scenes are done, root will reach its last frame.
On that frame you need to put credits. Or a command like
gotoAndStop(1)
which will make root go to frame 1. I recommend putting the collab's main menu/preloader on frame 1, and scenes on frames 2,3,4... etc.
Thanks kkots, that seems to be exactly what I am looking for. I'm going to go give it a try and see if I can manage to not make Flash explode while doing so. And yes, it is for a collab, which is why I can't use the scene functionality... I'm not actually compiling the collab, I am just participating. I want to make it as easy as possible for the organizer though.
Also, MSGhero, your name makes me happy.
So... I am apparently mentally challenged and no matter how many times I look this up I get it wrong.
I have a movie clip named main. Within main, there is a layer with one movie clip on each frame (scene1, scene2, scene3, etc) and an actionscript layer above that has a stop(); in each frame. This is so that each movie clip can play through...
So my question is, how do I make it go to the next frame in main? I assume I need some actionscript at the end of each scene# clip, but I am not sure what to put.
I realize this is an extremely noob question, but I am an artist and literally have not used any AS except for stop(); in the past four years. I would greatly appreciate any help.
I wonder if anyone else is doing a serious skit. Mine is very serious... I feel like it's going to be out of place. Oh well, we'll tie it together somehow. Maybe a fart joke at the end or something.
Anyway, I sent out some PMs but I am going to need a few voice actors... If anyone reading this can voice a little girl, an old man, or make fox noises, send me a message!
C'mon guys! Three days of blood, sweat and tears - you can pull it off. Mine's going to be well over 30 seconds and I'm still on schedule. Do it for Santa.
At 12/21/13 02:47 AM, MSGhero wrote:At 12/21/13 01:18 AM, Zhonn wrote: Hello wonderful people of Newgrounds,I've had great success exporting large pngs from flash. What exactly do you mean "horrible"? Are you setting the dpi properly or letting flash auto choose it?
I have a developer that needs all of my .fla graphics exported to PNG. Now... Flash seems to be horrible at exporting PNGs of large size. Any advice on how to export small and large graphics alike in an efficient and functional manner? Is there a plugin or another program or something?
My DPI is set at 300, that may be a bit too high I guess but nonetheless Flash refuses to export anything over approx. 2000 x 2000 pixels (despite saying that the max export size is 8000 x 8000 px). Due to this issue I have to piece together my backgrounds in Photoshop after exporting them. I'm developing for Android phones for this particular project, do you think 300 dpi is too high? I mean, I would definitely use that for a desktop application, so I'd still like to figure out what's up with Flash's weird limitations.
Hello wonderful people of Newgrounds,
I have a developer that needs all of my .fla graphics exported to PNG. Now... Flash seems to be horrible at exporting PNGs of large size. Any advice on how to export small and large graphics alike in an efficient and functional manner? Is there a plugin or another program or something?
This is a repost from the art forum... Not sure where it will get better replies. I assume many of you programmers have done your fair share of exporting.
Hello wonderful people of Newgrounds,
I have a developer that needs all of my .fla graphics exported to PNG. Now... Flash seems to be horrible at exporting PNGs of large size. Any advice on how to export small and large graphics alike in an efficient and functional manner? Is there a plugin or another program or something?
Cubism is a form of abstraction... It's kind of a pointless conversation - that's like saying "Flowers vs. Roses?" or "Meet vs. Chicken?" And as was pointed out before, there are incredibly huge differences between the popular notion of abstraction, the art-historical term "abstract", and what I like to call the unpopular popular description of it.
But I'll bite and assume you are talking about cubism as a whole, and abstraction in the art-historical context with cubism being a separate entity.
The initial goal of abstract art was to question the boundaries of social acceptance and rail against the academy. It was kind of a rebellious teenager thing embodied by adults. In my opinion, as a movement, this was one of its weaker points and it only got worse in most cases (I agree with much of what Ornery said). Surrealism is in many theorist's opinions not part of the broad school of abstraction. Its qualities are a bit abstract, no doubt - but it is a school of its own, and I subscribe to this idea, so I leave it out of this discourse.
Cubism's original goal was similar to abstraction's - questioning standards and tradition. The likes of Braque and Picasso were no doubt not the only cubists, but in terms of art history, they are the most important. The mature form of analytic cubism was, in short, a gimmick; it could have been a series of ten or so pieces, but it long overstayed its welcome. Picasso was trying to break down elements of the visual senses and reconstruct them from some kind of perceptual experience, but in the end this was just his cover letter to stay relevant. Synthetic cubism was a similar beast but it at least contributed something helpful to the development of current day art - solidity for the gestalt theory. Good concept, poor execution, I'd say.
Now, when you say "vs" I assume you want to know which I feel is better - I'd normally say neither, because I think art-historical abstraction in general is a load of crap dropped in the toilet of over-privileged bourgeois pricks, but some schools of abstraction do have their merit. So I'll go with the former.
