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Vids for my little cousins Posted December 24th, 2011 in General

OK, my younger cousins are over, and I'm going to entertain them with some youtube videos..
post some funny, but inappropriate vids here. The objective is to get me to laugh at their reaction.
Thank you

Die i mean marry christmas bitch

Rocks Posted February 12th, 2011 in General

Seriously, what's the deal with rocks?
- 30 Rock!

Rocks

The Most Epic Thing You'll Ever See Posted February 12th, 2011 in General

THE WAY YOU CUT YOURSELF

I threw up - twice, dick heads.

Response to: Is Flash dying? Posted February 12th, 2011 in General

At 2/12/11 10:27 AM, Floofs wrote: No, I´m dying.

You're just like your mother. <33

Is Flash dying? Posted February 12th, 2011 in General

Discuus

Should I buy a Mac? Posted November 28th, 2010 in General

I've got the money and all.. but I don't know.. I rather not waste my money.
Tell me.. is a Macbook Pro worth the money? Or should I go with something else?

Response to: Help me solve this.. Posted August 21st, 2010 in General

At 8/21/10 11:40 AM, Heretic-Anchorite wrote: 1.3333333... hours

(A) = a rate of .5 houses per hour (1 house in 2 hours(1/2))

(B) = a rate of .25 houses per hour (1 house in 4 hours(1/4))

If you combine the rates, they add to .75 houses per hour

1/.75 (divide quantity by rate) = 1.33333... hours for 1 house.

Next time, just look at the problem.

I got the same result as you, but the problem is.. see:
1,33 = 133 minutes. 133/60 = 2 hours and 21 minutes
That can't be true, since the first person paints the house in 2 hours by himself. How could it possible take him longer when he gets help?

Response to: Help me solve this.. Posted August 21st, 2010 in General

At 8/21/10 11:19 AM, letiger wrote: 1 1/2 hours.

How did you solve it?

Help me solve this.. Posted August 21st, 2010 in General

Let's say Jimmy painted a house in 2 hours. His friend painted the same size house in 4 hours.
If they decided to paint the house together (on the same time), how long would it take?
They may not slow down og speed up.

Response to: Bitmap optimzation AS3 Posted July 25th, 2010 in Game Development

Nevermind, I solved the problem.
I made a prerendered spritesheet. :)

Response to: Bitmap optimzation AS3 Posted July 25th, 2010 in Game Development

Should I create another bitmapData for each object I want to create?
In other words, should I create a bitmapData for each "smoke" thing?
When I'm doing the colorTransform thing it affects all of the smoke instead of just 1

Response to: Bitmap optimzation AS3 Posted July 25th, 2010 in Game Development

At 7/25/10 12:22 PM, milchreis wrote: no need to use mcs, go go go Sprits!

the bootleneck is probably the draw() method.
your parts are all identical, create one bitmap version with draw(), then copyPixels() from that one; should be faster.

Alright, I just tried copyPixels() and it worked. I got two problems though.
How do I rotate and alpha it?

Response to: Bitmap optimzation AS3 Posted July 25th, 2010 in Game Development

var holder:Sprite=new Sprite();
var bmd:BitmapData=new BitmapData(600,600,true,0xFFFFFF);
var bm:Bitmap=new Bitmap(bmd);
addChild(bm);

//EVENT LISTENER:
if(s%2==0){
	var p:MovieClip=new part();
	p.x = pp.x;
	p.y =pp.y;
	p.vx=Math.random()*(10+5)-5;
	p.vy=Math.random()*(10-3)+3;
	p.rotation=Math.random()*360;
	parts.push(p);
	
	
	//p.blendMode = BlendMode.ADD;
	holder.addChild(p);
	}
	
	for (var i:int=0; i<parts.length; i++)
	{
		var parta:MovieClip = parts[i];
		parta.x +=  parta.vx / 6;
		parta.y -=  parta.vy * .4;
		parta.alpha -=  parta.alpha * .05;
		parta.scaleX +=  parta.scaleX * .01;
		parta.scaleY = parta.scaleX;

		if (parta.alpha == 0)
		{
			holder.removeChild(parta);
			parts.splice(i,1);
		}
	}
	bmd.draw(holder);
Bitmap optimzation AS3 Posted July 25th, 2010 in Game Development

Could anyone guide me on how to optimize this.

Move with the arrows

I recall something about bitmaps and stuff, but I can't find out how to do it.
Thanks in advance.

