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Author Search Results: 'Xeptic'

We found 2,162 matches.


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Viewing 121-150 of 2,162 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94173

121.

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Topic: Show NG your desktop!

Posted: 09/17/09 09:51 AM

Forum: General

Clean desktop.

Show NG your desktop!


122.

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Topic: hummmmmm

Posted: 09/17/09 09:45 AM

Forum: Flash

Drag it on the stage and motion tween it around basically. You can make it smaller, move it around, change the tint etc. Experiment with it.


123.

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Topic: Gun sound effects

Posted: 09/17/09 09:44 AM

Forum: Flash

Check out SoundDogs.


124.

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Topic: Garage Band Problem Flash, Mac

Posted: 09/17/09 08:03 AM

Forum: Flash

I think you'll find more help in the Audio forum. Anyway, how do you export the sounds from Garageband?


125.

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Topic: please review my background art

Posted: 09/15/09 03:33 PM

Forum: Flash

No offense mate, but don't call someone a noob when all you have done the last couple of days is asking basic questions yourself. Keep it constructive.

But at the topic starter, of course this is dependent on the style of your game, but I'd say it doesn't look good at the moment. Look up some background artwork in other animations, or look up some pictures on Google Images. That's what I always do, and it always helps.


126.

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Topic: The Flash 'Reg' Lounge

Posted: 09/15/09 03:18 PM

Forum: Flash

I'm surprised at how many explosions, smoke, arrows, axes, animated units and dynamic backgrounds I can have on-screen, without knowing jack shit about (efficient) programming, whilst keeping a steady framerate. Today is a good day.


127.

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Topic: Happy B-day Ng-unit!

Posted: 09/15/09 12:19 PM

Forum: Flash

Happy Birthday!

lol @ NG-Unit

128.

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Topic: ghelp plz

Posted: 09/15/09 04:18 AM

Forum: Flash

Beat 'm Up.


129.

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Topic: [AS3] Weapon Type problem...

Posted: 09/14/09 01:17 PM

Forum: Flash

You could put all you bullets in an array, and loop through that array checking if any of the objects in the array moved off the stage. That would be the most simple solution I think. Something along the lines of:

for (var i:int = array.length-1;i>=0;i--) {
   if (array[i].x > 550) //or array[i].y < 0 etc.
   {
      array[i].parent.removeChild(array[i]);
      array.splice(i, 1);
   }
}

130.

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Topic: The Flash 'Reg' Lounge

Posted: 09/14/09 11:26 AM

Forum: Flash

At 9/14/09 12:30 AM, fluffkomix wrote: i am currently working on the greatest picture i have ever done.

Too small, who is it?

Animating Explosions
I hate it, how does this look?


131.

None

Topic: [AS3] Weapon Type problem...

Posted: 09/14/09 11:02 AM

Forum: Flash

You probably want to change the depth, or childindex, of the bullet. There are a few simple tutorials out there on how to do that.


132.

None

Topic: Good Enough

Posted: 09/13/09 05:40 PM

Forum: Flash

Most likely not, well, it might pass, but not with a high score. I think people have seen enough Madness inspired flashes lately (I hope they do). The voice acting is not too bright. The animation looks stiff, and the graphics are a bit bland. Your friend should try making something in his own style. Doing a little madness animation as a starter or warming up isn't bad, but I'd rather see some original content.


133.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/13/09 02:29 PM

Forum: Flash

At 9/13/09 02:17 PM, jmtb02 wrote: I got married yesterday, what are you guys up to this weekend?

LOL

Congratulations. Best of luck and happiness to you!

And nice job Jimp at the artwork.


134.

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Topic: how to animate water ripples?

Posted: 09/13/09 06:44 AM

Forum: Flash

Depends on your style and the effect you're after I guess. Back when I used to animate I would sometimes have two water layers, one layer would be on top of the other and is basically a enlarged duplicate of the lower layer. I would mask that toplayer and when a drop of whatever hits the water I would motion tween a ring on the masked layer so you would see a ring of distortion moving about on the layer. That's about as clear as I can explain it. Looks quite good and is fairly simple. But you could of course do it the hardcore fbf way. Look up a few videos on Youtube as inspiration or something, it helps.


135.

None

Topic: first flash

Posted: 09/12/09 08:28 AM

Forum: Flash

Hm... So you're going to make your first animation, but you don't have Flash and you want someone to make it for you? Or are you going to make a game and do you need an artist for that?


136.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/12/09 07:21 AM

Forum: Flash

At 9/12/09 07:12 AM, Deadclever23 wrote: Also flash used bad.
Look for yourself.

Is that an action flick or a church?