I mean this in the least condescending way possible, but I assume you aren't particularly educated in art history due to the phrasing and content of your question. Check out the Russian Constructivists, they are a particular favorite of mine in the realm of dusty art-golems. Infinitely more interesting than mainstream cubism anyway. If you are really interested in learning about this stuff shoot me a PM and I'll refer you to an excellent book (about Freshman college reading level).
http://www.newgrounds.com/dump/item/35a2fac8007f22b53391e090b4421bd1
Rough storyboard... I cut my original idea down to fit it. Just showing you that I'm actually doing something :P
Gonna need a few voice actors... A girl, a child voice, and an old man voice. I saw a VA earlier in this thread... I'll have to look around.
At 12/19/13 08:45 AM, Secretmapper wrote:At 12/19/13 12:33 AM, Zhonn wrote:Think about it. If you have already listed out some of the requirements or basic mechanics, it would be able to weed out candidates that cannot do it, saving time on both parties.
That was the point of having people PM me.
In fact, at first I thought the game was a top-down shooter!
I have too many projects at hand right now though, so I was just trying to help out. Good Luck on your project!
I know what you mean, and normally I'd be much more specific - it's just that the client is a little sensitive about project secrecy. ~_~
Good luck to you as well.
At 12/18/13 08:47 PM, Secretmapper wrote: 1v1 match based shooting game is too vague. You might want to try being more specific, so programmers can asses if it is within their capability, and if the project is reasonable enough.
That was the point of having people PM me.
Think angrybird physics - almost the same setup, just with AI shooting back and no falling towers...
Hello again Newgrounds,
I am looking for a programmer to complete a project with me. Most of the art is done already and the game has a formal design document. It is a short 1v1 match based (vs AI only, no multiplayer) shooting game with a simple concept and very few extras. It is being designed for Android OS. Deadline is next Monday and compensation is $135 (all yours). Please PM me immediately if you are interested and I will give you further details. December 23rd is the absolute deadline.
(this is a cross-post from the collab forum)
At 12/17/13 04:48 PM, Rational-Delirium wrote: People is the Flash forum tend to use AS3 + AIR for Android, so you might have luck there.
Hmm true. I guess I will try posting there as well...
Project is STILL OPEN at the time of this post.
Still in the planning phase, but I have my main character design down. Did a few sketches and picked one that I like. Storyboarding tonight, probably going to start actually animating tomorrow.
Hello again Newgrounds,
I am looking for a programmer to complete a project with me. Most of the art is done already and the game has a formal design document. It is a short 1v1 match based shooting game with a simple concept and very few extras. It is being designed for Android OS. Deadline is next Monday and compensation is $135 (all yours). Please PM me immediately if you are interested and I will give you further details. December 23rd is the absolute deadline.
At 12/11/13 09:55 PM, DarkPrinceVI wrote: Idk you're pretty good. lol Thanks though. I found out how to get up and Ill post more work so that I can get noticed c:
Thanks! And congrats on getting scouted haha. I was going to scout you myself, but someone beat me to it. Welcome to the portal sir.
Hello programmers,
I am an artist and animator here on Newgrounds, and I run a freelance agency which, up until recently, has specialized only in art and writing. I have been trying to branch out into the world of game development professionally and have had three consecutive programmers fail to deliver for varying reasons. I want to take another shot at it, and I feel that recruiting a stranger instead of a friend will help things move along a bit better.
The name of the agency is KotR Art & Design;we are technically a collective, not a company, so if you make more than the specific amount for your area you will be subject to freelance/self employment tax. If you are not sure about this I can help you figure it out. For New York State, where I live (not NYC - it is different there), if you make over approx. $10,000 from freelance work you must file.
You will basically be working as an on-call programmer; if I score an interview for a job, I'll contact you immediately and ask if you think you can do it. I will need a means of contact which you can reply to within 24 hours at absolute maximum.
Payment will vary per-job,which I will discuss with you as I negotiate with the client so you can agree or disagree. Generally I will split the pay in half, but at OUR discretion one of us may make more money on a job than the other depending on how art-centric or code-centric the project is.
If you accept a job, I expect your full attention to it until it is completed.
Payment will be made via Paypal.
I will pay you at milestones to begin with to build your trust, as I know how scary freelance work can be.
If you need some proof of my work history as a freelancer, I will show you some of my contracts.
Past projects of mine have been anywhere from a $15 quick job that I did over a lunch break, to a two week long $900 animation contract.
Contact will be NECESSARY on a daily basis - you will update me on your progress once per day unless otherwise agreed (i.e. you have some obligations that prevent you from working for a day).
Keep in mind that you will be working WITH me, not FOR me; we are on equal ground and I will value your input into every project. However in the end all executive decisions are ultimately MINE as it is my reputation on the line. I am finding and negotiating the contracts and all feedback reflects publicly on me.
