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Author Search Results: 'Wonchop'

We found 1,403 matches.


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Viewing 781-810 of 1,403 matches. 11224 | 25 | 26 | 27 | 28 | 29 | 303847

781.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/21/06 09:17 PM

Forum: Flash

At 10/21/06 09:15 PM, jmtb02 wrote: http://www.jmtb02.co..ng/firestormbeta.htm

In this version the bubbling effect on the menu and the background fixes on the transition have been made. w00t. Is that IT? I think it might be.

And wonchop we are using your game for an icon.

Swell. It's so shiny. :3


782.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/21/06 08:59 PM

Forum: Flash

Make sure you put a link to www.adobe.com in the author description. In caps, if possible.


783.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/21/06 08:44 PM

Forum: Flash

Let's just hope my name doesn't stick out that much


784.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/21/06 08:25 PM

Forum: Flash

At 10/21/06 08:14 PM, jmtb02 wrote: -Fixed
*Wonchop's capital letter issue

Yaaaay! =3


785.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/21/06 07:28 PM

Forum: Flash

At 10/21/06 07:12 PM, jmtb02 wrote:
At 10/21/06 07:11 PM, edit-undo wrote: I deleted my temp internet files, reloaded it, and there are still flickery/missing MC's =(
And the preloader still doesnt work. Almost there!
That's odd, because it works for me completely, and there's no flickeryness. Anyone else could verify?

Oddly enough, when I tried it in AOL (shut up >=() the carrot didn't show, but the preloader worked fine when I booted it up in Firefox.
I think it would pay to have a 'preloader-preloader'. Just a lil black screen with the word 'loading' whilst the preloader game loads.
But yeah, only real problems I can see now are:
a) The progress bar
b) Menu effects
c) White lines at the side
d) I STILL DON'T HAVE A CAPITAL 'W' >=U
But yay for tomorrow release. Any specific time (in GMT perhaps?)


786.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/21/06 12:00 PM

Forum: Flash

I got 13 points. Some of the questions were very obscure though.
Lol, with the waiting we're having, we should probably have programmed a tumbleweed preloader game. XD


787.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/20/06 07:04 PM

Forum: Flash

Have you tried setting it to export as Flash Player 8?


788.

None

Topic: Advertising

Posted: 10/20/06 06:21 PM

Forum: NG News

If it means getting rid of that annoying mosquito ad then it's all good.


789.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/20/06 02:37 PM

Forum: Flash

Yeah the ending works fine


790.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/20/06 02:11 PM

Forum: Flash

At 10/20/06 01:58 PM, jmtb02 wrote: It is exporting as 2.0, but it is still not accepting on( keyPress... ) commands. Worst caste scenario, i'll be recoding those myself.

I thought it was onKeyPress()...
or was that just a typo...


791.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/20/06 01:49 PM

Forum: Flash

Hmm, have you made sure it's set to export with Actionscript 1+2 settings?


792.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/20/06 08:27 AM

Forum: Flash

Things are looking great! (I assume you're gonna wipe the scoreboards before you put this out XD)
The only real bug I can point that noone else has mentioned is that during the boss, the bounce the fat guy game has a brown background.


793.

None

Topic: Top entries from 10/19/2006!

Posted: 10/20/06 08:07 AM

Forum: P-bot's Postings

I too agree Birds of a Feather should have won. Ignoring the whole 'anime' thing, the animation was a lot smoother and it was backed up by a charming storyline.


794.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 10:24 PM

Forum: Flash

At 10/19/06 09:53 PM, jmtb02 wrote: Sorry guys, I had to sleep. I've been going about 19 hours straight on the project and had to crash.

WHO SAID YOU COULD SLEEP! *whips*
Heh jk.
So what exactly is the problem you're having with the exporting?


795.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 06:57 PM

Forum: Flash

At 10/19/06 06:56 PM, windymager wrote:
'(look at/give(ball/fish/bike/wig) to/punch/talk to)(lady/tree/monk/bird)' or 'micro-Adventure' v1.0
You can't grab objects

You gotta click em and click on the person, just like in Point n Click games.


