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Author Search Results: 'Xeptic'

We found 2,180 matches.


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Viewing 91-120 of 2,180 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94173

91.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 10/13/09 07:41 AM

Forum: Flash

At 10/13/09 07:28 AM, KaynSlamdyke wrote:
At 10/12/09 08:44 PM, Kirk-Cocaine wrote: Just earned my first ever penny from NG, thanks Tom!
I think I'm up to a dollar ninety seven now...

oh, it's only been three years since I started the earliest version of this engine...
...and finally I have something I'm prepared to actually USE...
Click to drop an object which will run around the level of it's own accord, changing directions when it gets bored. There'll be some... erm... buggy behaviour around triangular tiles, so if people can bug report to me over PM I'd be happy.

Looking good, now to turn it into a game...

Oh, and I found this thread, don't know why I actually tried to look for it.


92.

None

Topic: Non Exclusive Sponsors

Posted: 10/12/09 07:01 AM

Forum: Flash

This list is incomplete and still it's pretty huge. Depending on your case it might be easier to post your game on FlashGameLicense.com and see what sponsor show interest in your game.


93.

None

Topic: sprite game

Posted: 10/11/09 01:43 PM

Forum: Flash

You need to be way more specific. What do you want to do, what have you tried so far, have you even tried, what went wrong, why did you think it went wrong, etc. etc. Simple wall/floor hittesting in sidescrolling games is pretty simple and you should be able to figure it out yourself if only you spent some time in researching it yourself.

As for tips, don't use pre-built sprites.


94.

None

Topic: What do you think about Decompilers

Posted: 10/11/09 06:39 AM

Forum: Flash

I love them. Lost all but an swf file of my project once, thanks to someone with a decompiler I was able to get it all back.


95.

None

Topic: master cheif vs zero

Posted: 10/10/09 10:34 AM

Forum: Flash

Ugh, guilty conscience. It's yuck because, plainly put, there's nothing to it. There are two small sprites, ripped from whatever spritesheet-hellhole, fighting with each other in a 4 second animation. It requires no effort, it doesn't look good, there's no sound, no plot, no point. No matter how little time this cost to make it was still a waste of your time. Why not try to make something yourself?


96.

None

Topic: master cheif vs zero

Posted: 10/10/09 10:16 AM

Forum: Flash

Yuck


97.

None

Topic: AS rendered useless?

Posted: 10/10/09 07:11 AM

Forum: Flash

score.text = whatever;

Might be what you're looking for.


98.

None

Topic: Airial combat engine

Posted: 10/10/09 06:14 AM

Forum: Flash

At 10/10/09 05:51 AM, Yambanshee wrote: Just wanted some feed back on this potential game I've been trying to make.

Most of my time was spent on the AI, had a lot of strange glitches. Got them sorted though, and i tried to make the AI a bit more smart. The end result may not be the best, but im strugiling to see how i could improve (this is where you come in). Also, im not sure about the sound effects.

I'd spend some more time on the handling of the plane, climbing and diving is a bit to smooth at the moment. If you make it a bit slower I think that should give it a faster, more powerful feeling. Make it feel more natural. The soundeffects are pretty crappy, but shouldn't take too much effort to replace, right? Also, how do I shoot?


99.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/09/09 06:24 PM

Forum: Flash

At 10/9/09 05:43 PM, Depredation wrote: Comments?

Am working on the Flash Warning HUD for a mod and need some opinions to see if people like it so far (just Proof of concept).

http://spamtheweb.com/ul/upload/081009/7 0414_statusunknown3.php

Needs more bells and whistles on the body part I think, like blinking text or something, to stress the emergency factor of it all. But looking good so far.


100.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/08/09 04:56 PM

Forum: Flash

At 10/8/09 04:45 PM, turtleco wrote: I just want to know, how did you come into contact with newgrounds.

I don't know, alcohol ruined my memory.

I think one of my friends linked me to some flash movies a couple of times... I do remember I used to think the site was actually called newsgrounds.


101.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/08/09 04:38 PM

Forum: Flash

Dammit, it's time Paypal was added as a form of payment in the NG store if you ask me. I get all sorts of payments transferred to my Paypal account that are too small to transfer to my bank account without losing relatively large amount to fees. And the shipping costs are too high (30$ on average) to buy only small stuff. I'm going to have to get myself a credit card one of these days...


102.

None

Topic: Easy to answer question

Posted: 10/07/09 04:58 PM

Forum: Flash

Keyframing and onionskinning.


103.

None

Topic: Miami Shark - You already know...

Posted: 10/07/09 12:51 PM

Forum: General

There, I actually dug (lol) up my username in my inbox to digg the game.


104.

