The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsSimply put- I need just one willing voice actor to read a 1 minute script for a promotional video. It doesn't require zany voices, it needs to be as calm and 'commercial' as possible. Credit will be given and maybe some other boons (we can work it out)
You may have seen I posted earlier in an attempt to put together a team to make a cool game... thats since fallen flat on its face at a well of coders that has apparently ran very dry as of late.
I am looking for a project I could work on which basically gives me a reason to work on Blender again. I am pretty skilled (or as much as you need to be anyway) in using it for a game and would be capable of creating an entire games assets from start to finish. Design > Model > Texture and Animate I can do with a decent quality and low poly count.
I'd like a project that wants somebody artistic who would be used for the creation of designs and themes and bringing your game to life with epic graphics. It would be a great learning curve for myself... so if anyone is interested- my services are here.
At 2/26/13 02:46 PM, cheese123 wrote: coders will probably off their services once you specify that you want it done in AS3 or AS2
THAT is a good point... and it would be neither. I am actually looking for a coder(s) who can deal with C# or Javascript (For work in Unity 4.0 or if you're familiar with earlier versions) that is just as good. Unity, I'd say is a pretty decent engine capable of a multitude of things and as a result cuts out a huge amount of work in getting a fun game off the ground, so anyone who would like to dabble- that would be good as there is a slowly expanding team of willing people who'd like to work with me on this.
Exciting times (And thanks for pointing out a very obvious flaw in the entire thread. "Looking for coder" duurrr... what kind" :P
I really like your work, some top quality stuff there and even just your sample peices reflect so well on stuff I've had in mind. I'd be very interested working with yourself, I bet it would be amazing... just to find a coder who feels the same so the whole thing could be lifted off...
Which is all very well and good... but without anyone who knows a droplet of code it will be impossible to make any of it truly come alive despite the fact I'd like both of you xD
Sounds quite interesting and perhaps something I might be able to do... depends what the art style is and exactly what you're after I suppose.
Its very simple really...
I am looking for 1 or 2 people to work with me on an online game project (Not an MMO or RPG and most certifiably not an MMORPG)
I require one person who can code in a mildly decent format, you don't have to be the best writer ever as I'm not looking for the next big thing, just a fun project with a view of it becoming commercially viable in the future. I'd also be willing to have one creativily switched on person who is open to ideas and likes to work on thematic consistency- only a few pre-requisites are required.
* You're based in the UK or NL
* Are willing to work on this with a view to it being a commercially viable thing (but you don't have to devote your life to it)
* Will be willing to accept any dividends that come as a result.
Ask for details!
At 8/25/12 08:48 PM, J-qb wrote: The way his chest hangs down doesn't really look realistic; try finding some references of that on google
Really? I was trying to go for a fat look, think of Boomers from Left for Dead...
Guilty as charged. When I used lined paper, its because I'm on the phone at work, bored of reading off a script and so whilst doing so I find myself drawing in HB pencil and Biro. I think scrawled out sketches in the worst drawing materials combined with the worst paper ever have a certain charm.
Helpful tips, it will save on processing power having half the detail, although I did originally plan for these guys to be about 2/3 bigger than the player, sort of Hulk zombies, but then i fogot about that and thought of them more as stocking fillers. Shadows in limb areas... cut down on unnecessary detail, It shall be done!
At 8/25/12 05:01 PM, Kinsei01 wrote: Generic zombies are fine. I assume the player to be mowing through the dozens of these anyway.
I'm not too concerned with the low poly showing, that can be fixed easily with normal maps and or smoothing groups. So you already seem to have a handle on that.
One issue I'm feeling is the lack of lighting on the zombies so far. Once you mix that with the typical darkness of a zombie setting, it may become very hard to see them and maybe frustrating to the player. If you perhaps have a flashlight system or something, I think that could be used to compensate.
So for the moment I think if you highlighted some of the areas of the current zombies it would really help them stand out just a little more.
The lighting in Blender is not flattering, so here's one of the "Bleeder" zombie under a bright light in Unity.
However I agree, when texturing it tends to just get darker and darker with me xD
http://img208.imageshack.us/img208/1446/fatunityzombie.png
Still, its a start. When I get a coder who can bring it all to life, it would be exciting :D
Oh I would also say, as the title suggests on the image. These are the ultimate in generic stocking filler zombies. The first ever mob you would encounter purely for tutorial purposes. Its my intention to go out and model crawling torsos and tall spindrely style zombies.
For those think of one that has no flesh around its stomach, pulls a trail of guts and flops about on nothing but an exposed spine bone and performs an idle animation of flopping over backwards and struggling to pull itself up :D
At 8/25/12 04:41 PM, Kinsei01 wrote: 20 Minutes eh?
Thats pretty fast. Makes me wonder, what program are you using. That will help us really give you the most beneficial advice.
As for the actual models at this moment, they feel kind of generic. I understand that you have done some pallet swaps to save time, and thats perfectly fine. I've had to do it with some enemy ships in a recent game I'm working on. So no qualms on that.
