Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsA platformer base engine can be created in 10 minutes, a brawler base engine can be created in 15-20... It isn't even that hard. By a simple brawler base engine I mean:
- Movement
- Simple enemy
- Attacks, getting hurt
- Score, health, whatever
- Depth management
Of course it will take a lot of time to make a GAME, with good artwork, many levels, variety of enemies, attack types, upgrades and so on.
Whatever you do, don't get a Mac.
The only requirement you need outside of flash is allowing fullscreen through html object code
<param name="allowFullScreen" value="true">
As far as I know, NG has that
Perhaps this can help you!
http://kirill-poletaev.blogspot.com/p/gu ide-for-total-beginners.html
This topic is now funny.
First of all, AS2 is indeed like 1000x times less efficient than AS3, but I'm not going to hurt anybody's feelings and just leave it at that.
Secondly, 1.5 mb for that 3d demo is probably not that much. I assume the engine itself takes like 80% of that file's size, so if you want to add more rooms it probably won't become too big, depending on what you're doing, of course.
There are already some 3d games on newgrounds (including official alternativa demos) so I don't see why are you guys saying that such 3d games on the internet are science fiction... They are not too smooth yet, though, but as you can see - the technology is advancing.
We already have Doom pack in flash. We already have Quake 1 and Quake 2 on flash. It has been confirmed that it is possible to make Half Life in flash with the current resources. There are so many 3d engines out there - alternativa, away3d, papervision, sandy and so on - AS3 gave people a lot of freedom and power to create such things.
The thing is - a flash that is being ran in browser is less efficient than in standalone window, but I'm sure the problem will be solved eventually. Flash is pretty CPU heavy and when it comes to polygons, the game can run really slow. That's my only problem with such technologies right now. But they are improving all the time and I experience less lags now. It's only a matter of time.
Modding madness interactive isn't theft considering the author put up the source files on his site for people to mod it. However, you shouldn't do that.
If you want to become a game designer, learn Actionscript 3 - practice, make different type of applications and games, and eventually you'll be able to make a game better than madness interactive (its not even a good game, to be honest), so good luck!
At 11/3/10 04:15 PM, YoinK wrote: holy fuckery batman! It will probably cost an arm and a leg for such software to create such games.
If you're talking about money, the platform is free
If you're talking about coding skills, well, yeah, most likely, lol
Learn as3, Yoink! :)
I've been running my AS3 tutorial blog for a few months now, adding a new tutorial every day. Maybe you will find it helpful. There's a quick start for beginners too.
Alternativa has been on stage for a while now and I am glad to see that they are making progress!!! This is amazing.
At 10/31/10 04:03 PM, milchreis wrote: Why not start with as3?
This.
Unless you're using an outdated verison of flash, you should use AS3.
I've made a few tutorials on OOP, maybe they'll be helpful for you!
I am kind of having the same problem, I've read somewhere that if you remove the child and it doesnt interract with anything, it gets removed from flash memory once space for new information is needed
He just won't stop
Click to view.
At 10/9/10 06:08 AM, Wolfos wrote: How about animations and better art?
How about animation, better art, less bugs, no excessive use of filters, better visuals and better gameplay?
Those are the only things this engine lacks.
All people who claim to have seen ghosts, ufo's, aliens etc. are simply attention-seekers or have problems with their head. Retarded people believe them. Period.
To track your mouse:
trace(mouseX, mouseY);
Just apply that to your variables.
What is the second question?
Make sure you enabled keyboard in the flash debugger..
I misunderstood you then and I am in no way underestimating anyone.
For the associative array - i assumed your elements in the database have more than one property (because you want to sort them) so the associative arrays are better to use than the usual arrays here
Try using JSON for databases, you probably won't even need to parse it - it will send you the ready hashes
Best of luck!
Are you going to be constantly changing the data base? If not, why not just store the data in an associative array?
If you actually are going to change it regularly, you will have to find a space on the net and store the data there in a file. You can use xml for that (my as3-xml tutorial series contain info on creating, parsing and using the data), but you can also use txt's if you really want to.
You can use sort() and sortOn() for sorting. Tuts on that here and here.
Sorry I failed in the first post.
At 10/5/10 03:22 PM, xKiRiLLx wrote: perhaps this
/(He spent \$)[(0-9)]( on )([lunch|a smoothie|a sundae])/;
Don't take that line, the [ ] brackets should be inside of the ( ) in the second group. Just use the example from my second reply.
triple post, noes!!
Alright I just tested it, here's the code
var myexp:RegExp = /(He spent \$)([0-9])( on )([lunch|a smoothie|a sundae])/;
var str:String = "He spent $5 on lunch"
trace(str.replace(myexp, "$2 $4"));
this returns the price and the product (in our case - 5 and lunch)
At 10/4/10 06:06 PM, fwe wrote: Need help with regular expessions.
Say I have a string like "He spent $[1-10] on [lunch/a smoothie/a sundae]"
I'm trying to isolate everything between every set of brackets to further parse them.
I guess it would be something like \[.*] to match it but i'm trying to extract the string inside to replace it after further parsing. I know of the replace method but I still can't figure out how to do it.
If you don't understand what i'm saying, how would you take that initial string and isolate the string 1-10 and change it to let's say, 7, so in the end it says "He spent $7 on [lunch/a smoothie/a sundae]"?
Thanks
perhaps this
/(He spent \$)[(0-9)]( on )([lunch|a smoothie|a sundae])/;
then refer to the number as the $2 group and the product as the $4 group
the syntax for groups is $n (or $nn) and is used in the replace method
I haven't tested it but it should work I think
http://kirill-poletaev.blogspot.com/2010 /07/how-to-save-local-data-with.html
At 9/25/10 07:57 AM, qwereeer wrote: Is it better to learn AS 3.0?
Yes.
The best way to learn is to read a few books on AS3.
Yes because setinterval is only called once with these values, its not re-called every delay amount of time
http://kirill-poletaev.blogspot.com/2010 /06/adding-zeros-to-score.html
Exactly what you're looking for!
1) Books are good tutors, that is how most prorammers learn languages.
2) Why would you want to learn AS2? It's so old.
My flash lets the user save a picture to their computer, the picture is generated using JPG Encoder. There is one problem - when the save window opens, it has the format set to "All files", how do I change the format to JPG? So that user doesn't have to manually write .jpg in the end of the picture's name.
Thanks in advance.
Here is a detailed AS3 Keyboard tutorial, it also covers basic movement using arrow keys.
At 9/9/10 03:12 PM, LiquidOoze wrote: Guys, we've been trolled with. I now have enough evidence.
Beepmap is an FL Studio plugin which has the ability to turn images into sounds. That's what I did. Now take a look at the images. The above image is the default Beepmap image. That's the one I converted to sound. Here's the sound if you're interested.
This is really clever... I wonder who thought of this rumour and made this all up. Someone has a really sick fantasy! But it is all very impressive.