The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsThis is a shootorial game, am I correct?
You might get more favourable responses if, instead of drawing 100 weapons to a less-than-mediocre level, you just draw one or two to a highly detailled and polished level.
Quality > quantity.
One more for the art dump....
The easiest way to do it is to enable 'texface', which I think is under the 'shaders' menu of the materials bar in most versions of Blender.
It's mentioned in pretty much every texture tutorial I've ever found, which is a bit annoying when you're trying to find out how to UV map a multichanneled texture, such as a normal map, specular bump map, colour map, emit map and alpha map.... (Which is done through enabling UV mapping of basic textures rather than texface, which only ever allows a single-channeled texture. It's simple, and it's good for beginners, but when you want to do something more advanced, it's quite infuriating how you can't find out how to do it because the net is choked with tutorials that basically boil down to "use texface." Oh, the fun I had running around on the net like a headless chicken trying to find out how to do multichannel UV textures.... Oh, the joy of sifting through 20 pages of shit only to find out that the tutorial is written by a guy who just dashes all my hopes by saying: "Use texface.... mooooooo!")
Anyway, enabling texface would make the textures visible during and after the render. However, if you want to do multichannel textures, you'll find it a lot harder, since EVERY tutorial on the web prefers to use texface rather than the more complicated (yet much more effective and photorealistic) way of enabling UV mapping for basic textures.
Madison screamed, and the machine turned its attention on her. Its eyes were bright crimson, and shimmered with a malice and malignant rage that only a being of true evil could muster. Hearing her scream, it returned with one of it's own.
But this was no scream of fear or terror. This was a scream of fury, of rage, of indescribable hatred and anger that mere beings of flesh and bone could never hope to imitate. Whirling it's bladed weapon, it began to charge, it's furious roar still bouncing and echoing off of the cube's inner walls.
Madison and Jerome ran for their lives, but Jerome was still exhausted from his earlier hike, and he, too, fell victim to the machine's vicious blade. With one clean slice, it cut his abdomen in two, before chasing after Madison once more.
Madison had gotten as far as the door to the lobby chamber when she felt it's metallic claws closing around her wrists. It hadn't killed her, but she had no intention of waiting to see what it had in mind for her. It dragged her, kicking and screaming, through the vast chamber with the suspended bodies. All around them, now, there were machines dropping like flies. Soon, the entire chamber would rain with machines, until there wouldn't even be room to stand.
Madison shrieked as she saw them rising around her, and she was forced right into the middle of the chamber. It was only in those last few moments that she came to understand that she was truly doomed.
[Apologies that this story is in three parts, but aside from being too long to post as one entity, apparently a paragraph featuring a character asking another to prove that an artefact is alien is not permitted on this server.]
[missing paragraph, apparently containing a word not permitted on this server.]
"Prove that it's alien?" Jerome sneered. "It's been down here for millions of years, by our scanners. At the time this thing was built, dinosaurs probably still roamed our planet. Also, just look at the way those cubes are floating in mid air. Do you really think that human science can produce anything like that at the moment?"
"I dunno, Doc." Marcus shrugged. "There's a lot of research going into superconductors and magnetic levitation these days. Hell, the weapons that the Legion are using these days are almost totally reliant on that sort of thing to keep barrel friction and wear to a minimum."
"Ah, but our magnetic levitation technology requires power. This thing has been undisturbed for millions of years. Do you really think that it has power cells that would last that long?" Jerome reasoned, arching one of his balding eyebrows. Marcus fell silent and went back to staring at the construct.
"Well, boys, I guess there's only one way to find out for certain." Madison smiled devilishly. "We're going to go down and take a look."
It took them over an hour to walk up to the nearest corner. The smooth, shiny surface of the cube looked faultless, hovering just over a metre from the floor of the cavern. "It didn't look quite as massive from back over there..." Jerome wheezed. Evidently, the hike across the cavern had taken a lot out of him. He looked exhausted.
"Wait a minute..." Marcus announced, pointing to an indent in the dust. It looked almost like a bird's footprint, except this only seemed to have two toes, arranged in a mysterious V-shape. Whatever it was that made these footprints, it certainly couldn't have been human.
They followed the line of footprints to where it intersected with the side of the cube. It appeared to simply walk into the side of the surface and then disappear.
"Do the footprints go underneath?" Asked Jerome, bending over to have a look under. "No. They just... stop..." He mused, seeming a little confused.
"It looks as if whatever made these footprints just disappeared. Either that, or it went inside the cube." Marcus muttered, reaching out to touch the glassy surface. With a quiet click, a mechanical catch seemed to release in response to his touch, and a section of the cube wall fell to the floor like a ton of bricks, leaving a large portal open in the side of the cube.