I think you should try and make the designs a little more complicated. These are zombies, right? then how about some torn flesh or some more rotting tissue. Things like that.
Two more things. Can you Post or link a much higher resolution photo so I can really see the details. And can you also post or link a image of what size they would be in game. Seeing this will help me tell you what details you can forgo simply on the fact that no one will see it, and what details to make bright so people can see it.
I just noticed that Image Shack has been resizing my uploads, so bear with me. I'm also using Blender, I love Blender. I am a firm supporter of the concept that a good game can be made without spending a penny. Blender + Unity + Perseverance,
http://img577.imageshack.us/img577/5273/examplemobs.png
That image has the 3rd zombie of that set in it as well. Closer up you can see there are some clearly fat low-poly issues, but when I complete the normal maps and take a picture of the mob inside the game engine, all of those issues quickly go away. This is just a raw rendered screenshot with one random lamp shoved up the zombies backside so it doesn't render in blackness. Thanks for the feedback though, I was worried I'd be forever posting with nobody caring!
Whilst I am looking for a c# programmer to begin working with me on a fun games project, I've started my end of the work... creating everything that you need for a world!
Necrosis will hopefully feature a prevalent theme of undead butt-kicking as you dispatch various undead in an elaborate plot, yourself taking on the role of an angelic being working with certain "liberated" undead to free the world from bondage (not that kind)
So as you can imagine TONS of zombie mobs needed...
In a mere twenty minutes I have created (which I'm quite proud of as I am still learning myself) a mob! it features the following:
* Completed Model
* Fully UV Textured with two variations "Bleeder" and "Rotter"
* Fully Rigged ready for animation (Animations not yet begun, I'll do that shortly)
* 3400 Vertices, 6400 Faces, overall not too bad for a polycount. When inserted into Unity it appears very polished indeed.
Take a look at the image link below and please, tell me what you think of them. Criticism is wanted and required.
I have made a post somwhere else in the forums detailing why I'd like a c# programmer, basically to make a game.
Now don't panic, Its not the next World of Warcraft in the making. Its my intention to create a running project that gets more and more advanced as it goes, using the brilliant Unity Game Engine, which supports c# scripts.
I myself can Model, Texture, Rig and Animate and create everything a world needs from the lighting and scenery, buildings pots and weaponry down to mobs, player characters and armour all done in a low poly, high quality style with normal maps, shadows and occlusions. What I can't do is programme it to make it DO STUFF.
If you're interested in honing your skills and working with me to create a fun game, I have a nice concept I'd like to see through starting with some really basic stuff and slowly expanding from there. I hope I get some response because I'm itching to get going and expand my skill set with Blender more. I'm pretty good with it now alongside Unity and have made a couple of decent mock up maps for fun, but they are so sad without anything to do in them beyond wandering around.
It is not for profit of course, its for fun and for a learning experience and to have something to show at the end of it. If people enjoy the game, then who knows... Hopefully there's a coder out there!
Contact me over skype at james.sheehy52 or you can post here, email me at the-happy-otter@hotmail.com, light a signal fire or perform an interpretive dance routine.
Hope to hear from the talent at New Grounds!
Who would like to work with myself on a long-term project.
I basically need somebody with a bit of vision and go who is somewhat familar with c# coding to work with me on a Unity based project creating a simple, yet fun game that will expand as we work on it.
You don't have to be uberly skilled, I'm not expecting MMO combat systems... it would be a miracle if any form of combat
even existed to be perfectly honest. I have a nice plan of a game that I'd like to execute for the sake of improving my own skills (and hopefully yours with your coding) should you choose to accept this mission, and see where it goes from there.
It is my intentions when finding somebody to release periodic versions for people to test and play, and the first version I would like to have something like:
- Choose a name and select a gender. There would be two pre-defined characters to start with, a male and female version.
-Networking so that the game is at least playable across LAN (not sure about internet connection playing) but I know lan is easy enough to do, as my brother managed that in the past with older versions of unity.
- Some basic camera work (so that the player controller just has better clipping, this could wait)
-Some really BASIC character selection options, i.e texture changes, Hair Colours. Eyes, Skin tones etc.
IN-GAME
I would be very very pleased to see just one basic system which is as simple as:
Go to NPC, click on them and have a tooltip/graphic/sound etc with *Quest Accepted* or something similar.
Run to a location and pick up an item by clicking on it. It removes it from the map and a variable is changed so that your character is registered as having gathered the item (A plant, a pot, a weapon or something)
Go back to the NPC. Talk to them again and receive the tooltip/sound/graphic of *Quest Completed*
From there I'd like to expand into a fun playable game which would mainly serve as a chance for me to improve my skills and your own as a programmer. If it went well, I'd like to draft in voice actors, musical composers and a nice team of people who would like to work to create a fun game for the hell of it... or maybe not.
If there are any takers... please let there be one, then let me know :O