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Author Search Results: 'Yambanshee'

We found 1,540 matches.


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Viewing 1-30 of 1,540 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93052

1.

None

Topic: class bug?

Posted: 11/22/09 10:50 PM

Forum: Flash

i don't think its because its triggering before added, because the output only starts once i click on a colour


2.

None

Topic: come critique game Jerks welcome :)

Posted: 11/22/09 10:38 PM

Forum: Flash

At 11/22/09 10:18 PM, Zealotti wrote: You can also get stuck underneath part, if you just walk off one of the platforms

i got that as well. also, i got all the hearts and the door went open, but then i died. But when i hit space i spawn outside the level with the level saying its over.


3.

None

Topic: Flash Question-pic Into Another Pic

Posted: 11/22/09 02:13 PM

Forum: Flash

normal drawings will always be behind symbols. Easy way of getting around it is making it a group (ctrl+g) or making it a graphics symbol


4.

None

Topic: class bug?

Posted: 11/22/09 01:15 PM

Forum: Flash

At 11/22/09 01:02 PM, Deathcon7 wrote: You're initiating an event listener yet the object you want to listen on doesn't exist. Make sure the object exists at the time you add the listener.

Makes sence. I tried this:

var coll:ColorPicker = new ColorPicker();
coll.x = -113;
coll.y = -38;
coll.addEventListener (ColorPickerEvent.CHANGE, colourChange);
addChild (coll);

thinking that surly the event will be added after the picker has, but still the same thing.


5.

None

Topic: class bug?

Posted: 11/22/09 12:52 PM

Forum: Flash

AS3

im using the colorPickerEvent class to determan when a color has been picked from my colorPicker component. Ive used it before and it worked fine, but now it bugs up for some reason it cant find the class (as i understand by the output)
when i click on one of the colors, i get a load of error messages in my output panel all looking something like this:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
	at fl.controls::ColorPicker/close()
	at fl.controls::ColorPicker/fl.controls:ColorPicker::onSwatchClick()

my colour picker has a instance name coll and the important bits is:

import fl.events.ColorPickerEvent;
coll.addEventListener (ColorPickerEvent.CHANGE, colourChange);
function colourChange (e:ColorPickerEvent)
{
	colour = "0x"+e.target.hexValue;
	newVis ();
}

any idea?


6.

None

Topic: I need a file too be converted

Posted: 11/22/09 12:44 PM

Forum: Flash

At 11/22/09 12:09 PM, Yhtomit wrote: Wait, can CS4 convert fla's to Flash 8 ones? I thought each one only had one version of backwards compatibility.

thats why i said convert to CS3 first. As i understand (i dont have CS4 though) you can convert a CS4 into a CS3 document, which can then be converted into flash 8 document


7.

None

Topic: I need a file too be converted

Posted: 11/22/09 11:42 AM

Forum: Flash

surly shouldent be a problem, if you have a version lower then that flash 8 can import it without a problem, if you have a version higher save it as cs3 (if you have cs4) and then save it as flash 8


8.

None

Topic: Can help me

Posted: 11/22/09 08:58 AM

Forum: Flash

At 11/22/09 06:49 AM, Unknown999 wrote: u need sprit for grapix and code input for move n stuff also not bad to prelaoding for high vote to. u get flash program for doing and the actionsipt2 and also ationscript3 but not easy to totorual so just actionscrpt2 cuz easyer. u can get sponsor to get cash n stuff if pro game but u need to much work. plz coautor me if cool game but not if crap plz good takes much time to do and not fast also bagground hard to draw so u can get a artist if ur lucky but cant count for it

OMG hu wld wnt Ation3 it is sutpdi nd no btettr!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!! u cunt coed on movei clipzzzz!!!!!!!!!!!!!!!!

aslo coarth me 2 plzz, thanx!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!@!@!@!@!@!@!
@!@!@!@!@!@!


9.

None

Topic: help with stick figure animation

Posted: 11/22/09 06:33 AM

Forum: Flash

higher frame rate should do it


10.

None

Topic: As2: Replace One Color With Another

Posted: 11/21/09 10:55 PM

Forum: Flash


11.

None

Topic: AS2 mc moves too fast.

Posted: 11/21/09 10:48 PM

Forum: Flash

the Key.isDown() sends a function that returns either true or false (thus can be used in a if statement). So all those results would be NaN (not a number). Use if statements to check for key presses:

if(Key.isDown(Key.RIGHT)){
this._x += 5
}

and so on...


12.

None

Topic: opening and reading local files AS2

Posted: 11/21/09 01:42 PM

Forum: Flash

read up on the loadVars method (sorry i dont have a link now). It reads txt files and imports them into flash


13.

None

Topic: Trouble With Sound Volume Control

Posted: 11/21/09 01:57 AM

Forum: Flash

have you imported it with action script?


14.

None

Topic: Sidescroller backgrounds

Posted: 11/21/09 01:49 AM

Forum: Flash

just make the MC and then hit the "cache as bitmap on runtime" check box in the properties panel on the movieclip


15.

None

Topic: How do you get Flash?

Posted: 11/21/09 01:45 AM

Forum: Flash

New to Flash? Read this first!


16.

None

Topic: Hey Coders Need Help!!

Posted: 11/20/09 11:17 AM

Forum: Flash

At 11/20/09 12:01 AM, Da-boi wrote: hey coders got a new question how do you program a dynamic camera you know the one that follows your character while he moves

either add all your moving bits (backgrounds etc...) into an array and use a for loop to move them, or move the _x and _y of the stage.