"Nice work, Marcus." Madison grinned, clapping him on the back and looking into the doorway. At first, she wasn't entirely sure what she was looking at. It was dark and hot inside, and it was only by switching to normal vision and activating her shoulder-lamp that she was able to see within.
The cube's innards looked almost like some sort of lobby or entranceway. As she and her companions climbed inside, she had a strange feeling as if she were entering into some sort of tomb. The silence was piercing.
"What do you think this thing is?" asked Jerome, walking ahead, shining the high-powered lamp on his shoulder around, illuminating the strange carvings that littered every wall and floor. They didn't make any sense to his eyes, but they were certainly intriguing.
"I dunno. Some sort of habitation or city, d'you think?" Marcus suggested, but he was cut off by Madison.
"Hey, I've found another doorway. Come on, this way."
The chamber that they now stood in was even stranger than the first. There was a small plinth in the middle, with what appeared to be a large button of some kind on it. The button had a single rune on it, which looked almost like a letter Y intersected by four horizontal lines. The fact that this button only had a single rune, whilst every other inch of the chamber seemed to be encrusted with runes made convinced Madison that the button was of some importance.
"Do you think we should press it?" Asked Marcus, stepping closer and hovering one hand over the top of the switch.
"Absolutely not." Madison commanded, batting Marcus's hand away. "For all we know, it could be some sort of trap set to deter intruders. We don't know what it does, so we're going to go back to camp, and get the other exploration teams down here to help us to study this thing so far before we go pressing any buttons."
"But..." Came Jerome's voice from behind her. "... This IS our discovery. If we get the other teams, then that means getting the Omnicorp teams involved. And I'll bet you anything that they would somehow end up taking all of the credit."
"Not to mention all the money." Marcus added, with a mercenary grin. Jerome nodded his agreement.
"Well, it looks like I've been out-voted." Madison muttered bitterly, stepping back. With a self-satisfied, smug smile, Marcus pressed the button.
At first, there was nothing but silence. Then, a sound like thunder slowly rolling overhead. With a dull sputtering sound, Light began to emanate from the walls. It was a strange, unearthly, origin-less light with a bright crimson tint that didn't do anything to make Madison feel better.
"See?" Marcus smirked. "It was a lightswitch. Nothing more."
"Jackass." Madison grunted, stepping towards a new door that she wasn't entirely sure had been there before. What she saw within the chamber beyond took her breath away.
There were so many of them, she didn't know what she was looking at, at first. Just so many, many of them. The entire inside of the cube was hollow, and these were all that was inside, hovering in the same eerie way that the cubes did. There were so many that even in a thousand lifetimes, she could never have counted them all.
At first, she thought that they might be skeletons of some kind, but when she looked closer, she realised that they were machines. Humanoid robots, hovering just a few metres above her head. The strange, crimson light seemed to bleed from the walls, and reflected dimly from their smooth, sleek armoured appendages.
CLANG.
She wheeled around, and saw that one of the machines had dropped. Like an apple from a tree, it had simply fallen to the floor in a graceless heap.
"I don't like this." Madison whispered, terrified. "I don't like this at all."
"Yeah, you might be right." Jerome said, nodding. "I think I've seen enough for one day."
"Hang on." Marcus purred, walking over the floor towards the fallen mechanical body. "This thing could be worth millions. I don't think we should just leave it b-"
He never got as far as finishing his sentence.
With a lightning motion like a whip crack, the machine had leapt up from the floor and launched itself at Marcus. With a singular, clean sweep of a bladed weapon, it cleaved Marcus's head clean off of his shoulders, leaving his corpse to fall to the floor with a wet thud. The machine had awakened and killed Marcus in less time than it took for his heart to stop beating.
This is a little short story that I penned to help the admins on an RP board that I help run. Basically, this was to give them a little insight into what specifically started the chain of events which eventually led to the events of the RP taking place. Anyway, without further prattling, here it is:
Darkness. Heat. Humidity. Deep beneath the dusty dunes of the Ash Wastes, there was little else.
The Chasm was so large, that mere words could never have done it justice. Words like "vast" and "immense" would seem so inadequate compared to the sheer scale of the cavern. In the centre, there was what appeared to be an enormous metal cube, measuring several kilometres across. Even in the darkness of the chamber, it seemed to glisten with unseen light. Upon closer inspection, the monolithic cube appeared to be made up of several smaller cubes, with each one hanging in mid air seemingly by magic, hovering just a couple of metres off of the surface of it's neighbours. The cubes were each several hundred metres across, and seemed to have no openings or doors in their perfectly smooth surface.