None

Topic: realism up

Posted: 10/07/09 12:46 PM

Forum: Flash

Google an image of a room and see for yourself what you're doing wrong... there's a hundred gazilion things you can do with that background to make it more realistic.


105.

None

Topic: Using AS3 to develop for the iPhone

Posted: 10/06/09 07:05 AM

Forum: Flash

I haven't read into it very mucho, but I suppose it doesn't support the accelerometer and multi-touch does it?


106.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/05/09 05:00 PM

Forum: Flash

At 10/5/09 02:43 PM, citricsquid wrote: http://www.techcrunch.com/2009/10/05/ado be-shows-off-flash-apps-for-iphone-yes-y ou-read-that-right/

oh hey there

I was just about to post a similar link. Good news, for me at least.

About the AG/MoFunZone thing. It's been that way for quite a while I think. Kind of unprofessional if you ask me.


107.

None

Topic: Kill Bill 3

Posted: 10/05/09 07:20 AM

Forum: General


108.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/01/09 05:19 PM

Forum: Flash

At 10/1/09 05:09 PM, Zuggz wrote: I'm up for some beta testing. Would be nice to test games other than my own.
Hopefully I can pumped mine out soon so I can pay off the crap caused from the ruckus I talked about my last time posting here.

Great cheers! I'll pm you in a couple of days I think.

PS. Make backup copies of the saved files or else corruption my rape you again and I won't always be around to bring the file back to life ;) lol

Still eternally thankful for that. I make two back-ups a day nowadays :)

@ Jimp, sweet art. Are you going to add more dying animations per enemy, or just one?


109.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/30/09 05:00 PM

Forum: Flash

At 9/30/09 03:49 PM, Toast wrote: post link on the reg lounge im sure there's many people here who would like to see it

I would if it was a bit closer to completion, and I wasn't so weary of posting my .swf files where everyone can see/download em. I mainly need some input on gameplay balancing at the moment.


110.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/30/09 01:06 PM

Forum: Flash

If anyone feels like beta-testing a game in the next couple of days drop me a pm.


111.

None

Topic: A simple question for NG users ^^

Posted: 09/30/09 09:45 AM

Forum: Flash

At 9/30/09 09:40 AM, HonterGames wrote: Ok well the average eye sees about 24 frames per second, so 24 / 25 fraems per second is a good place to start.

Actually it's closer to 60, but the way human eyes process imagery doesn't compare to fps.


112.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/29/09 04:06 AM

Forum: Flash

At 9/28/09 10:12 PM, Duchednier wrote: Yay! I'm glad patchmans a hit with you guys :D I apologize again for spamming "hey it'll be here eventually" too lol

But yeah, next should either be a small flash game or exile 4!

Congrats on patchman 2 Duchednier, I enjoyed it and it's doing pretty good at the moment too!


113.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/28/09 01:16 PM

Forum: Flash

At 9/28/09 01:14 PM, citricsquid wrote:
At 9/28/09 12:56 PM, Xeptic wrote: Anyone care to give me the link to the NG calendar? I lost it along my other bookmarks.
http://www.bomtoons.com/ngcal/

Thanks, and happy birthday!


114.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/28/09 12:56 PM

Forum: Flash

Anyone care to give me the link to the NG calendar? I lost it along my other bookmarks.


115.

None

Topic: Programmer don't answer?

Posted: 09/28/09 09:23 AM

Forum: Flash

His last BBS post was also a month ago. You don't have a telephone number or anything like that? Who's in contact with the sponsor, him, you or both?


116.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/28/09 07:53 AM

Forum: Flash

At 9/28/09 12:13 AM, jmtb02 wrote: I'm back. Australian beer needs to try harder.

Says the American.


117.

None

Topic: set coordinates outside stge random

Posted: 09/26/09 01:56 PM

Forum: Flash

Ah like so... Hmm, you could randomize the values: So when (for example) Math.random is smaller than 0.5 you pick a negative x value, when it is higher you pick a positive x value. And you do the same for the y. But I'm sure there are smarter ways to do this.


118.

None

Topic: set coordinates outside stge random

Posted: 09/26/09 01:47 PM

Forum: Flash

Use negative values? Or values larger than the stage's boundaries?


119.

None

Topic: free score board hosting site?

Posted: 09/26/09 04:18 AM

Forum: Flash

You might want to look into Mochi Leaderboards


120.

Happy

Topic: The Flash 'Reg' Lounge

Posted: 09/25/09 07:21 PM

Forum: Flash

At 9/25/09 07:13 PM, zrb wrote: you actually just grossed me out,
bacon smells terrible and makes me nauseous

Bacon is okay, but that burger is just sick.


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Viewing 91-120 of 2,180 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94173