Response to: Fat people Posted July 25th, 2010 in General

At 7/25/10 08:28 AM, NinjaT3Ddy wrote: I kind of agree but most fat people have developed heart conditions that don't let them work out .

It's scientifically proved that when you eat less you eventually lose weight.

Fat people Posted July 25th, 2010 in General

Fat people are the result of lazy bastards.
Not all fat people are like that. But the "I-want-to-lose-weight-but-I'm-too-lazy-
to-even-try-so" fatty.
The "I'm-trying-to-lose-weight-but-give-me-t hat-cookie-anyways" fattiy. The "I-search-the-webs-for-easy-ways-to-lose -weight" bastardos.

Why can't these people just grow a spine and try to do something about there problem?
There's no secret way to lose weight - just go for a walk once everyday.. or, you know what? Stop eating so much if you want to lose weight.

I say, let's hate on fat people from now on. Then they might lose weight and when that happens and all fat people are either dead (suicide, sicko) or skinny, we'll go for the asians.

Are you with me?!

Response to: Which One? Posted July 19th, 2010 in Animation

I'd say the left one.
Game animations aren't supposed to look too smooth. They should be fast and a bit extreme, otherwise the player won't notice.
Look at how simple the Portal Defenders walk cycle is - but look at how well it does it's job!
Same thing here. If you choose the right one, it most likely won't fit into a fast paced game.
However, you could do as the other guy said. Use the left for sprint and the right for walk.

Response to: AS3 player vs enemy problem Posted June 23rd, 2010 in Game Development

Make the elements find a specific target.

Response to: Making a circle 360 degrees Posted June 23rd, 2010 in Game Development

Thanks :)

Making a circle 360 degrees Posted June 23rd, 2010 in Game Development

Apparently Flash circles only have 180 degrees (or rather, 180 and -180)
How do I turn the circle into 360 degrees, instead of negative numbers?
Thanks

Response to: AS3 light - looping lag Posted June 21st, 2010 in Game Development

At 6/21/10 05:25 PM, GustTheASGuy wrote: It's similar to what you already have. I omitted the obvious.

Lol, yeah I realised, sorry :P

Response to: AS3 light - looping lag Posted June 21st, 2010 in Game Development

OK, thanks.
But.. sorry to ask once again, but

angle = r / ...;

What should I divide r with? 180*Math.PI? 360?
Thanks again

Response to: AS3 light - looping lag Posted June 21st, 2010 in Game Development

Thanks, Gust. But what does this mean?

for (r...)
{

What's supposed to be actually written there?

Response to: AS3 light - looping lag Posted June 21st, 2010 in Game Development

At 6/21/10 01:32 PM, henke37 wrote: You are doing up to 10 000 iterations of the inner loop body. That could be an issue.

You got any way to keep the quality of the lighting with less iterations?

Response to: AS3 light - looping lag Posted June 21st, 2010 in Game Development

At 6/21/10 12:26 PM, raging-goblin wrote:
At 6/21/10 12:05 PM, yyyyyyy wrote:
At 6/21/10 11:42 AM, raging-goblin wrote: It is a solid 30 for me as well, no lag.
What are your specs?
Firefox 3.6.3
Flash Player 10.1.53.64
Windows 7
AMD Phenom II X6 1055T 2.8 GHz (6X 2.8GHz)
2GB RAM

lol, another super computer :P

Response to: AS3 light - looping lag Posted June 21st, 2010 in Game Development

By the way, move your mouse around on the stage. Don't let it block the actual light.

Response to: AS3 light - looping lag Posted June 21st, 2010 in Game Development

At 6/21/10 11:42 AM, raging-goblin wrote: It is a solid 30 for me as well, no lag.

What are your specs?

Anyway, I really need to fix this. It shouldn't lag even on a medium quality computer.
Thanks in advance.

Response to: AS3 light - looping lag Posted June 21st, 2010 in Game Development

At 6/21/10 10:06 AM, Gutya wrote: Firefox 3.3.6
Flash Player 10.0.45.2
Windows XP
2.99 Ghz Processor
2GB RAM

Everyone else that has tested it for me has a FPS of 16
Anyone who could help me fix this?

Response to: AS3 light - looping lag Posted June 21st, 2010 in Game Development

At 6/21/10 09:37 AM, Gutya wrote:
At 6/21/10 09:36 AM, yyyyyyy wrote: Anyone?
I get a pretty solid 30 FPS when I run that swf, no lag at all.

What are your specs? (CPU, browser, flash version, etc.)
Thanks :)

Response to: AS3 light - looping lag Posted June 21st, 2010 in Game Development

Anyone?