Stillness. That's all that there had been in this chamber for almost nineteen million years. Nothing had moved. Nothing had been seen. Nothing had been heard.
Until now.
"It's... huge." Gasped archaeologist Madison Brookmyre through the comm system built into her atmo-suit. Her companions, all members of the Earth Academy for Xenoarchaeology stood only a few feet behind her. They stood in awe of their discovery, and it was quite a few moments before anyone else dared speak.
"You know what this means, right?" Spoke Doctor Jerome Wilson, barely able to contain his glee.
"What?" Asked Marcus Smith, with a smirk. "We're all going to be rich?"
"No." Jerome snapped irritably, but he seemed to calm himself back down quickly "Well, in fairness, we are all going to be rich, but what it really means is that the Academy was right. There ARE other intelligent lifeforms in this galaxy. No longer will our institution be viewed as a joke, the laughing stock of the academic world. From this day forward, Xenoarchaeology will be a respected and serious branch of academia." He had a dreamy note in his voice which made Brookmyre giggle quietly into the comm.
Basically a copy-and-paste from another forum where I've been keeping people up to date on this project's progress....
Cyberghoul #3 is finished. (Aside from one foot, but I'm pretty quick with feet... And legs, strangely enough. Considering that I don't have a foot fetish, this surprises me.)
In the end, I went for a design which incorporated smaller, more vein-like wires running across certain parts of his body, rather than the larger, cruder-looking cables seen in the earlier sculpts. Having some models in the unit with these cables, and some without, would help to make them appear less uniform and more 'chaotic' (in an oxford English dictionary sense of the word rather than a 40k sense).
The "backpack" on this model is smaller than on the others, perhaps indicating a more advanced and miniaturised version of the larger technologies seen on the earlier sculpts.
http://img10.imageshack.us/img10/9776/pi cture453.jpg
Showing the much-improved muscle definition on this model compared to the earlier ones...
http://img32.imageshack.us/img32/393/pic ture452i.jpg
(Purely for comparison's sake... This is how I sculpted bare torsos at the beginning of this project... See the improvement?
http://img5.imageshack.us/img5/6553/pict ure95e.jpg
The next three pics demonstrate that I have, as requested, shortened the eyepiece. The other models with 'telescope' eyepieces have also had them shortened.
http://img132.imageshack.us/img132/6272/
picture451mr.jpg
http://img692.imageshack.us/img692/2623/
picture450g.jpg
http://img146.imageshack.us/img146/4079/
picture449.jpg
Model back....
http://img256.imageshack.us/img256/4361/
picture448e.jpg
And front...
http://img176.imageshack.us/img176/3011/
picture447q.jpg
http://img694.imageshack.us/img694/2442/
picture446o.jpg
(Can't be bothered clicking to see pictures? Well, I can't be bothered to wait X many minutes with my thumb up my ass waiting for NG to decide that I'm not double-posting or multiposting... So don't nark.)
And just for the fun of it, here's a thing that I've been working on on the side... a dude with a rocket-launcher:
One more of cyberghoul number three....
And again, the double-post stopper prevents me from posting... It really gets in my way sometimes. However, since I'm stuck here, I thought I would share with you all my love of bacon. Bacon is an excellent suppliment to any breakfast or lunch, and when coupled with HP sauce and a 'Glasgow' bread roll, you've got yourself the breakfast equivalent of buddhist nirvana...
And moar:
Gah... Stupid double-post blocker. It doesn't really do anyone any favours, but since I'm stuck here for the next
At 1/17/10 08:21 AM, FullFistMaria wrote:At 1/17/10 08:05 AM, Ynek wrote: The two models are ready to be sent to the casters. They'll put these little badboys into an RTV mold and then pump out a few of these for retail.For retail you say?How much could you sell them for?
Just out of curiosity :)
Not entirely sure, but the company that I'm doing dealings with normally retails such models at a price of around four American dollars apiece....
Incidentally - moar stuff (also intended for casting and retail):
Just dropping in again to show the latest.
The two models are ready to be sent to the casters. They'll put these little badboys into an RTV mold and then pump out a few of these for retail.
I think I'd like to make a third alternative before I go ahead and do that, though....
At 12/24/09 12:55 PM, Kinsei01 wrote: Hot Damn, Congrats on a Damn Nice Job!
I would love to see more of this out of you, especially if you have any more D&D oriented minis.
Well, I do have a commission job for a goblin queen sculpt on my 'to do' list...
However, so far, it's really at the conceptual stage. At present, the client is interested in something between the original mythological goblins and warcraft-style trolls.
I'll probably be posting that up when it's in progress.
