53 Forum Posts by "yyyyyyy"
OK, my younger cousins are over, and I'm going to entertain them with some youtube videos..
post some funny, but inappropriate vids here. The objective is to get me to laugh at their reaction.
Thank you
Die i mean marry christmas bitch
I threw up - twice, dick heads.
At 2/12/11 10:27 AM, Floofs wrote: No, I´m dying.
You're just like your mother. <33
I've got the money and all.. but I don't know.. I rather not waste my money.
Tell me.. is a Macbook Pro worth the money? Or should I go with something else?
At 8/21/10 11:40 AM, Heretic-Anchorite wrote: 1.3333333... hours
(A) = a rate of .5 houses per hour (1 house in 2 hours(1/2))
(B) = a rate of .25 houses per hour (1 house in 4 hours(1/4))
If you combine the rates, they add to .75 houses per hour
1/.75 (divide quantity by rate) = 1.33333... hours for 1 house.
Next time, just look at the problem.
I got the same result as you, but the problem is.. see:
1,33 = 133 minutes. 133/60 = 2 hours and 21 minutes
That can't be true, since the first person paints the house in 2 hours by himself. How could it possible take him longer when he gets help?
At 8/21/10 11:19 AM, letiger wrote: 1 1/2 hours.
How did you solve it?
Let's say Jimmy painted a house in 2 hours. His friend painted the same size house in 4 hours.
If they decided to paint the house together (on the same time), how long would it take?
They may not slow down og speed up.
Nevermind, I solved the problem.
I made a prerendered spritesheet. :)
Should I create another bitmapData for each object I want to create?
In other words, should I create a bitmapData for each "smoke" thing?
When I'm doing the colorTransform thing it affects all of the smoke instead of just 1
At 7/25/10 12:22 PM, milchreis wrote: no need to use mcs, go go go Sprits!
the bootleneck is probably the draw() method.
your parts are all identical, create one bitmap version with draw(), then copyPixels() from that one; should be faster.
Alright, I just tried copyPixels() and it worked. I got two problems though.
How do I rotate and alpha it?
var holder:Sprite=new Sprite();
var bmd:BitmapData=new BitmapData(600,600,true,0xFFFFFF);
var bm:Bitmap=new Bitmap(bmd);
addChild(bm);
//EVENT LISTENER:
if(s%2==0){
var p:MovieClip=new part();
p.x = pp.x;
p.y =pp.y;
p.vx=Math.random()*(10+5)-5;
p.vy=Math.random()*(10-3)+3;
p.rotation=Math.random()*360;
parts.push(p);
//p.blendMode = BlendMode.ADD;
holder.addChild(p);
}
for (var i:int=0; i<parts.length; i++)
{
var parta:MovieClip = parts[i];
parta.x += parta.vx / 6;
parta.y -= parta.vy * .4;
parta.alpha -= parta.alpha * .05;
parta.scaleX += parta.scaleX * .01;
parta.scaleY = parta.scaleX;
if (parta.alpha == 0)
{
holder.removeChild(parta);
parts.splice(i,1);
}
}
bmd.draw(holder);
Could anyone guide me on how to optimize this.
Move with the arrows
I recall something about bitmaps and stuff, but I can't find out how to do it.
Thanks in advance.
At 7/25/10 08:28 AM, NinjaT3Ddy wrote: I kind of agree but most fat people have developed heart conditions that don't let them work out .
It's scientifically proved that when you eat less you eventually lose weight.
Fat people are the result of lazy bastards.
Not all fat people are like that. But the "I-want-to-lose-weight-but-I'm-too-lazy-
to-even-try-so" fatty.
The "I'm-trying-to-lose-weight-but-give-me-t hat-cookie-anyways" fattiy. The "I-search-the-webs-for-easy-ways-to-lose -weight" bastardos.
Why can't these people just grow a spine and try to do something about there problem?
There's no secret way to lose weight - just go for a walk once everyday.. or, you know what? Stop eating so much if you want to lose weight.
I say, let's hate on fat people from now on. Then they might lose weight and when that happens and all fat people are either dead (suicide, sicko) or skinny, we'll go for the asians.
Are you with me?!
I'd say the left one.
Game animations aren't supposed to look too smooth. They should be fast and a bit extreme, otherwise the player won't notice.
Look at how simple the Portal Defenders walk cycle is - but look at how well it does it's job!
Same thing here. If you choose the right one, it most likely won't fit into a fast paced game.
However, you could do as the other guy said. Use the left for sprint and the right for walk.
Make the elements find a specific target.
Apparently Flash circles only have 180 degrees (or rather, 180 and -180)
How do I turn the circle into 360 degrees, instead of negative numbers?
Thanks
At 6/21/10 05:25 PM, GustTheASGuy wrote: It's similar to what you already have. I omitted the obvious.
Lol, yeah I realised, sorry :P
OK, thanks.
But.. sorry to ask once again, but
angle = r / ...;
What should I divide r with? 180*Math.PI? 360?
Thanks again
Thanks, Gust. But what does this mean?
for (r...)
{
What's supposed to be actually written there?
At 6/21/10 01:32 PM, henke37 wrote: You are doing up to 10 000 iterations of the inner loop body. That could be an issue.
You got any way to keep the quality of the lighting with less iterations?
At 6/21/10 12:26 PM, raging-goblin wrote:At 6/21/10 12:05 PM, yyyyyyy wrote:Firefox 3.6.3At 6/21/10 11:42 AM, raging-goblin wrote: It is a solid 30 for me as well, no lag.What are your specs?
Flash Player 10.1.53.64
Windows 7
AMD Phenom II X6 1055T 2.8 GHz (6X 2.8GHz)
2GB RAM
lol, another super computer :P
By the way, move your mouse around on the stage. Don't let it block the actual light.
At 6/21/10 11:42 AM, raging-goblin wrote: It is a solid 30 for me as well, no lag.
What are your specs?
Anyway, I really need to fix this. It shouldn't lag even on a medium quality computer.
Thanks in advance.
At 6/21/10 10:06 AM, Gutya wrote: Firefox 3.3.6
Flash Player 10.0.45.2
Windows XP
2.99 Ghz Processor
2GB RAM
Everyone else that has tested it for me has a FPS of 16
Anyone who could help me fix this?
At 6/21/10 09:37 AM, Gutya wrote:At 6/21/10 09:36 AM, yyyyyyy wrote: Anyone?I get a pretty solid 30 FPS when I run that swf, no lag at all.
What are your specs? (CPU, browser, flash version, etc.)
Thanks :)

