415 Forum Posts by "Xx-Hoxinator-xX"
SHIT!!! wrong code, ignore that one
woops, i ment
on(press){
getURL("http://www.freewebs.com/hoxinator1
993/","_blank");
}
put this code on the button
on(press){
getURL("http://www.newgrounds.com/","_blan
k");
}
and if that doesnt work...well your screwed
At 10/6/06 07:26 AM, Rock-Dido-God wrote: Well first off you would have in the frame
text = whatevernumber;
and then have on the frame that you want it to subtract the number have
text -= whatevernumber;
(var name megaman)
ok, should this work?
megaman -= (60);
because it doesnt XD
with variables, what is a code that(on a frame) subtracts a number from the dynamic text box
At 10/5/06 04:25 AM, Sonofgoku1 wrote: that was the first place I looked... couldn't find ANYTHING!
P
oh...ok then
you could use break apart and magic wand
your not aloud to say just "help" in your title, you need to have something telling the reader at least something about your post
this is where i go for all my sound FX needs. i dont know if you'll find those particular ones, i have never had the need to find them. just go to the soundFX section and type in the keywords.
cool game.
so is it multi user? are all the other balls people? if they are, i pissed them off alot:p
you could make a really cool online RPG out of this. with talking and crap
At 10/5/06 12:23 AM, skooj-lik-chaah wrote: Grain lines are those lines on it, they're usually in the pattern that the grain of wood might make and may contain knots.
ok then, but i tried that, it just made it worse :P
At 10/5/06 12:12 AM, ReNaeNae wrote: ...sometimes grain lines help.
whoah, did you draw that???
what are grain lines?
At 10/4/06 11:49 PM, flamingsquirrel107 wrote: and personaly I think the curvy handle looks wierd
Well, i think the curvy handle suits the frim reaper that im using in my movie. if you want to see it, it will be call "halloween: your gonna die in 7 days" or something like that.
that probably wont fit...
but it will be something along those lines.
At 10/4/06 11:17 PM, CybermonkeyStudios wrote: I really don't think the blade would be bigger than the handle...
the blade is supposed to look huge BTW
At 10/4/06 10:42 PM, ephemeroof wrote: You don't need photorealistic wood! You just need to add shading details to the wood. :P You NEED to!
ok then
i would, just my voice cracked a few weeks ago. haha.
im doing a movie for the halloween collection, its almost done just i need to draw the grim reaper. ive already drawn HIM, i just need to draw the scythe. the blade looks good, but the wooden stick thing attached to it. i filled it a wood colour, but it looks crap! ive tried lots of stuff to try make the wood look realistic, but none of it works! can anyone tell me a good method of making long wooden poles look good?
At 10/4/06 06:16 AM, TheLebanese wrote:At 10/4/06 06:00 AM, TheSilverSerpent wrote: Well, i've sent it and lets hope he replies. In other news, does anyone know what SW lego II is like? I can't wait to customize my own character.
its pretty cool. SW battlefront II is better though. i made a jedi wookie with a purple lightsaber.
oh yer and by the way, can i join? im a big fan of star wars and...well yer.
BTW, my name is hoxinator and i work as a bounty hunter for jabba the hut
*scottish accent* get that Baby in ma BELLY
Wii all the way.
i have been a nintendo fan all my life. i have a gameboy colour, a 64, a GBA, a gamecube, and a DS. (i dont have anything older than that, because i was too young then). I personally think the Wii will rock. it will smash the Xbox 360, and the PS3.
i think that would be a great idea
dynamic text variable name: Megaman
does anyone know a good damage code for a turn-based battle?
At 10/3/06 11:46 PM, DJFoSho wrote: i tried to do the stop sounds one, it didnt work.... it said
**Error** Scene=Scene 1, layer=Layer 7, frame=1:Line 1: Statement must appear within on handler
stopAllSounds();
Total ActionScript Errors: 1 Reported Errors: 1
if its a button, you need this code.
on(release){
stopAlllSounds();
}
flashkit is the best
i want to make a preloader that says "loading..." and when its done it goes to the next frame. can anyone tell me the actionscript that i put in the loading MC?
At 10/3/06 12:22 AM, madknt wrote: i would affiliate with the real pogo productions not you.
if i wanted someone to say that they arent going to affiliate, i would of said so
haha, sucks to be you =)