At 12/24/09 09:47 AM, LegolaSS wrote: you tried doing 28-30 mm scale?... also what system you making that for?
Any system you like, really. I suppose you could use them as cybernetic chaos ghouls for an Iron Warriors army in Warhammer 40,000, perhaps some sort of techno-barbarian cultists for the starship troopers tabletop wargame, or whatever springs to mind. Really, I'm just hoping that if I get the castings sold, someone will buy them. XD
also have you had any experience in casting?... (making sure you understand that 3d models tend to be either rather flat when casted or come in tons of bits >:( )
I have a little experience in casting - enough to know the basic principles of how a model should be made. Both of these models have been sculpted in a manner that they can be easily cut into several components which will be cast separately from the others. As you can see, on both sculpts, the arms are separated from the torso by narrow, but deep cuts. When preparing the models for casting, the arms, as well as many other components such as the head, dorsal hoses etc, will be cut off for ease of casting.
just a quick question... how do you manage such a smooth finish?... do you wet your finger and rub the greenstuff after sculpting or do you file it down afterwards?
A mixture of both. For large areas such as the thighs, calves etc. where a finger can easily fit in, I tend to lick my index finger and gently stroke over the surface of the model - just hard enough to smooth out the tool marks, but not hard enough to misshape the greenstuff.
For the harder to reach areas, I normally let the GS set, and then either shave it down with a narrow blade or file it down.
Another pic of the second sculpt....
When these miniatures get cast, it would help sales if there was some variability between models, so that people can mix and match components between them to create unique models and stop them all just being static carbon copies of one another, locked in the same old pose.
So, I'm in the process of sculpting a second remnant, in an approximately mirrored pose.
Been a while since I posted anything in the Newgrounds art forums, but here I am.
I've been working on a few sculptures recently, with the hopes of having them cast for retail. The first sculptures that I've done are based upon the 'remnant/cyberghoul' drawing and sculpture that I have already submitted to the art portal.
Unlike the original remnant sculpture, these ones are considerably smaller, being sculpted in 33mm scale as opposed to the original 60mm sculpture.
Actually, never mind.
It seems that I've found some. ^_^
Good morning, Newgrounds.
As the topic title suggests, I'm here hoping to learn how to use actionscript. My experience in programming is limited (visualbasic, some darkbasic and a tiny bit of pythonscript), so really, I think I might be a bit out of my depth.
However, what I'm hoping is that someone might be able to point me in the direction of some (very dumbed down) tutorials for absolute beginners, or perhaps some sort of tutorial series to actually teach me how to use this useful (and potentially entertaining) programming language.
Thanking you in advance,
Ynek.
Aliens are a theoretical possibility which is proven to be fairly probable. However, there is no concrete evidence to suggest that aliens have ever come to earth, and will ever come to earth. From what we know about terrestrial evolution, the odds are that 'alien life' is more likely to be a bacterium or other single-celled lifeform (assuming that they are, indeed, cellular) than a fully grown 'sci fi' man.
And what do we need an alien jesus for, anyway? Zombie jesus and Buddy Christ are all we really need.
This is one of my older lineart pieces. I never actually got around to shading it, because the original drawing was terribly damaged before I got the chance.
Anyway, what you see here is a sci-fi gangster equipped with a compact laser sniper weapon - Ideal if you want to hide it under a long coat to keep the cops from catching you.
Evidently, he hasn't been taking very good care of it, as the power cables are losing their rubber coating, and many of the delicate parts of the gun are exposed to the elements....
Not to mention that anthropomorphic reptiles can't technically be "Furries", as they don't actually have any fur.... (Excluding the added head-hair, but that's by-the-by.)
Anyway, on a lighter note, your artwork has definitely improved since the last time I looked into this thread. It's actually quite fun to look through it all and see how much you've improved over time.
The finished, painted sculpture, for your enjoyment. ^_^
At 3/22/09 11:42 PM, ToxicBunny-1 wrote: Done in 3ds max 2009
Looks rather similar to one of the robots I drew in my art topic on these boards.
but still... Very nice indeed.
The pictures aren't half bad... In fact, I rather like them. (Particularly the priest.)
However, before the nitpickers and sticklers descend upon you, you really should have started this topic with at least one picture of your own artwork through the "include picture" button when you wrote the opening message of the topic. Even though you posted links, the rules do state that you should post up a picture on here. It's not a massive deal, but it helps prevent a lot of spamming and request threads.
So yeah, I like the art, but you should have posted one up with your first post.
Just adding a quick pic of my most recent sculpture... A 54mm scale cyberzombie, which the more astute among you might recognise from the first page of this topic...