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Response to: help with Link commando Posted October 6th, 2006 in Game Development

SHIT!!! wrong code, ignore that one

Response to: help with Link commando Posted October 6th, 2006 in Game Development

woops, i ment

on(press){
getURL("http://www.freewebs.com/hoxinator1
993/","_blank");
}

Response to: help with Link commando Posted October 6th, 2006 in Game Development

put this code on the button

on(press){
getURL("http://www.newgrounds.com/","_blan
k");
}

and if that doesnt work...well your screwed

Response to: AS variable help Posted October 6th, 2006 in Game Development

At 10/6/06 07:26 AM, Rock-Dido-God wrote: Well first off you would have in the frame

text = whatevernumber;

and then have on the frame that you want it to subtract the number have

text -= whatevernumber;

(var name megaman)
ok, should this work?
megaman -= (60);
because it doesnt XD

AS variable help Posted October 6th, 2006 in Game Development

with variables, what is a code that(on a frame) subtracts a number from the dynamic text box

Response to: searched High & low, need sfx NOW! Posted October 5th, 2006 in Game Development

At 10/5/06 04:25 AM, Sonofgoku1 wrote: that was the first place I looked... couldn't find ANYTHING!

P

oh...ok then

Response to: drawing wood Posted October 5th, 2006 in Game Development

ok, my flash is here

Link

enjoy!

Response to: I need sprite sheet help Posted October 5th, 2006 in Game Development

you could use break apart and magic wand

Response to: Help!!! Posted October 5th, 2006 in Game Development

your not aloud to say just "help" in your title, you need to have something telling the reader at least something about your post

Response to: searched High & low, need sfx NOW! Posted October 5th, 2006 in Game Development

link

this is where i go for all my sound FX needs. i dont know if you'll find those particular ones, i have never had the need to find them. just go to the soundFX section and type in the keywords.

Response to: Multiuser sidescroller test Posted October 5th, 2006 in Game Development

cool game.

so is it multi user? are all the other balls people? if they are, i pissed them off alot:p

you could make a really cool online RPG out of this. with talking and crap

Response to: drawing wood Posted October 5th, 2006 in Game Development

At 10/5/06 12:23 AM, skooj-lik-chaah wrote: Grain lines are those lines on it, they're usually in the pattern that the grain of wood might make and may contain knots.

ok then, but i tried that, it just made it worse :P

Response to: drawing wood Posted October 5th, 2006 in Game Development

At 10/5/06 12:12 AM, ReNaeNae wrote: ...sometimes grain lines help.

whoah, did you draw that???

what are grain lines?

Response to: drawing wood Posted October 5th, 2006 in Game Development

At 10/4/06 11:49 PM, flamingsquirrel107 wrote: and personaly I think the curvy handle looks wierd

Well, i think the curvy handle suits the frim reaper that im using in my movie. if you want to see it, it will be call "halloween: your gonna die in 7 days" or something like that.
that probably wont fit...
but it will be something along those lines.

Response to: drawing wood Posted October 4th, 2006 in Game Development

At 10/4/06 11:17 PM, CybermonkeyStudios wrote: I really don't think the blade would be bigger than the handle...

the blade is supposed to look huge BTW

Response to: drawing wood Posted October 4th, 2006 in Game Development

this good?

drawing wood

Response to: drawing wood Posted October 4th, 2006 in Game Development

At 10/4/06 10:42 PM, ephemeroof wrote: You don't need photorealistic wood! You just need to add shading details to the wood. :P You NEED to!

ok then

Response to: Need child voice Posted October 4th, 2006 in Game Development

i would, just my voice cracked a few weeks ago. haha.

drawing wood Posted October 4th, 2006 in Game Development

im doing a movie for the halloween collection, its almost done just i need to draw the grim reaper. ive already drawn HIM, i just need to draw the scythe. the blade looks good, but the wooden stick thing attached to it. i filled it a wood colour, but it looks crap! ive tried lots of stuff to try make the wood look realistic, but none of it works! can anyone tell me a good method of making long wooden poles look good?

Response to: The Star Wars Club! Posted October 4th, 2006 in Clubs & Crews

At 10/4/06 06:16 AM, TheLebanese wrote:
At 10/4/06 06:00 AM, TheSilverSerpent wrote: Well, i've sent it and lets hope he replies. In other news, does anyone know what SW lego II is like? I can't wait to customize my own character.

its pretty cool. SW battlefront II is better though. i made a jedi wookie with a purple lightsaber.

oh yer and by the way, can i join? im a big fan of star wars and...well yer.

BTW, my name is hoxinator and i work as a bounty hunter for jabba the hut

Response to: WTF is wrong with me!! Posted October 4th, 2006 in General

*scottish accent* get that Baby in ma BELLY

Response to: Ps3 Vs The Nintendo Wii. Posted October 4th, 2006 in General

Wii all the way.

i have been a nintendo fan all my life. i have a gameboy colour, a 64, a GBA, a gamecube, and a DS. (i dont have anything older than that, because i was too young then). I personally think the Wii will rock. it will smash the Xbox 360, and the PS3.

Response to: Who wants a ragdoll tutorial? Posted October 4th, 2006 in Game Development

i think that would be a great idea

Damage code Posted October 4th, 2006 in Game Development

dynamic text variable name: Megaman

does anyone know a good damage code for a turn-based battle?

Response to: help... Posted October 3rd, 2006 in Game Development

At 10/3/06 11:46 PM, DJFoSho wrote: i tried to do the stop sounds one, it didnt work.... it said

**Error** Scene=Scene 1, layer=Layer 7, frame=1:Line 1: Statement must appear within on handler
stopAllSounds();

Total ActionScript Errors: 1 Reported Errors: 1

if its a button, you need this code.

on(release){
stopAlllSounds();
}

Response to: Need to find some sound affects Posted October 3rd, 2006 in Game Development

flashkit is the best

Response to: Blood Posted October 3rd, 2006 in Game Development

could search for a tutorial

Preloader Posted October 3rd, 2006 in Game Development

i want to make a preloader that says "loading..." and when its done it goes to the next frame. can anyone tell me the actionscript that i put in the loading MC?

Response to: Affiliate with my site Posted October 3rd, 2006 in General

At 10/3/06 12:22 AM, madknt wrote: i would affiliate with the real pogo productions not you.

if i wanted someone to say that they arent going to affiliate, i would of said so

Response to: Took A Football To The Nuts. 8-x Posted October 3rd, 2006 in General

haha, sucks to be you =)