You need a Grounds Gold Account to post on the NG BBS!If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!
At 10/12/09 08:44 PM, Kirk-Cocaine wrote:
Just earned my first ever penny from NG, thanks Tom!
I think I'm up to a dollar ninety seven now...
oh, it's only been three years since I started the earliest version of this engine...
...and finally I have something I'm prepared to actually USE...
Click to drop an object which will run around the level of it's own accord, changing directions when it gets bored. There'll be some... erm... buggy behaviour around triangular tiles, so if people can bug report to me over PM I'd be happy.
Looking good, now to turn it into a game...
Oh, and I found this thread, don't know why I actually tried to look for it.
This list is incomplete and still it's pretty huge. Depending on your case it might be easier to post your game on FlashGameLicense.com and see what sponsor show interest in your game.
You need to be way more specific. What do you want to do, what have you tried so far, have you even tried, what went wrong, why did you think it went wrong, etc. etc. Simple wall/floor hittesting in sidescrolling games is pretty simple and you should be able to figure it out yourself if only you spent some time in researching it yourself.
Ugh, guilty conscience. It's yuck because, plainly put, there's nothing to it. There are two small sprites, ripped from whatever spritesheet-hellhole, fighting with each other in a 4 second animation. It requires no effort, it doesn't look good, there's no sound, no plot, no point. No matter how little time this cost to make it was still a waste of your time. Why not try to make something yourself?
At 10/10/09 05:51 AM, Yambanshee wrote:
Just wanted some feed back on this potential game I've been trying to make.
Most of my time was spent on the AI, had a lot of strange glitches. Got them sorted though, and i tried to make the AI a bit more smart. The end result may not be the best, but im strugiling to see how i could improve (this is where you come in). Also, im not sure about the sound effects.
I'd spend some more time on the handling of the plane, climbing and diving is a bit to smooth at the moment. If you make it a bit slower I think that should give it a faster, more powerful feeling. Make it feel more natural. The soundeffects are pretty crappy, but shouldn't take too much effort to replace, right? Also, how do I shoot?
Needs more bells and whistles on the body part I think, like blinking text or something, to stress the emergency factor of it all. But looking good so far.
Dammit, it's time Paypal was added as a form of payment in the NG store if you ask me. I get all sorts of payments transferred to my Paypal account that are too small to transfer to my bank account without losing relatively large amount to fees. And the shipping costs are too high (30$ on average) to buy only small stuff. I'm going to have to get myself a credit card one of these days...
Google an image of a room and see for yourself what you're doing wrong... there's a hundred gazilion things you can do with that background to make it more realistic.
At 10/1/09 05:09 PM, Zuggz wrote:
I'm up for some beta testing. Would be nice to test games other than my own.
Hopefully I can pumped mine out soon so I can pay off the crap caused from the ruckus I talked about my last time posting here.
Great cheers! I'll pm you in a couple of days I think.
PS. Make backup copies of the saved files or else corruption my rape you again and I won't always be around to bring the file back to life ;) lol
Still eternally thankful for that. I make two back-ups a day nowadays :)
@ Jimp, sweet art. Are you going to add more dying animations per enemy, or just one?
At 9/30/09 03:49 PM, Toast wrote:
post link on the reg lounge im sure there's many people here who would like to see it
I would if it was a bit closer to completion, and I wasn't so weary of posting my .swf files where everyone can see/download em. I mainly need some input on gameplay balancing at the moment.
At 9/30/09 09:40 AM, HonterGames wrote:
Ok well the average eye sees about 24 frames per second, so 24 / 25 fraems per second is a good place to start.
Actually it's closer to 60, but the way human eyes process imagery doesn't compare to fps.
At 9/28/09 10:12 PM, Duchednier wrote:
Yay! I'm glad patchmans a hit with you guys :D I apologize again for spamming "hey it'll be here eventually" too lol
But yeah, next should either be a small flash game or exile 4!
Congrats on patchman 2 Duchednier, I enjoyed it and it's doing pretty good at the moment too!
Ah like so... Hmm, you could randomize the values: So when (for example) Math.random is smaller than 0.5 you pick a negative x value, when it is higher you pick a positive x value. And you do the same for the y. But I'm sure there are smarter ways to do this.