I primarily need people who can code for mobile devices - iOS and Android - as this is the primary market. However, web designers and any other coders are welcome to join my pool of contacts. I currently only do 2D work, so you do not need knowledge of 3D programming.
If you are interested, please respond here or via PM with the following information:
What language(s) are you skilled in, in order from most proficient to least proficient?
-
What is your age?
-
On average, what days of the week are you available to work, and for how long?
-
What experience do you have in actual development (i.e. completed programs/games)? Please provide links.
-
Why are you interested in being a part of this art and design collective? (i.e. do you need another source of income, just looking for extra side money, looking to build your portfolio, etc.)
-
There is NO LIMIT to the number of people I can add to this pool, as everyone will naturally have different skillsets - please do not hesitate to apply if you are interested. Please, SERIOUS applicants only.
------
p.s. This is a repost from the programming forum, with permission from a moderator.
At 12/11/13 11:49 AM, Pkmn2 wrote: It's wide and fancy.
I don't foresee my freelance work overwhelming me since school is out for the winter. I'm glad to have you as the official organizer of this one from the start. Let's make this the best Christmas collab ever (>'-')>.
At 12/10/13 07:53 PM, DarkPrinceVI wrote: How do you get your content submitted to the art portal? Do lots of people just have to see it and be like "Yea that's good."
Because I have posted one or two things that I thought were just a tad bit better than some things on the portal, and I was curious as to why I wasn't up.
I don't mean to sound like "Oh I'm awesome I deserve to be up there." but I was just curious as to why my stuff isn't going up.
You have some great stuff. I'm sure once you get more work up someone will scout you. Heck, I got scouted and I'm a gimmicky hack of an artist.
Hello programmer forum,
I am an artist and animator here on Newgrounds, and I run a freelance agency which, up until recently, has specialized only in art and writing. I have been trying to branch out into the world of game development professionally and have had three consecutive programmers fail to deliver for varying reasons. I want to take another shot at it, and I feel that recruiting a stranger instead of a friend will help things move along a bit better.
The name of the agency is KotR Art & Design;we are technically a collective, not a company, so if you make more than the specific amount for your area you will be subject to freelance/self employment tax. If you are not sure about this I can help you figure it out. For New York State, where I live (not NYC - it is different there), if you make over approx. $10,000 from freelance work you must file.
You will basically be working as an on-call programmer; if I score an interview for a job, I'll contact you immediately and ask if you think you can do it. I will need a means of contact which you can reply to within 24 hours at absolute maximum.
Payment will vary per-job,which I will discuss with you as I negotiate with the client so you can agree or disagree. Generally I will split the pay in half, but at OUR discretion one of us may make more money on a job than the other depending on how art-centric or code-centric the project is.
If you accept a job, I expect your full attention to it until it is completed.
Payment will be made via Paypal.
I will pay you at milestones to begin with to build your trust, as I know how scary freelance work can be.
If you need some proof of my work history as a freelancer, I will show you some of my contracts.
Past projects of mine have been anywhere from a $15 quick job that I did over a lunch break, to a two week long $900 animation contract.
Contact will be NECESSARY on a daily basis - you will update me on your progress once per day unless otherwise agreed (i.e. you have some obligations that prevent you from working for a day).
Keep in mind that you will be working WITH me, not FOR me; we are on equal ground and I will value your input into every project. However in the end all executive decisions are ultimately MINE as it is my reputation on the line. I am finding and negotiating the contracts and all feedback reflects publicly on me.
I primarily need people who can code for mobile devices - iOS and Android - as this is the primary market. However, web designers and any other coders are welcome to join my pool of contacts. I currently only do 2D work, so you do not need knowledge of 3D programming.
If you are interested, please respond here or via PM with the following information:
What language(s) are you skilled in, in order from most proficient to least proficient?
-
What is your age?
-
On average, what days of the week are you available to work, and for how long?
-
What experience do you have in actual development (i.e. completed programs/games)? Please provide links.
-
Why are you interested in being a part of this art and design collective? (i.e. do you need another source of income, just looking for extra side money, looking to build your portfolio, etc.)
-
There is NO LIMIT to the number of people I can add to this pool, as everyone will naturally have different skillsets - please do not hesitate to apply if you are interested. Please, SERIOUS applicants only.
This is the first year since I left home that I've actually had money to spend on Christmas. I'm getting a present for everyone in my immediate family and a couple of my friends... It's a good feeling. Here are a few things I'm buying for them:
Magic: The Gathering Theros booster packs (4, for 3 people total)
Hardware for a Casio CTK-2100 (a PC adapter and a charger... Can't live off batteries forever)
Chipping in for a Ninja multi-cooker
A Cannon point-and-shoot that can be fitted with a DSLR lense adapter <-- coolest #$%@ing thing ever I might add
A gigantic block of cheese (kind of a joke, but the guy really loves cheese)
Tons of baby clothes/toys
Still have to figure out some gifts, no idea what to get my 7? year old step-niece.