17.

None

Topic: Help, with Action sciript

Posted: 11/19/09 08:30 AM

Forum: Flash

ADOBE has multiple Creative Suits (CS). They bought FLASH from MACROMEDIA at the release of CS3. When the released CS3 the added AS3. MACROMEDIA only has AS1 and AS2. FLASH MX, MX07 and 8 has AS2, the rest have AS1 (flash 5 and downwards)

if you want AS2 help, then learn. If you want AS3 help, then learn.

AS2: Main
AS3: Main

the AS2: Main is for AS2 (MACROMEDIA)
the AS3: Main is for AS3(ADOBE)


18.

None

Topic: Flash won't play.

Posted: 11/19/09 06:07 AM

Forum: Flash

can you rightclick and click play? if so theres probably a stop() script on your first frame


19.

None

Topic: Save Data Code Strings

Posted: 11/19/09 05:57 AM

Forum: Flash

i did something like this before (i'll give u the fla if you want, but its AS3). The main concept is just to add all the different elements into a string and put something like a ; or a . or anything to separate each item.
then you can handle them using the split method.

For example, if you seperated them with a , and your string looked something like this:
"5,b,10"
and you then did this:
var array:Array = string.split(",")
then the array will contain:
value 0: 5
value 1:b
value 2:10

its not really that complicated until you have a lot of it, in my test i saved 3 different arrays so i had to split it 2ce


20.

None

Topic: Tutorial: Coding On Frames

Posted: 11/19/09 05:52 AM

Forum: Flash

confusion should clear up if you add a , after excuses. But yea, im really glad they removed MC coding in AS3


21.

None

Topic: Tutorial: Coding On Frames

Posted: 11/18/09 10:54 PM

Forum: Flash

Another thing id like to point out is that for all the function that dont need a target, its better to do:

function onEnterFrame () {
//code
}

instead of

onEnterFrame = function () {
//code
}

also, if your doing this heres a quick little tip, hit esc+fn and the function is done for you

At 11/18/09 09:36 PM, Archon68 wrote: Hmm... I never knew that. I'm still stuck with AS2 for now...

Thats only for OOP though, which does what AS2 did with frame coding against MC coding, to AS3 frame coding (if that makes any sense)


22.

None

Topic: AS3 Keyboard movement. Arrows+wasd

Posted: 11/18/09 10:40 PM

Forum: Flash

have you turned of your shortcut keys? control>disable shortcuts in the swf file


23.

None

Topic: Hitting a Ball with phsyics help!

Posted: 11/18/09 01:52 PM

Forum: Flash

my bad, try this:

if(c1_mc.hitTestPoint(c2_mc.x, c2_mc.y, true)){
xdif = c2_mc.x-c1_mc.x
ydif = c2_mc.y-c1_mc.y
c1_mc.rotation = -Math.atan2(ydif, xdif)/(Math.PI/180)
xvel = Math.cos(c1_mc.rotation)
yvel = Math.sin(c1_mc.rotation)
}

Note, this is AS3, i think ud be able to translate though (add _ before x properties, remove the Point from the hitTest etc...) Maths and variables are the same


24.

None

Topic: Hitting a Ball with phsyics help!

Posted: 11/18/09 01:15 PM

Forum: Flash

no, you need to constantly update the angle


25.

None

Topic: Hitting a Ball with phsyics help!

Posted: 11/18/09 01:05 PM

Forum: Flash

well, if your talking about circles, you could get the ball to point away from the circle, you can calculate the angle between the 2 objects with the atan2 method and set the xvel and yvel using trigonometry

Strictly speaking i dont think thats 100& perfect physics, but it looks close to the real thing, and in my opinion, why would you take a much longer path to the same results?

formulas:

angle:

xdif = obj2.x-obj1.x
ydif = obj2.y-obj1.y
angle = Math.atan2(ydif, xdif)

Trig:

xvel = Math.cos(angle*(Math.PI/180))
yvel = Math.sin(angle*(Math.Pi/180))


26.

None

Topic: Voice Acting

Posted: 11/18/09 10:37 AM

Forum: Flash


27.

None

Topic: Movie Clip Issues.

Posted: 11/18/09 08:22 AM

Forum: Flash

you probaly havent renamed your names, and their all sybol1, symbol2 etc... Just give them new names and copy then


28.

None

Topic: How much is your flash skill worth?

Posted: 11/18/09 08:20 AM

Forum: Flash

At 11/17/09 05:36 PM, TeamOrius wrote: Alot of animators actually turned me down because I was supplying art, can you believe that?

i hate it when im asked to do the programming for a game, but the engine has already been copy/pasted. Same thing applies for art i guess


29.

None

Topic: movie clip with only var?

Posted: 11/17/09 11:01 PM

Forum: Flash

how strickt are you on the part where nothing else can read it? because you could just go:

my_mc.myVar:VarType = VarValue


30.

None

Topic: Simply, I need help!

Posted: 11/17/09 10:56 PM

Forum: Flash

my suggest would be to make it roll in with some frames, and then stop in the middle of the animation, then have another set of frames for rolling out. on the middle one, where you want the logo to remain while waiting for the user, you would have a stop() command. The buttons will then play the logo again, and then on the last frame you could have the logo remove its self from the stage


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Viewing 1-30 of 1,540 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93052