796.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 02:40 PM

Forum: Flash

I probably wouldn't we'd need to wait til tomorrow (unless John's that desperate for sleep XD) but maybe an hour or so should be enough just to fix things up.


797.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 02:33 PM

Forum: Flash

At 10/19/06 02:29 PM, jmtb02 wrote:
At 10/19/06 02:23 PM, Re2deemer wrote: Amen to that, right now it walks practically on one spot as it slows down because the legs move at the same speed the whole time.
Problem is that this movieclip is about 4 layers deep in clips, meaning it would take me a good hour to get that effect.

A better choice was to remove the easing, and just have him stop after moving at normal speed. That way, I dont have to tween a slow down.

Pffft. All you gotta do is copy some frames and spread them out further.
If you like you could send me the ending scene fla and I can have a crack at it.


798.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 02:26 PM

Forum: Flash

I think there should probably also be a button on the main menu to take you back to the preloader game.


799.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 02:20 PM

Forum: Flash

At 10/19/06 02:10 PM, jmtb02 wrote: (Ending Only, Not whole File) Explosion Sequence

Feedback and comments would be lovely.

The robot needs to move slower as it reaches its end. And it should also violently shake when it's in the process of exploding. Also, add easing.


800.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 01:57 PM

Forum: Flash

Yeah, I think that petrol one would best be removed.
And PLEASE take the filters off of Slash the Ball, it's laggy as hell!


801.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 01:37 PM

Forum: Flash

At 10/19/06 01:35 PM, Jindo wrote:
At 10/19/06 01:30 PM, edit-undo wrote: I still cant get to the boss, i keep on getting a blank screen =(
That's odd, I thought the update made it so that it went striaght to the boss after 1st mini-game (win or lose).

I think it's probably just for the original mode and not endurance.


802.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 01:29 PM

Forum: Flash

At 10/19/06 01:27 PM, Mogly wrote: At the end I got 41 seconds. In the game it kept cutting to mini-games, then back to what I guess is the boss fight, was this right, or was it bugged?

It's a general 4 Second tradition. The faster you can kill off the boss, the less minigames you have to face and the faster overall time you'll complete it.


803.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 11:53 AM

Forum: Flash

At 10/19/06 11:50 AM, Wonchop wrote: The target froze after the puzzle game showed up (I was in keyboard mode, so the fact a mouse game showed up is odd) and the screens stopped coming.

Actually, it seems to happen whenever a mouse game shows up in the boss fight.


804.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 11:50 AM

Forum: Flash

The target froze after the puzzle game showed up (I was in keyboard mode, so the fact a mouse game showed up is odd) and the screens stopped coming.


805.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 09:52 AM

Forum: Flash

At 10/19/06 09:49 AM, jmtb02 wrote: Is it me, or did we have a lot less bugs this time than last time?

Are you talking in general, or the fact that noone's really bothered to point anything out yet.

Just to reiterate some problems:
Back button on Single Game doesn't work.
Not doing anything in Luis' game = win
FryLock's video not showing.
Petrol pumping game impossible to reach $40
Not too mention some of the ol' rollover problems


806.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 09:35 AM

Forum: Flash

At 10/19/06 09:28 AM, Claxor wrote:
At 10/19/06 09:25 AM, jmtb02 wrote: The game instructions tell you to be a dumass, so you have to pick the wrong answer to win :).
Ah, I get it :)

Yup, one of my more ingenious plans


807.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 08:31 AM

Forum: Flash

Also, a few more bugs to mention.
The back button on the Single Game mode doesn't work.
You can win in Luis' game if you leave it alone.
The video in FryLock's part isn't working.


808.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/19/06 08:18 AM

Forum: Flash

It's Wonchop with a capital 'W'! >=U


809.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/18/06 07:23 PM

Forum: Flash

How about we just have Toast/Donut Hot Coffee mode. XD


810.

None

Topic: Four Second Firestorm Collaboration

Posted: 10/18/06 06:06 PM

Forum: Flash

Ah, so Luis is our surprise guest! Cool!


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Viewing 781-810 of 1,403 matches. 11224 | 25 | 26 | 27 | 28 | 29 | 303847