137.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/11/09 01:40 PM

Forum: Flash

Weekend Plans

I'm gunna go see Inglorious Basterds again in a couple of minutes. Looking forward to it. After that, since I'm not the designated driver today there will be some drinking. The rest of the weekend is reserved for running and programming.


138.

Happy

Topic: Paid work - TD project

Posted: 09/10/09 03:41 PM

Forum: Flash

At 9/10/09 03:23 PM, Toast wrote: god fucking dammit do people still make these games? i cant believe there's people who would still want to play flash tower defence games - the most unoriginal, uncreative, generic, unartastic, least unique, boring, overrated, and overdone genre of flash games in history.

Shhhh, I'm working on one.


139.

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Topic: Paid work - TD project

Posted: 09/10/09 12:04 PM

Forum: Flash

Check out flashgamelicense.com and flashgamesponsorship.com. Talk to the people there, they should be able to help you


140.

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Topic: The Flash 'Reg' Lounge

Posted: 09/09/09 03:24 PM

Forum: Flash

We should all put a Luis cameo in our productions from now on. Because we can!

Until he files a cease and desist order.

141.

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Topic: pixelart in flash

Posted: 09/09/09 01:52 PM

Forum: Flash

Pixel Tools is a downloadable component you can use with flash to make pixely art.


142.

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Topic: The Flash 'Reg' Lounge

Posted: 09/09/09 07:13 AM

Forum: Flash

At 9/9/09 12:35 AM, BoMToons wrote: This has been my free time for the last week of so...

Still has the placeholder artwork I see?


143.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/08/09 04:16 PM

Forum: Flash

Yeah, that was... what's his name... Wasn't it criticsquid? or whatever alt-account he has nowadays. Anyway, he stopped his hostingservice and all clients where transfered to another provider.


144.

None

Topic: changing timer delay? AS3

Posted: 09/08/09 04:59 AM

Forum: Flash

timer.delay = 'x';


145.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/07/09 06:38 PM

Forum: Flash

At 9/7/09 06:17 PM, Senti wrote:
It's been too long and too many lost projects to not utilize the power of Time Machine and unfortunately it usually takes a disaster like a complete harddrive wipe for most people to realize the necessity of it.

I'm one of those fools I'm afraid. I'm just glad I still have my most important project left. I can rebuild my huge music collection over time, most of my photos I can salvage from my friends I hope. The rest is just gone. All of my university files as well, hope I never need those again :) The music I've made over the years, all my old Flash projects, gone as well. It's interesting to see how you also start to miss the little things you normally never notice, bookmarks for example. Became to comfortable with the fact that as long as I've been using a Mac (the past 10 years or so) it has never crashed on me (well the occasional freeze, but never anything like this). So I never thought the hassle of making back-ups of everything was worth it. So yeah, I'm an ass and I learned my lesson the hard way...


146.

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Topic: The Flash 'Reg' Lounge

Posted: 09/07/09 11:52 AM

Forum: Flash

At 9/7/09 11:20 AM, dELtaluca wrote:
At 9/7/09 11:13 AM, Xeptic wrote: Guess whose computer crashed, destroying absolutely every single file on the harddisk...
Obama's?

Good try, but nay. Ironically it happened when I tried to install Windows on my Mac. That's the last time I'll ever try that again. Lost all my old projects (some of them finished), luckily bar the one I was working on atm. Photo's, music etc. is all gone >:(


147.

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Topic: The Flash 'Reg' Lounge

Posted: 09/07/09 11:13 AM

Forum: Flash

Guess whose computer crashed, destroying absolutely every single file on the harddisk...


148.

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Topic: The Flash 'Reg' Lounge

Posted: 09/05/09 01:16 PM

Forum: Flash

Looks like fun, although from the trailer I can't say for sure what the game is about. Obviously trying to hit certain objects with bubblegum, but I'm not sure why or how.


149.

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Topic: The Flash 'Reg' Lounge

Posted: 09/05/09 08:18 AM

Forum: Flash

This will be my last post on this page, I promise. Just wanted to say that I found my problem... I typed:

TweenMax.to(mountainLightingIce, 30, {alpha:0.1.5});

Instead of:

TweenMax.to(mountainLightingIce, 30, {alpha:0.15});

So yeah, apparently that typo almost made me kill myself. I wish Flash had just given me an error message. This is the last project that I program with Flash.


150.

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Topic: The Flash 'Reg' Lounge

Posted: 09/05/09 08:03 AM

Forum: Flash

At 9/5/09 07:25 AM, Paranoia wrote: I guess just start a new file and recycle all of your non-classes

That's hardly statisfactory... I seem to have found a different solution, apparently my library contains one or more corrupted items. I think I found the corrupted library item, now I have to restore it somehow and see if that solves my problems.


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Viewing 121-150 of 2,162 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94173